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Slave to Darkness: Green stuff and guitar strings!

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Mini update this evening. I had a staff meeting today so didn't have much time to devote to working in the Realms but I have made a little progress with my first attempt at sculpting.

By sculpting, I mean actually making a bodily part rather than just repairs or filling in joins.

Let's have a quick look then...

Obviously this is work in progress but here is my attempt at making a pinhead attribute. Is it small enough? Its kind of hard to tell from the photograph but I think so!

The beginnings of a face of a beast of Nurgle. Blue, now you can see what the guitar strings are for! 
Additionally, I received two new leadites to join the collection.

At last another one of the Jes Goodwin ogres at a reasonable price. I am very surprised this one got missed!
So what do you think of my sculpting? I am new to working with greenstuff in this way so any hard earnt tips would be welcome!

Orlygg.

A Place of Slaughter: A Realm of Chaos Battle Report Part One

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Ironcron recoiled with fury from the obsidian mirror! A maddening rage burned through his gigantically muscled limbs, the savage scarlet of the anger's inferno dying his vision into a sea of vermillion swirls. 

How dare the infidel? How dare the blasphemer?

Once more he looked, every thread of self control struggling against the welcome urge to raise his axe and shatter the mirror beyond use. Once more he witnessed the white faced warrior deface the ancient pile of bleached skulls, which had been raised by the Thrice Cursed Gielieb Von Draksvald to honour the Blood God, shortly before his ascension to daemonhood. 

The apoplectic rage spilled over, and Ironcron hammered his axe down between the shoulder blades of one of his followers. The beast collapsed with shocking force, blood seeping like a crimson sea from the cleaved wound as Ironcron brutally wretched his weapon free. The wound, though still seeping hideously with blood, began to twist and change shape. Grotesque teeth sprouted from the wound's edges and a lengthy, insidious tongue licked the warm blood from its newly formed lips. The corpse, its skeletal structure shattered by the force of the blow, lay still on the heathen ground as an insane mouth puckered and jibbered in excitement from the remains of the mortal wound.

"KHORNE SAYS KILL! KHORNE SAYS BLOOD FOR BLOOD GOD! KHORNE SAYS VENGEANCE!" A diabolical voice howled in tempestous fury from the writhing mouthwound. 

Ironcron wrenched himself away from the smoking, depthless mirror and stepped over the rapidly disintergrating corpse, its lips still spasming in an appalling mockery of human speech. 

He strode forth to put into action his patron's demand."

Introduction

As regular readers will know, Dan and I have just started attending a wargaming club in Sudbury. This has provided the opportunity for us to play on larger boards with a wider range of scenery and we took full advantage of this fact to play the biggest RoC game we've yet attempted. 

We didn't have long to work on the game so selected to face off Dan's Khornate warband and orc allies with my mixed force of Slaanesh and Nurgle champion's retinues. We used some of the scenery I made from the previous game along with a mix of terrain from the club, most notably the Wizard's Tower seen below!

The Unknown Blasphemer: Caught loitering in the Realms by two approaching Chaos forces. What will his fate be?

We wanted some simple narrative element to the game, so we opted to use the model above as the Unknown Blasphemer who had affronted the chaos god Khorne by defiling one of his shrines. The Khornate objective would be to kill this character while Slaanesh and Nurgle would obviously want to recruit him. We decided that at the end of each turn we'd roll a d6 and that would be the character's move, and that the character would move along a pre-determined route that would represent his flight from the approaching forces.

Dan enthusing over the size of the gameboard we set up. We arrived late and had to make do with a space 'round by the bins.' The associated stench helped re-enforce the illusion of fielding Nurgle forces.
The set up before the game began. Slaanesh on the top left hand corner, Nurgle below while Khorne spreads itself thinly on the other side of the table.
The right flank of my army. Here you can see the minotaur Grizzlegut, Raggedflay the Nurgle Sorcerer, Oozingsore the Blighted, Champion of Nurgle with his thug and beastmen followers.
Here Ironcron leads his followers in search of revenge. Units of beastmen and his chaos warriors are allied with orc and goblin mercenaries.
While on the extreme left side of the board, Dan fielded Gluttonspoor along with Mange and Fang, the chaos hounds.

We rolled off on a d6 to see who would have the first turn. Dan rolled a 5 to my 2 so the opening advantage was held by him. He wasted no time before laughing in my face like a madman and reaching for the tape measure. We ensured that we had stats for all the units, instantly created a few characters using the charts on Slaves to Darkness and spread out the weighty tomes that are required to play. We find the summary published in Warhammer Armies and the summary from Lost and the Damned, particularly useful for jogging memories so laid out some tables to house the reference material.
Dan launches his attack with a tape measure. When he had wearied himself through wild attempts at removing my eyes with the twisted end of the tape, he goaded his wulfboyz forwards towards my static lines. 
Dan moved the rest of his forces twice, as you do in 3rd Edition when you are using the reserves rules. Here are the positions of the Khornate warband after the first turn. 
Goblinoids support the Khorne advance. Dan had to manoeuvre his orcs to ensure that they would pass an obstacle successfully. 
The view to my front as Dan ends his first turn. Damn, those wulfboyz are fast!
Gluttonspoor approaches the Blasphemer at the end of Dan's first turn. Revenge (and probably the eating of warm flesh) very much on the minotaur's, and undoubtably Dan's, mind.

My turn was over quickly. I moved my forces forwards. I planned on moving my Nurgle troops through the tower's boundary while the Slaaneshi warband dealt with the Goblinoids. With three magic users in my army, I wasted no time unleashing a wave of fireballs at all those in range.
Goblins must be flammable as the wulfboyz lost two of their number to magical missiles of hissing flame. Having lost over 25% of their number in a single turn, the unit had to take a panic test. Guess what? They failed and turned and ran back in the opposite direction. Well, that's payback for the last game!
The turned ended with me moving the Blasphemer further down the steps of the wizard's tower.  Gluttonspoor can just be seen lurking around the corner ready to extract the price of treachery. 

So ended the first turn. Two goblins lay smoking on the field. The howls and snorts of the beastmen filled the air as sizzling fireballs streaked towards their targets. Warcries and the mad chants of ecstatic followers of the Pleasure God rang the ears while the very air itself was acrid with the dementing stench of chaos.

More soon...............

Orlygg.









Slave to Darkness: What's on the table?

