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A Tale of Four Oldhammer Gamers: Plague Cart

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Hello all! I have had quite a prolific weekend and managed to get a large number of models near completion. Sadly, the light is diminishing rapidly so I must reluctantly clean off my brushes and pack away until next Saturday. But, blogging is possible in any weather, so he we go...


Last month the leaderboard looked a little like this:

Warlord Paul = 8 points
Steve Casey = 5 points
Chico = 5 points
Orlygg = 4 points

And yes, that is me languishing and the bottom of the table! Not wanting to remain there for any longer than I have to, I got to work building up my rank and file for my Nurgle army. Using the list in the Lost and the Damned gives you a great deal of options, and my eye immediately fell on the units of plague skeletons. I have a large number of undead models sitting in storage as well as an embryonic undead army, so why not kill two birds with one stone and paint up some skeletons!?

Nurgle's daemonic number is seven, so any units I build will need to be grouped by this amount, or a multiple of. I selected seven suitable skeletons and set to work prepping the models. It was then my eye fell on the section for plague carts, and it appears that any player who fields plague skeletons in the Nurgle army can have a cart for FREE! So my Nurgle warband would soon be seeing seven skeletons (lead by a skeletal champion) and a plague cart to boot!

Only I hit a snag. I ran out of decent light today before I could finish the skeletons. But the plague cart that goes with them is, at least, complete. The plague cart usually costs 100 points (and even though I technically don't have to pay them) can act as this month's commitment on its own. I hope to have the skeleton unit complete well before the end of the month, but this post can be my insurance policy just in case!


I must confess to being a big fan of this model. The plague cart is a truly iconic Warhammer model that sadly disappeared from the game some years ago. The beauty of the plague cart is that it can be used in ANY game, thus making it essential to any serious old school Warhammer player. If you are not au fait with the rules let me paraphrase. The plague cart can appear on any battle field and usually travels in a straight line across the table, passing through most obstacles. It causes fear and reanimates fighters slain nearby as it trundles its way wherever! A choice piece for any GM and a regular 'event' in my games of youth. 

Initially, I tried to paint the model entirely with drybrushing but the results were less than spectacular. So I returned to my tried and tested bone recipe - using the Foundry Boneyard triad, which is excellent. I completed the undead ox first but realised that I was in danger of producing a model that just looked like a cart made from bones. How would the eye differentiate between the ox, the wheels and the pile of bones in the back?

In the end, I used a red/chestnut ink wash over the corpses in the back of the cart, before highlighting in my usual way. This gave the bones here a bloodstained look that I really took too, and I used the same technique on my other (as yet unfinished) skeletons. 


The wooden cart was very simple to paint. Just a brown undercoat washed over with black ink. When dry, I drybrushed over with my brown basecoat and highlighted with the darkest shade of boneyard. Very simple. 

In the end, I decided to paint the grim reaper rider like a ghost. If you read the background of the Plague Cart it states that the vehicle is actually ethereal so I wanted to make reference to it on the model. Again, he was fairly easy to paint and I used a dark blue/green mix as a basecoat and added the lightest shade of boneyard gradually to create the highlights. 

To conclude, I am really pleased with how the model came out and it has become one of my favourite ever Citadel miniatures. I discovered a new way to approach the painting for bone that I am keen to try again too. With a point for this post and another point for delivering my 100 point entry for the month in the guise of the cart itself, I now have six points. 

Hopefully, I can earn a few more before the end of January and knock that Paul off the top of the table! 

Orlygg

The Lead of Winter: A Warhammer Fantasy Battle Day at the Wargames Foundry 5th March