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Quick update as I work on the remaining parts of Friday's battle in Sudbury. I grabbed the chance of 30 minutes miniature time to base up a few beauties, most notably the finished Chaos champions of Khorne and Nurgle.

Here they are...

 Khorne Champion
 Nurgle Champion
 Chaos Thug
 Chaos Dwarf
Chaos Warrior

And finally, a rather bizarre recent purchase that I have never seen before and I was wondering if anyone with a beard longer than my can give me any further info about it. There is no date on the slottabase tag but it does read CHAOS DEMON.

Anyone recognise this monstrosity?


A Place of Slaughter: A Realm of Chaos Battle Report Part Two

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The old woman chuckled contentedly as she spun the spindlewhorl between her skeletal forefinger and thumb. The dark slate glistened with the oil, and her fingers were still wet with the ointment. Without lubrication, the whorl and its loom would seize and shatter as she tried to work it and that, as she often stated, would be an affront to the Gods. 
       With practiced hands, she stretched the wool between the whorl and the bobbin, which hung like a corpse (which it had once been) from the wooden support beam that connected the frame with the daub walls of the dwelling. Acrid smoke, a slight tang of forbidden incenses hidden in the spectral, grey strands, hung heavy in the cool air. A fire crackled in the corner, for light rather than warmth while a small girl, no older than twelve years, busied herself with household chores.
       Languidly, the tattered skin that served as a door was peeled back as Slakesin the Fondler, Champion of Slaanesh, slinked into the smokey room. The weak light somehow managed to reflect from the ancient, engraved surfaces of his armour to send strange motes of light dancing around the unfurnished walls.
       "Do we know where the Blasphemer is, Seer?" The champion asked, his voice slurred with excess. 
       "Yes, but no!" The old woman muttered. "He lingers at old Dunkendorf's Tower but has plans for flight. He wants to neither succumb to pleasure nor fall to blood. He has, strangely, some other purpose."
       "Can that purpose be known?"
       The old woman did not answer but the child did. Her answer stung the air. 
       An hour later, Slakesin left the old woman's dwelling. The warband was mustered and marched to war. 

Welcome back to the second part of Realm of Chaos 80s' latest battle report. As you will be aware, its was a clash between the rival warbands of Ironcron and Slakesin the Fondler (allied with Oozingsore the Blighted, a Nurgle Champion) in the Realm of Chaos proper.

Gluttonspoor eyes his target but the Blasphemer has only flight on his mind.
If you remember at the end of the last post, Gluttonspoor was approaching the Blasphemer with bloodsoaked revenge on his ravaged, bovine mind. Dan had moved fast and early against his target and low dice rolls were preventing the unaligned champion from fleeing towards safety.
Thugs of Nurgle advance into the Tower's compound supported but Grizzlegut the Minotaur and Raggedflay the Nurgle Sorcerer.

At the start of my next turn, I moved several units of my Nurgle followers into the ruins of the tower's boundary, hoping to intercept the approaching followers of the blood god. With a unit of thugs, a sorcerer and a minotaur I felt more than prepared for anything that Dan could throw at me.
Oozingsore the Blighted advances alone towards rival chaos champions. In the distance, followers of Nurgle and Slaanesh prepare to meet their foes in slaughter. 
Elsewhere, I moved Oozingsore (my Nurgle Champion) with his attendant minotaur, Twoslice, towards the enemy lines as the Slaaneshi warband held the left flank.
Ironcorn's forces advance.
Dan moved against me, moving his orc boyz and his threatening unit of beastmen towards my allied troops. One of his chaos warriors decided to charge Twoslice and passing his fear test he got stuck in with his double handed axe without further delay.
Nurgle verses Khorne. Twoslice engages Doomaxe before the battlelines meet. 

Grizzlegut charges Mange and Fang as they prepare to run down the Blasphemer. 
In response, on the otherside of the battlefield, Grizzlegut, charged the chaos hounds to prevent them from moving. Sadly, my bonuses achieved nought and Mange and co remained very much in the game.
Khornate beastmen jostle for position while a brutal personal combat rages to their front. 

The battle at the end of the third turn from the Khorne lines. Note: The blasphemer has to run the gauntlet of Ironcron and Gluttonspoor!

Ironcron eyes his prize. His patron has ordered the death of this warrior and Ironcron intends to see that order completed. 
As Gaj predicted (is he the fifth Ruinous Power?), Throgg the Troll wanders from the field. Can't change the habit of a campaign I suppose! 


Gluttonspoor causes havoc! Khorne be praised!
Seeing my forces as a greater danger than losing the Blasphemer, Dan moved his champion minotaur towards my Nurgle forces and charged my thugs. The twisted humans held their ground and traded blows with the bloodcrazed beast.

The fight between the Hounds and Grizzlegut became a slugging match of flailing limbs and snapping jaws (and that was just Dan rolling his dice!)

In time, Ironcron charged the Blasphemer, causing a wound but the cunning abuser of the blood god ran swiftly away towards the Nurgle/Slaaneshi lines!

Magical attacks fizzed from Jaketh and Slakesin as the main units of the warbands prepared to clash. Small engagements and challenges were fought in the no-man's land between the two forces.
Gluttonspoor shows his worth. Chopping through the ranks of the thugs and killing three in a single round of combat. Brutal, thankfully the remaining thugs held their ground and stayed in the fight.


Killing the Khorne champion meant that Twoslice could now concentrate on the beastmen unit infront of him. The bloodloving beasts had waited for the one to one to be over before piling in. 
Fleeing, the Blasphemer  escapes the wrath of Ironcron and slips into my part of the battlefield. Could I convert him to my cause before Khorne struck again?


And so end this update. As you can see from the picture above, the game was approaching its most critical stage, the meeting of the units in the centre of the table. Then the dance of death would decide the fate of the warbands and the destiny of the Blasphemer himself!

Orlygg.

A Place of Slaughter: A Realm of Chaos Battle Report Part Three

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Beloved Reader,

Welcome once more to the Realm of Chaos and the final part of the battle report of a recent battle held at the Sudbury Wargames Club. An alliance between Nurgle and Slaanesh have met a large Khornate warband. The target? A mysterious Blasphemer who has offended the disciples of the blood god with his disregard for a sacred shrine. Khorne must kill him, Slaanesh must convert him...

Slakesin makes easy work of the Khorne warrior before sizing up the rabble of orc boyz looming on the horizon. 
On the other side of the battlefield, Gluttonspoor continued to break the bones of the thug unit. 
Jaketh  and Slakesin softened up the orc and beastmen ranks with a a flurry of fireballs.
An overview of most of the battlefield before the final clash of the bulk of the warbands.
Dan's rather drastic solution to the problem of the Blasphemer!
It was at this point that Dan totally changed the game. Without his rash move, the game may well have gone a completely different way but all that was blown aside when his orc unit, flushed with violent desire to destroy the Blasphemer, swerved out of the battleline and engaged the chaos warrior!

As you would imagine, even with the formidable fighting skills of a chaos warrior, the orcs made short work of the Blasphemer and he fell to the ground, multiple wounds sliced through his spectral armour.
Grizzleguts also fell. Outmatched and outclassed by the frenzy of the Chaos Hounds.
With Dan's battleline broken, my forces prepared for a crushing assault in my next movement phase.
And here is the aftermath of that charge; beastmen x2 race to engage the orcs while Twoslice attacked the Khorne beastmen.
The paraphernalia of a Realm of Chaos battle. Rulebooks aplenty. 
Twoslice inflicts crippling wounds on the beastmen of Khorne and they run from the field as the minotaur pursued.
Slakesin cuts his way into the rear of the orc unit. His terrible blade reaping a terrible harvest of greenskin blood!
Gluttonspoor continued to murder his way through the Chaos thugs while Raggedflay bombarded the minotaur with fireballs.
Sadly, the Nurgle forces could so little against the monstrous force of Khorne. My right flank ceased to exist!
However, my combined force of Nurgle and Slaanesh beastmen destroy the orc regiment in full in a magnificent display of dice rolling. And so the game ended, we had to be home before midnight to ensure continual spousal happiness. 
The surviving Khornate forces. We imagined that with the Blasphemer down, Ironcron recalled his forces back to his lines.
With no Blasphemer, the Slaanesh and Nurgle forces have nothing left to fight for. Commanded by their gods they slink away from the broken corpses and groaning wounded. 
And so it ended.

And what a battle it was too. It was marvelous to witness the spectacle of the 3rd edition battle fought with original miniatures. We had a number of intrigued and fascinated spectators too. Including some older gamers who were 'there man' and some younger ones who had their minds blown away by the quality of 80s design and the fact that every rule required to play 3rd edition is in one book, okay, okay, two books if you include Warhammer Armies.

Packing up the game, we discussed the next RoC campaign, Slave to Darkness but confessed that we fancied playing 'something' totally different first.

But what would that something be?

Orlygg.

Early Wounds: Being A Reprint of an Past Battle

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Some of you may be familiar with my old Warseer thread where I first began to document my Oldhammer adventures (before, in fact the term Oldhammer was even coined) and I have had a number of requests to post the battle report I did on that thread here on my blog.

Well here it is.

If I recall correctly, this was the third game in the campaign and was played in November of last year, so 11 months ago now. It features a rare appearance of some of Dan's Realm of Chaos miniatures - so see if you can spot them!

Okay, I bit of background. Last summer I decided to quit GW after the fiasco with pricing and the general drop in quality of the releases. I decided to sell everything I had collected over the years. However, I missed my GW fix as I have been collecting, painting and modelling since 1988. Other systems just didn't do it for me so I decided to go retro and return to my 'Golden Age' of 1986-1992 (the Bryan Ansell years) as this was the time I first engaged with the hobby and still excited me. Thanks to ebay, I was able to sell of everything that was not of this date and collect a vast number of classic miniatures, books, rules sets, magazines etc. I remember the buzz around the release of Realm of Chaos and decided to pick this and the 3rd edition ruleset to be my period. I planned to collect, paint and game with all 4 of the chaos powers in the hope of creating (and converting) warbands using only period models and paints. 

Persuading my friend Dan into the idea, we planned a long campaign that would see the warbands grow and fight it out until they reached the battlefields of the Realm of Chaos itself. To begin with, we create two small forces. A slaanesh and khorne warband. I took slaanesh and Dan took Khorne. The warbands shown in the previous post represent these warbands (slaanesh warband lost a few thugs - originally had 6 - but gained 4 skaven and Khorne added a fleshhound, 5 more beastmen- which Dan painted- but lost a second chaos hound). We played several warm up games and tried to get our heads around the MASSIVE amount of rules. Dan was brought into the hobby through 40K and was immediately impressed with the level of depth the game provided as small skirmishes were elaborate affairs that took two or three hours to complete! For those unfamiliar with the system, after each battle each slain character is tested to see if they are truly dead or otherwise injured. Injured models then have their stats modified to represent wounds (there are fantastic tables to do this is both Slaves... and Lost...) as well as rolling on tables to discover what additional followers or rewards the characters will receive. Khorne did much better out ofthis than Slaanesh, with Ulfheir gaining a chaos weapon that lets of a terrible shriek that causes fear for 12 inches in all directions. He also gain a daemonic fleshound. Slaanesh was not pleased with Slakesin during this time and granted only a single attribute, temporal instability, which meant that my champion would slip in and out of reality during the game- nice!




With several games under our belts, we planned are first proper game. A scenario called the 'Boon of Tzeentch'. The premise to the game was that Ulfheir and his warband had just defeated Ulfhednar's followers entirely, leaving only 5 survivors and that the Khornate warband was busy celebrating its victory by summoning bloodletters into the material realm. Ulfhednar had then struck a pact with Slakesin to attack Ulfhier as they celebrated victory, partly for revenge but also to locate a missing magical item left on the battlefield. The location of this item (or boon) was to be represented by 3 markers (one being the item the other two blanks) randomly on the battlefield. A a separate rule, Dan had to decide if he wanted to continue with his ritual to summon daemons or whether or not to concentrate on defending. The two photographs show the two armies at the beginning of the game.



The game began with the Tzeentch forces advancing up the right hand side of the table. Ulfhednar let his beastmen lead the way towards the Khornate lines. 




On the other flank, my Slaaneshi forces advanced slowly though Throgg, my troll, repeatedly failed his stupidity test and did nothing! The skaven moved quickly on the left in an attempt to out flank Ulfheir's beastmen and disrupt the ritual. They managed to get the beastmen to flee and chased them across the board before colliding with another group of beastmen. This caused major concerns for Dan as his entire right flank collapsed and left his ritual exposed.