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"Far Corfe was once a thriving economic centre with a wealthy and tasteful artisan class keen to patronise the arts. The key to their success? The humble wool trade. The lolling, grassy hills that surrounded the town could easily sustain thousands of sheep, and the countryside was once awash with numerous little farmsteads specialising in fleeces. The town's location, built on a crossroads to Altdorf, Erzstadt and Middenheim, also helped, as it was easy to transport goods to and from the rivers that were the pathways of the Empire.
But the town has been in decline for over eighty years. New markets and cheaper produce from Kislev reduced the profitability of wool and though still viable, the industry is not what it was. Nowadays, if you ask the average peasant in the street across the Old World about Far Corfe, they would probably speak about the 'Grand Recreation' rather than its former role as the hub of the wool trade.
Some two hundred years ago, the chief of the Airyaxe Wound tribe, Todge-Dropper the Terrible, unleashed a swarm of orc and goblin raiders against the defences of Far Corfe. Legend said that the previous winter had been so harsh in their mountain fastness, that even the warmest undergarments could do little to ward off the evils of frostbite. Swearing appalling oaths of violence on the altar of Mork, Todge-Dropper set out to destroy Far Corfe and claim their enormous stores of warm, fluffy wool for himself. He swore that warm underdrawers would be the spoils of a successful war and all of those who followed him could return home with as many pairs as he wished. 
As all schoolboy students of history can tell you, Todge-Dropper was defeated and Far Corfe was saved in one of the most remarkable battles in history. Due to a series of remarkable coincidences, field armies of men, dwarfs, gnomes, halflings, wood, sea and high elves were all in the immediate area when Todge-Dropper launched his poorly timed assault.
Dick FitzInwell, leader of the Far Corfe militia, couldn't believe his eyes when rank after rank of elite fighting men marched up the road towards the town walls within hours of him sending out the call to arms. Bjorn Whiffabigun, the dwarf mercenary captain was the first to arrive. Swiftly followed by a combined elvish force lead by the sorceress Pyria Sweetcherry. Their timely arrival meant that Todge-Dropper's vanguard were beaten back and Far Corfe was able to re-enforce itself considerably. Eventually, Todge-Dropper's forces were crushed on the wooden walls of the town, though the orc leader's body was never found.
So remarkable was the victory, that the nations of those involved continued to celebrate it years after the final survivor had died. Every ten years, hundreds of warriors would arrive in the town, from all over the Old World, for a week long festival of feasting and re-enactment. Local tribesmen were employed to dress up as Todge-Dropper's legions and a 'Grand Recreation' was fought (using safety weapons) to the delight of the adoring crowds.
Since the town's decline, the Recreation has become less and less well attended. Though all of the nations involved still send token units of troops. Interest in the spectacle is waning. Mayor Haywood Jablomi, the current ruler of the town, is now faced with being the last leader to organise the event. This year's low key celebration will be the last of the 'Recreations'.
But unbeknown to Jablomi, or the crowds that are forming inside the town, this year's event is soon to spiral out of control. For the winter has been long and harsh....
And something is coming..."

'In Defence of Far Corfe': A Warhammer Third Edition Fantasy Battle
The organisation is simple. Anyone you wants to become involved in the battle needs to bring TWO units of equal points value. ONE unit needs to be from a 'goodie race' (Empire, W H Elves, Dwarfs, Brets etc) and ONE unit needs to be from a 'baddie race' (undead, skaven, orcs, goblins).
No chaos units please - as they won't fit into the narrative as well.
All units will need a named levelled character to lead them (lvl 5 - 15) and a full write up of their stat line, equipment and special rules on a handout. No magical items - as they will be up for grabs during the game. 

Warlord Paul has suggested using these:

The battle will be fought using the Warhammer Fantasy Battle Third Edition rules, with a far greater emphasis on 'narrative gaming' rather than traditional tournament play. The GMs will be organising the layout of the battle, including the placing of all units on the table, out of sight of the players. The units you will command, as well as you position in the command structure of the 'good' and 'evil' sides will be determined randomly. It is extremely likely that you WILL NOT be playing with the models you bring on the day. 

The town of Far Corfe will be realised using the cardstock buildings from Warhammer Townscape, so if you have any of these models in your collection please do bring them along.
This battle is open to all, and if you are interested in attending please email me or sign up to the Event Page on Facebook - though you will need to be a member of the Oldhammer Community on Facebook to follow this link. 
Of course, the Wargames Foundry have loads of other tables going free, so if you fancy playing something else and want a lively atmosphere in which to game, why not come on down and join us?
We hope to see you there! 
Wargames Foundry
The Carriage Court
Stoke Hall
Church Lane
East Stoke
Newark
Notts
NG235QF

A Tale of Four Oldhammer Gamers: Plague Skeletons

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This weekend was a little bit of a busy one, and Fallout 4 currently holds me in its post-apocalyptic embrace but I still managed to get these four plague skeletons finished. These are the the rank and file of the seven skeleton unit I am planning for my Nurgle force. The command models - a skeletal champion, standard bearer and unit commander remain unfinished on my paint station. The standard bearer is a conversion and needs more work, while the other two models only arrived in the post this week and have yet to see undercoat. 

I was keen to make these models a little more generic, rather than go all out on the Nurgle iconography for much the same reason as I did with the plague cart. These models will also be able to become part of my undead force, and as I have three painted metal skeleton warriors elsewhere and future ten man unit is a possibility.