The chaos thugs withstood the charge from Gluttonspore the minotaur and the two units fought hard for control of the ritual site. Despite breaking on more than one occasion, they held on (supported by Slakesin's magic) long enough for the Beastmen to join up with them and subdue Gluttonspore. On my right, the Tzeentch forces engaged with Ulfheir's personal attendants ( fleshound and chaos hound) in a stalemate (despite Ulfhednar being WS10 due to the weapon master attribute!) which saw the chaos champions repeatedly missing each other.




At this point, Dan decided to use his chaos weapon and unleashed the Shrieking blade. Unbeknown to us, this had a dramatic effect on the game. As we were using a smaller board, most over my warband and his were within range of the noise and promptly failed their fear tests. These saw most of our models running from the board in terror! Luckily, my Skaven held on long enough to push his beastmen from the field entirely but not before he could summon a bloodletter.



Unfortunately, the bloodletter arrived to late and was bound to move only 6 inches from the ritual site. My skaven retreated to safety as Ulfhednar finally killed the Fleshound and clashed with Ulfheir. 



The game ended with our two champions fighting alone. Eventually, Ulfhednar struck down his rival and collected his boon. This turned out to be an attribute (once we rolled to find out) and the Champion of Tzeentch was rewarded with Warp Frenzy which means that in the future when he fails a frenzy test he will transform into a hideous beast that will attack everyone nearby. 

With the game over. We calculated victory points. Khorne lost a beastmen and the fleshound was banished back to the warp. Ulfheir was also seriously wounded, losing an arm to Ulfhednar's axe. Despite this, the warband attracted a further 7 beastmen and 6 chaos spawn for the next conflict.
Slaanesh lost a chaos thug and a few of the other characters suffered minor wounds. When rolling off, Slaanesh was kind enough to grant my warband much the same rewards- 7 beastmen and 7 spawn. 
As an afterthought, Dan was rather miffed that his vicious, blood loving khornate warband ran. He decided to discard Ulfheir after his limb loss and use Gluttonspoor as champion. He felt that the minotaur would have grown angry at the poor leadership and challenged the leader to combat. With only one arm, poor old Ulfheir didn't stand a chance.


At this point in the game we were trying to use the RoC rules properly. That was all swept under the carpet as we chose models for their rules rather than their randomness. Something I am keen to rectify in the next campaign - Slave to Darkness!

Orlygg

New Project! New Blog!

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To help me organise my different gaming and painting interests and stop things getting cluttered I like to keep things on different blogs.

Having mentioned that I was interested in starting something different after the success of my last year long Realm of Chaos campaign (and the small steps I have taken towards Rogue Trader) I am pleased to report a new blog is now up and running for my DARK FUTURE campaign.




Here's the link!

http://route666darkfuture.blogspot.co.uk/

If you're interested in this late 80s GW game or even if you are not I'd like to welcome you along for the journey!

See you there!

Orlygg.

Acceptable in the '80s: Third Edition Wardancers rules and miniatures

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The hall had the familiar scent of all public buildings of its type; dust, damp and the overpowering smell of barely disinfected toilets. Condensation clung lazily against the Crittall windows as the silent, shuffling men wandered despondently to the vacant chairs that formed a rather haphazard circle in the centre of the room. Here and there, an aluminium chair leg scrapped loudly against the 1960s wood pannelling that made up the uneven floor, the sudden noise startling the room's occupants into further despondency...

In time, they had all settled themselves down on their seats and unknowingly toyed with fray hems and awkward zips as they made the most of the primitive comfort. There was a short nervous cough and a short, nervous man stood unsteadily to his feet. He cleared his throat and then spoke to the room at large.

"I am a leadhead and I last painted a miniature over two months ago..."


Advert for Third Edition from WD96.
If there was such an organisation as Leadhead's Anonymous, I am sure that I'd be their shining star after recent times. After months of living the life of a 'House Husband' (read, plenty of time for painting) and recently starting work again as a Primary School Teacher in East Essex (read, no time at all for painting at all) I would exhibit positive signs. The modelling table stands unkempt and uncared for; with the rows of models untouched by hand or paint, packages left unopened in great number while the astonishing collection of late 80s and early 90s GW literature slowly moulders away.

But no more! No more I say...! I must force myself away from that dreaded, souless circle in that miserable (and of course, thoroughly metaphorical) village hall and get back to business, even if its only going to be for one day a week!

What to discuss then?

ELF WARDANCERS 

If you remember, we are currently working through the releases and rules discussed in issue 96 of White Dwarf. That's December 1987! And mind, 80s haircuts are certainly popular in the forests of the Old World judging by some of these Jes Goodwin classics.

Wardancers! I bet they'd love a disco.
Let us look at this set in a little more detail. The first thing that strikes is just how lovely these models are. They have all the graceful, lithe shape that you'd expect from the great Goodwin and the models look very dynamic and purposeful when compared to the elves we discussed last time. I am pleased to say I have a large number of these sculpts in my collection and they will (one day) form a considerable part of my wood elf army (when I get around to starting it). My favourite model out of this collection? Without doubt Gildorn (who, sadly I do not yet own). I love the pose, the armour design, the position of the weapon and the hair cut that resembles something Gaz Top (remember him?) would have constructed out of hair wax if he had been an uncontrollable acid casualty.

Painting wise, we are continuing to see the shift away from simplistic schemes and techniques towards something more 'Eavy Metal. The blending on the flesh is certainly something that I would hope to emulate though I have never been a fan of the greys used on the elves at this time. For me, they should be clothed in the mellow shades of summer or the serene colours of autumn rather than the ubiquitous tone of the conservative politician - think John Major circa 1992.


I have also included the rules published in the issue, you know, back in the day when GW understood the importance of giving full rules away with a range of new models so you could just buy them, paint them and field them without the need of buying this month's version of the associated army book! I love the fact that the wardancers have so many attack modes. Deadly!

Orlygg.

Gaz Top! Possible inspiration for Wardancers?




Acceptable in the 80s: Slann o' War! Third Edition Slann models and early Army List

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Hello and welcome back to our ongoing series of articles that tracks the history of Third Edition Warhammer through the articles, releases and miniatures GW put out between 1987 and 1992. 

Today, its the last few items from WD 96. The Slann models and the subsequent army list published alongside. 

SLANN 


INFANTRY AND COLD ONES
Originally I hated the Slann. I thought the models looked gawkish and naff. But the years have tempered my views and now I really rather like them. To begin with, we have the standard Slann foot soldiers in all their Aztec inspired glory. The sculpting has a lot to be desired but then again what was the concept? Frog men! No wonder that in later years, they were largely abandoned in favour of the lizard man. Still, the set of sculpts are varied and interesting. I'd imagine painting them must be fun (though collecting them would require deep, deep pockets) . The cold ones are also basic but in character with the infantry that I'd still not mind fielding them in small quantities. Of particular note would be the lobotomised human slaves. Only two sculpts but a fun concept nonetheless.

SLANN COLD ONE WARHOUNDS 
A brilliant sculpt and one I have never see on eBay. Loads of character in the handler and the hounds, if indeed that is the best noun to describe them, are positively chomping at the bit to get stuck in!

SLANN WIZARD AND BEARERS
What can I say? I WANT THIS MODEL. I have lost time and time again on this one. £50 or more is a reasonable price for this rare set. Not only do the models look great as a diorama but they'd also make a fantastic centre piece of any army. Though not as obese as the later GW versions, this wizard packs a characterful punch, especially considering that he is being carried by more labotomised slaves. One day my friends... One day...

ARMY LIST
To support the release of the models, WD published a slightly difference version of the armylist, this time reflecting an mercenary force of Slann roaming the Old World looking for, well, who knows? Funny thing is, they can ally with anyone but the Bretonnians. This raises a really interesting concept of a small Slann force, perhaps a leader and a few units rather than a grand third edition army.

 Certainly achievable for a few hundred quid!


Anyway, for the interested here is the link to the scanned pdf of the armylist.

Slann Armylist

ORLYGG'S OPUS

I love to blog. Especially as I have a job that sees me spending long hours in front of a computer, it only takes a second to load up Blogger and you're away for those five minutes you need to rest your mind until you are ready to get back to the planning or report writing. In the interest of keeping things tidy I have a separate blog for my Rogue Trader and Dark Future work.

I am please to say that after a week of inactivity, I have a new update about Dark Future Supplements here.

http://route666darkfuture.blogspot.co.uk/2012/10/spin-off-city-dark-futures-supplements.html



And after months of inactivity with Rogue Trader, a discussion about the very first article from the legendary 'Chapter Approved' here.

http://warhammer40000roguetrader.blogspot.co.uk/


Enjoy.

Orlygg.

eBay's Not Dead: Bizarre bargains

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Check out this beautiful victory! Recently received via the Royal Mail and waiting to join the other creatures of chaos in the 'Jar of Eternal Stench' (Dettol Jam Jar).


Eight Realm of Chaos Beastmen, seven of which are 1989 Bob Olley sculpts. Bought by me for £6.84 about a week ago. Yet at the same time many of these models were available singly for £4 or even £5 and people were buying, yet these beauties were ignored!!

Such madness, yet it happens from time to time on eBay, doesn't it?

£6.84 was robbery really. I metaphorically stole these from their previous owner due to the vaguaries of auctions and I am thoroughly pleased with myself.

Am I alone in this? Or do other bloggers have similar tales of insane victories and bizarre bargains? Can you beat my beastmen for a good online deal?

Stories please!

Orlygg.

Ode to Heroquest: Gorgeous Citadel Miniatures by Florian

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Modesty is a vital virtue, I am sure that you will all agree. 

I often receive emails from people requesting resources or information relating to 1980s Warhammer and Rogue Trader. Rarely, do these requests come with links to check out 'modest' collections of related figures. When I clicked the link on Florian's email I was blown away by the quality of his work and immediately knew that readers of this blog would want to share in the Old School goodness.

On previous posts I have discussed by hope to own fully painted armies for all forces for Third Edition and fully painted copies of the Big Box Games circa 1988-1992. Well, here was someone who had accomplished one of those dreams of mine - a fully painted set of Heroquest minis! Not only fully painted mind, but very much in the spirit of those classic Mike McVey paintjobs of yesteryear. 

The pictures that follow need no introduction or captions. Drink in the old school Citadel goodness and feel inspired (if a not a envious)...












Absolutely outstanding I am sure that you will agree. Whilst researching these images I found these two beauties on Dakka Dakka that fans of the period my enjoy. So I include them here also.

Old School Blisters - do you remember the walls of these? Rack after rack of lead potential! 
Classic '80s minotaurs. Mmm, I'm lovin' it!
Orlygg.

Search and you will find... Realm of Chaos Inspiration from Vintagephreak

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Marauder Chaos Champion on Griffon 
The Realm of Chaos exists as a setting for glorious Warhammer. It also exists in a more literal sense - the almost unfathomable depths of the 'deep web'. It is here, as I have little time for painting at the moment, that I seem to spend my time, searching for lost gems or quality work by other fans of our period.

I have stumbled across an archived thread on Warseer from 2008 by one Vintagephreak who posted a truly remarkable series of images documenting his painted (that's right, PAINTED) Realm of Chaos army using models released by Citadel and Marauder between 1987 and 1992. Who Vitagephreak is (or indeed, was) is a mystery bar the fact that he resided (or indeed, may still) reside in Norway.

Vintagephreak? Are you out there? Your work and your collection is ASTONISHING!

Here is what I have managed to find.

Enjoy!

Chaos Champions grouped together as a unit. I am fairly sure that the scythe wielder on the end is a colour copy of an original 80s 'Eavy Metal. A wonderful scheme and one I shall hopefully copy. 
The always varied and interesting chaos thugs. A fair sized unit with an obvious Khornate flavour. 
A horde of lead...
A unit of Marauder dwarfs. I love the fact that he used woodland green classic bases like I do for RoC models.
More thugs and a converted standard bearer.
Skrag is blood red armour. Note: I love the goblinmasteresque mushroom. I must have a  go at one of those one day.
Want one!
Want one!
I am a BIG fan of '80s minotaurs. So much character and variation. Unlike the model examples!
You can smell them, can't you!
Love this model... I recall Colin Dixon doing a fantastic version of this beast in the early 80s. 
Chaos ogre with large blade. Mean.
I have always loved these models. Great fun and very characterful. 
Marauder chaos horseman - conversion? 
Want one!

Ode to Heroquest: More fantastic pictures appear!

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When you think of France you think of the birth of liberty, the finest wines, the gastronome and, of course, art of the highest quality. It comes as no surprise then that miniatures of a retro nature are also of the highest standard in the country.

Remy Tremblay is a prolific sculptor with many exceptional designs to his credit. I have been involved in the world of tabletop gaming for over 25 years and have rarely seen such exquisite work. Check out what he has been up to lately at his blog http://remytremblay.sculpture.over-blog.com/.

He is also a Heroquest fan and emailed me an astonishing set of images the document his miniatures. Considering he has worked on plastic models produced in the late 80s, his skills are very evident here. The colours are rich and vibrant and the painting quality is outstanding. I feel that the quality of my own painting will improve just by looking at his, and trying to copy his subtle colour blends, especially on the fabrics.

Well here they are for your enjoyment.

The intrepid adventurers off to combat Morcar. I love the bases here and I honest cannot be sure if they are sculpted and painted or just exceptional paint jobs!
Gargoyle, or Bloodthirster (take your pick) painted up in glorious red and brown. Old school Khorne has never looked finer. 
Even after twenty odd years, these mummy sculpts are still some of the best available to the thrifty gamer and painter. They ooze menace- its the eyes... the eyes! Beautiful highlighting on the bandages too!
Fimir (or Firmir?) Immaculately painted - its amazing that these are just 80s plastic mould injected models, and this is what Remy has achieved with them. Incredible skills!
All I can say is thank you to Remy for sharing his work with us. The question is, does he have anymore retro stuff hidden away?

Orlygg.

The First Golden Goblin Painting Competition: Winner and Retrospective

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Big ups to Headnhalf for the Golden Goblin himself!
Long years ago, when I was young and you were even younger (or, at least, what feels like long years ago) I posted an entry on this very blog discussing the idea of hosting an old school, Oldhammer painting competition. It created quite a buzz if I don't mind saying... Refresh your memories here.

Well, since suggesting the competition I have a new daughter and a new job. Subsequently, my free time is best described as 'minimal' or even 'non-existent'. I must confess to having dropped the ball on tying things up as they should have been tied up (read, declare a winner) but I wanted the competition to be the very anti-thesis of those exclusive, snotty affairs that spring up in so many other places, with of course the emphasis very much on the celebration of retro fantasy and third edition Warhammer. I wanted things to be easy going.

Perhaps my easy-going attitude was wrong? Who knows? It is very easy to stand back from a distance and state.. you should have done this Orlygg or you should have done that! 

Hindsight is wonderfully informative!

When I think about it, when this competition was launched we didn't really have Oldhammer. No T-Shirts (which I am wearing as I type, coincedently ), no forums, no nothing... And the fact that we have actually managed to hold a competition at all, and got to vote for a winner at all is nothing short of a miracle. 

THE WINNER

Without any further ado, I gives me great pleasure to share with you the winner of the competition! Geoff Sims, A K A Wyldcat with his wonderful Angus McHammer. It was the entry I voted for because I felt that the model, story and painting epitomised the Citadel feel of the late 80s. 

Exactly what we were looking for...

Sorry about the image, I couldn't extract the images from the Word document they were sent in on.
Geoff, if you are reading , email me some original images so I can replace these. 
It was the black and white chequers that sealed the deal for me. Very evocative!

Angus McHammer- Goblin Athlete

Oi! Bigjobz! Dat’s not an ‘ammer, dis iz an ‘ammer! Pint a ol’ bogwartz sez yooz cannae squish a snot in a sack wiv dat puny fing. Wotch me clobber a stunty git at fifty paces wiv bofe me eyes shut, yoo juss see if I don’t. ‘Ere we go den...  ah rat dung! Got me ‘and caught in the chaaaaaaaaiiiiiiinnnnnnn!

Goblin definitions of “war” and “games” differ only slightly. A game usually involves finding a bunch of other guys, preferably smaller than you, and beating them to a pulp before running off with all their money, equipment and pretty goblin ladies. War is much the same, except it usually starts with comments about someone’s mother. To be good at goblin games you really have to throw your whole self into the action, Angus McHammer does so with gusto. Not usually so good at extracting himself from the ensuing crater he nevertheless makes the most of his one moment of participation, hurling himself into the fray, scattering friend and foe alike in a spirit of joyful abandon. Occasionally he hits his target, more often than not he ends up wrapped in his own chain, reduced to a spectator of the great goblin games.

Alignment:  Competitive, malignant but not necessarily evil.

Base size: 20mmx20mm

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
Pts
4
2
3
3
3
1
2
1
5
5
5
5
30

Special rules:
Angus is a goblin fanatic and subject to the special rules printed in the Warhammer 3rd edition rulebook (p98).

Angus McHammer costs 30 points. 

RUNNER UPS 

We had a joint second, between Darnog and Mad Melikor, so I include the both of those too.

Darnog, he's dank you know!? Exquisite painting!

Melikor, he's mad you know!?
So? Did you enter the competition? Or, perhaps you were just a bystander enjoying the action as it (very slowly, in drips and drabs, then splutters followed by frantic bouts of activity) developed or is this the first you have heard of it?

Thoughts please!

And a huge, huge thank you to Treps for offering the prizes in the first place. Six wonderful goblins for one, very special, golden one!

Orlygg.

Another day, another set of fantastic retro miniatures!

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Hello and welcome to my first Kindle Fire HD blog post! Yes, Orlygg has gone mobile and wireless, which means more updates of classic retro warhammer action where ever I am in the world! 

Today I am typing from Great Yarmouth on a holiday with the non-leadhead and the children. I am snatching a moment or two to share these brilliant images of Dungeon Quest miniatures that I received recently. Hopefuly, when I check back later this post will have worked!





Big thanks to Michael from Germany for sending in these great images of thes iconic miniatures. So if you have anything that you feel will make a great addition to this blog just email me here.

Orlygg.

DA RETURN OF DA GOLDEN GOBBOS! The second Oldhammer painting competition: This time, it's MONSTERS!

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After the success (if you could call it that) of the first competition, and discussions with other members of the community I am proud to officially launch the second Oldhammer painting competition.

This time, it's monsters!


Yes, that is correct! Anything goes! Be it big, be it small, be it good, be it evil! As long as its a monster it can be entered into this competition.

To be precise, any 'creature' that would have been mounted on a large 40mm square base in the Warhammer Third Edition rulebook. Or, indeed a base larger than that, if that tickles your fancy! 

Changes 

After running the first competition, we have obviously learnt a little bit about running a competition of this type. 

1) One, be tighter on the deadlines. You miss the deadline and that its it. We will not be stretching the closing date as we did last time. Voting will be handled over at the Bloodforum. The poll will become active as soon as the closing date has passed. Voting will be carried out over the next 14 days and will then cease and the winner announced.

2) Never ending stories! Narratives that support the monster's background. This was inspired by Gaj's lengthy, and very entertaining, narratives that he writes in support of his battle reports. They are an amusing nod to classic Citadel ads that often included stories of this type. Here are a few examples from 'back in the day'!



As you can see, each ad was support by full rules and an amusing story to introduce the 'flavour' or the unit or creature type. I feel that this is a perfect addition to our competition and one that many entrants included previously. If you are particularly flash with photoshop style programs and feel like you could create your own 'ad' like the examples illustrated then please feel free to do so (just enclose them alongside your pdfs and Word documents.)


Regulations for Entry

1) Miniatures entered into the competition can be from any manufacturer or even private sculpts but need to be in spirit of the 'citadelesque' nature of Warhammer and Rogue Trader mythos. Original Citadel, Marauder, Ral Partha, Grenadier etc miniatures are, obviously, the main focus of these blogs but don't be afraid to enter something else if your really passionate about it. 

Considering that we are drawing on the 1980s and early 90s as inspiration that gives you a great deal of freedom. One thing that is important in Oldhammer is the freedom to do what YOU want with no restrictions about paint schemes or army lists etc to interfere with your imagination. 

2) Miniatures are to be based monsters, preferably mounted on a square 40-50mm base (the monster base) though there is no real restriction on the shape of the base. 

3) Miniatures need to be accompanied with full stats, equipment and narrative 'fluff' background story!

Obviously the stats and equipment are pretty straight forwards, but as Warhammer 3rd edition is the main focus of Oldhammer, 3rd edition stats are preferred but are not necessary. Feel free to use 1st, 2nd or even WFRP stats if you prefer. Rogue Trader stats are also very welcomed. As for the fluffy background story, there is no need to write Lord of the Rings. I would suggest a word limit of about 300 words to make reading backgrounds easier for us all but to give a little bit of space for development if you so wish. Obviously, the theme of your background is up to you but existence in, relevance to the worlds of Warhammer 3rd and Rogue Trader are preferred.

4) The winner is to be judged by us all. 

Voting will be organised over at the specialist Oldhammer forum after the closing date has passed (5th January 2013). If you are unaware of this essential resource for retro lead and classic Warhammer gaming then follow this link (http://bloodforum.treps.net/)

5) Have fun! 



Get out there and hunt through that mountain of lead and find that figure you have been meaning to paint for years but haven't because it doesn't fit in with the army or armies you are currently working on. The emphasis is on creativity here rather than straight up flash painting, after all, there are other competitions out there for being anal about your skills. DON'T FEEL INTIMIDATED TO ENTER!

6) KEEP THINGS SECRET! In the spirit of competition, don't post WIP on blogs or forums.

Let's keep things nice and secretive before the big day. I am sure you will agree with me when I say the thing that excites me the most about this little competition is having a good look at what other collectors and painters enter.


7) Send in your entries as jpeg images (or equivalent) with written texts, rules and equipment lists attached as a Word document. 

This should stop the problem of not having images available to browse when voting. In the previous competition, entries arrived in a large number of different formats. This should make things easier for us at this end and should ultimately raise your viewing pleasure after the closing date has passed. 

Launch Date: 1st November 2012
Closing Date: 5th January 2013
Voting 6th - 20th January

Winner Announced 21st January 

If you are interested in entering a miniature in Oldhammer's Golden Gobbos then just email me at:

orlyggjafnakol@hotmail.com

Provide your name (real or nick), preferred email address and link to your blog/web page if you have one.

Plenty of time to mull things over, I am sure that you will agree! Additionally, there were some very generous (and modest) individuals who offered prizes for the last competition. We have been discussing the notion of an 'online trophy' but donations as prizes would be very well received - thank you!

Contact me if you have any further questions.

Enjoy!

Orlygg.

Acceptable in the 80s: White Dwarf 97 part one

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Long time no see, or so it seems. Welcome back to another edition of 'Acceptable in the 80s', the history of Warhammer Third Edition. Today, we are moving on to a brand new issue of WD, this time number 97.

Have a quick gander at the cover.


I feel that this issue is an important one for several reasons;
1) It was the first issue where Rogue Trader content outstripped that of fantasy,
2) It saw the only true scenario published for Third Edition
3) The Ultramarines and their background were introduced for the first time.

Obviously, this is not the place for 40k, you can check out my Rogue Trader blog for that analysis but we shall be focusing on that scenario in exhaustive detail in a future post. 

The gobbos who guarded Bryan Ansell's cigars must have choked on their mushrooms when this issue was published as there were stunties aplenty for sale in the guise of halflings and dwarfs.

Let us have a look at the miniatures.


Halflings
Sculpted by the prolific hands of the Perrys and Trish Morrison, this range of heroic hobbits positively drips with humorous character, so no grimdark going on here. As we have come to expect from miniatures of this period, the sculpts are varied and detailed. The little folk are armed with a wide range of weaponry, from forks to improbable two handed blades. There is even a piggy back job, a boozer with a barrel and even a 'lady' armed with a crossbow. I cannot say how frequently these models appear for sale but you don't have be an eBay addict to realise that these amusing and characterful models are going to be well sought after. Just looking at this collection gets the creative juice flowing does it not? These models are just begging to be painted!


Dwarfs
And then came the dwarfs, like many of the hobbits before them, plenty of these dwarfs had been released before, but here they were in full colour. Some of these models would later be Norse, Troll Slayers, Giant Slayers and so on (or, indeed, had previously been so). There are also character models that I haven't seen anywhere else, such as assassin, pistolleer and the samurai (which I've seen go for £15 online in the past). Again, like the hobbits these are engaging and exciting sculpts that beg to be painted, ranked and set against a unit of filthy gobbos!

Only a quick stop today, but a few links to other stuff. I have been busy with Dark Future models recently...


If you are interested in seeing more follow this link.

http://route666darkfuture.blogspot.co.uk/

Orlygg.

Do you have a Miniature Moriarty? Or, a discussion about our lead nemesis.

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Sherlock Holmes had one...
So did Luke Skywalker...
Here's mine... My miniature Moriarty... My Lead Nemesis!
Today, I want to talk about those miniatures that we all own. They sit unpainted, or, indeed, partially, if not completely painted, upon our painting desks. Not proudly. They are not ranked neatly, or lovingly positioned so all who may wander past will notice our proudest paint job and comment (positively, hopefully). They are usually crammed to one side, buried under rolls of tissue used for cleaning brushes, un-opened letters (if you are like me) and even half consumed meals or beverages.

They are our Moriartys in miniature!

If you are still not nodding your head knowingly, perhaps not yet casting a furtive glance in the direction of your painting hole in a guilty appraisal of shame, then let me explain what I mean by a Miniature Moriarty.

"Professor James Moriarty is the archenemy of Sherlock Holmes, a fictional detective created by Sir Arthur Conan Doyle. Moriarty is a criminal mastermind whom Holmes describes as the "Napoleon of crime". Doyle lifted the phrase from a real Scotland Yard inspector who was referring to Adam Worth, one of the real life models of Moriarty. The character of Moriarty as Holmes's greatest enemy was introduced primarily as a narrative device to enable Conan Doyle to kill off Sherlock Holmes, and only featured directly in two of the Sherlock Holmes stories."

Thanks Wikipedia.

So a miniature Moriarty would be that (or those, if you are particularly cursed) models that you just CANNOT get a decent paint job on. No matter how hard you try, how many colour schemes you attempt, how often you leave it, you never feel satisfied with your work. 

The miniature always looks crap. It sits, unused and unloved until it is inevitably cast into the Bitz Box of Doom or stripped and sold on eBay. 

That is how I would like to describe the Skeleton Chariot I started some months ago in the early days of this blog. You may have even wondered why it hadn't appeared in a battle report or even as a 'look what I have finished lately' post. 

It was my Moriarty. 

It had defeated me.

I just couldn't get it to look the way I imagined it SHOULD look. 

Here is the chariot for another angle - at least its done!
So if you blessed by not having a shameful secret (or think you are) how can you recognise a Miniature Moriarty? To help you decide I have created a little checklist that you can run through if you are unsure.

Here we go...

1) No matter how hard you try your paint always 'does its own thing' and blobs and runs in places you don't want it to go.
2) The colour scheme always looks awful, not matter what you try. Either too flat and lacking depth or cartoony.
3) Base looks awful, even though you have used the very same technique that you always use.
4) You start to despise the figure you are working on.
5) This feeling of dislike spreads to other models and you become reluctant to paint anything else in case the 'contagion' spreads to other models.
6) The 'contagion' spreads, you become disinterested in painting, your miniatures stand idle and the jar full of models you just bought from eBay float in their dettol bath unloved for weeks. Your table becomes a dumping ground for random objects placed their by your wife, dust breeds, the table becomes an embarrassment that you just cannot face tidying up
7) You blame it all on that one miniature that started the whole downward spiral.

And now, the most important aspect of a Moriarty Miniature! Number 8 in the list. Remember, that we are talking about a nemesis here, an archenemy. Its a personal thing, between you and the lead.

So...

8)Only YOU can see the faults. Only YOU care about the flaws. So only YOU can make the change... Everyone else will just look at the model and say... "I like the way to did the...'

So...

Just paint.

Cheap chaos warrior from eBay. 99p I think. I didn't even bother stripping this one, I just whacked a purple/black ink wash over the top of the original paint, waited for it to dry and them drybrushed with chainmail and silver. 
The only way to escape your Moriarty is to paint. Better you get the lead mountain painted than quibble over the quality of your painting. We all have models that we love the finished result of and we all have models that are a bit, well, naff. 

At least they are painted.

Believe me, before I went retro I could spend ENTIRE editions of Warhammer and 40k trying to get an army finished because I was never happy with the result and endlessly re-painted and re-painted and became miserable. 

Now I just 'get 'em painted'! 

So, have you ever had a lead nemesis? Have you ever tangled with a Miniature Moriarty?


I guess I found MY Adventure of the Empty House.

It was a Chaos Dwarf!

Orlygg.





Three Flies For Nurgle! Outstanding Nurglesque miniatures!

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The Dog's..? The Badger's..? The Flies eyes?
I get plenty of emails about Old School Citadel and Third Edition and I love to share with readers of this blog the photographs of incredible miniatures that I receive.

But when you receive a Nurgle (most of us owned one but flogged it cheap about 10 years back) Palanquin painted THIS WELL, you really stand up and take notice.

Forget Moriarty, Orlygg, this miniature painter (or leadsmith, to coin a phrase?) has gone above and beyond the call of the Realm of Chaos and gone totally painterly. The result? An astonishing blend of Blanche and Old Master. The culprit? None other than Loris Accaries, a new man on the blogger scene but someone who is certainly going to make a big (if slight putrid) splash!

If Da Vinci had got into Realm of Chaos, the result would probably looked something like this! 

Accaries skill as a painter has brought this twenty-five year old sculpt alive and given in an immediacy that is vibrant and very fresh (for a rotting corpse like daemon...)
And believe it or not, there is loads more to come. So do yourself a favour! Follow the link below and join this blog. I, for one, cannot wait to see what the master of the decayed delivers to us next!

http://three-flies-for-nurgle.blogspot.fr/

Orlygg.

Are you an Oldhammer General?

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A flying visit today, just to prove that I am not dead really! The abomnible combination of work, family, commuting ( a new ill for me) and not to mention the wife's new desire to move house have all conspired to prevent me from blogging, or indeed, even painting!

One thing I can do is direct the many hundreds of visitors that this blog gets daily, thanks to you all, to quality third edition related links.

Last time it was the incredible Three Flies For Nurgle, and those of you who have not frequented that blog, then why not?

This time its the fascinating Oldhammer Generals blog. The propriator of said blog is none other than Jonathan Merry Esq. He has gone to the trouble of scanning for us some of the startling dioramas put together by the legendary Colin Dixon ( a man who deserves a post entirely devoted to his early 80s work ) which, though simple by model standards, have an immediacy and narrative often lost on more contemporary  efforts.

But that is quite enough from me, I like the images to speak for themselves.


How many of those classics are in your collection then?

Here are a few links you may find interesting.



So do yourself a favour, support Jonathan over at his blog and (hopefully) he will put on more quality old school goodness like this soon.

Big post promised on the weekend. We will be having an in depth look at the only scenario published for Third outside the rulebooks.

Orlygg.


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