These old Citadel skeletons are full of character. I used to really despise them and strongly favour the plastic models from Skeleton Horde, but actually playing Warhammer has softened my few of them, for the plastic models are so light and spindly they are so easy to break. These chunky boneheads are much more hardwearing than their plastic cousins. I also love the variation of pose, armour and style the skeletons of the '80s bring us. I think all of the major sculptors working at Citadel at the time had a crack at at least one bonehead and they sold is suitable millions over the years to make them very easy to collect now. 

They are totally crap in combat mind, but they look great! 


Unusually for me, I painted the four models as a batch, working on each area separately before moving on to the next. For the bone, I used my trusted Foundry boneyard triad. The rusted metal was fairly simple, with a black undercoat drybrushed dark silver and then orange/brown to create the rusty look, with the dark silver back over the top. I highlighted the chainmail here and there with pure silver, and edged the helmets, plate and shields with the same. As you will have seen, I opted to give each skeleton a 'colour' to add interest. This is where these models differ from my standard undead army models as they stick to a scheme of black, bone, white, metals and brown. 

As is my usual style, I knocked up a couple of shields and had a go at some tiny little freehand skulls. They look naff up close but work reasonably at a distance. 

The 'green' skeleton is my favourite of the bunch. I have always loved the figure ever since I saw one fielded by Thantants at a game in Mansfield. His collection (particularly the undead) has always been a big influence and inspiration to me. This skelly's cheeky beard (still hanging from the jaw) tickled my fancy and I managed to find one cheaply on eBay. Lovely model! 

Right, I am off once again. I have a game in just over a month (In Defence of Far Corfe) and need to produce my units over the next few weeks. Hopefully, I can get a few hours in to finish this unit before March. Until then, enjoy what ever you are painting! 

Orylgg

Circle of Chaos: Oldhammer style miniatures Kickstarter

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I had a very pleasant surprise returning home from work today, another Oldhammer inspired Kickstarter and one that has already reached it's pledge goal flashing up on my Facebook feed! I must admit to not being aware of the project before spotting the news and I expect that there are a great deal more potentially interested parties out there in the same boat. Hence this post. 

Anyway, out of the horse's mouth is always best, so let's hear from the team responsible for these new models. 

"Welcome to the first Circle of Chaos project! We are a group of sculptors who banded together to create the most evil and chaotic minions, mutants and miscreants ever seen. Now we are letting them loose upon an unsuspecting gaming world!

These models are all scaled to 28mm heroic in order to be useable in as many different game settings or systems as possible."



"This project is being run by Curtis Fell. Curtis is the owner of Ramshackle Games and has successfully run five previous Kickstarter campaigns.
The master sculpts of the figures are all completed and ready for the mould making process. We will be using a reputable casting company to produce the models. We are asking for backers to raise the money to pay for the casting and postage.
Therefore the risk on this project is low. The only real challenge will be to make sure that the casts are all sent out in time if this project receives loads of backers!"
Curtis Fell, who I have had the pleasure of meeting during the Oldhammer Weekends, is behind the project with his company, Ramshackle Games.  As I said, the project has already funded with twenty days remaining. And at £25 for seven metal miniatures delivered to your door, Circle of Chaos offers good value for money.

If you are interested in the project, more information can be found here.

https://www.kickstarter.com/projects/179741323/circle-of-chaos-oldhammer-metal-miniatures-for-you/description

eBay: A lament

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Looking back, I can see it was a Golden Age. And like all such wonderous times, I was totally unaware of its existence until it had gone. I could, obviously, be talking about the years Bryan Ansell ran Citadel Miniatures, and his magnificent design studio produced exceptional models, games and supplements to support them. 

But I am not.

I am talking about eBay. 

Prologue

As a miniature collector, I have passed through the atypical phases of the grognard. That initial early period of high aspirations limited by poor funding (otherwise known as youth) to the wilderness years of indifference as booze and girls take over. But like an insidious poison, the desire to collect (and sometimes paint) little lead men slowly drips back into your subconscious. You pass a Games Workshop in the mid-nineties and peer through the foggy glass of the store front. Before you stand the 'next generation' of the company's target demographic, buckets of dice in hand, egged on by the wild-eyed enthusiasm of the redshirt. He looms large, like a overeager cultist at a religious rally. 

You pity them all, for they were not there in the 'beginning'. They're just not aware of what has been lost. Looking over, you see the miniature display cabinet in the window. The miniatures on show are largely unfamiliar to you, though you can still recognise the basic humanoid factions; inexplicably they are nearly all painted red. You may even pop in to purchase a model for old times sake, and a set of paints too. You while away a few hours at home working on it, reminiscing on the miniatures you have had, and the ones that got away. 

Then gradually you learn of a place online where 1987 chaos thugs are being traded. You meet a bloke who proudly fields an impressive unit of them at a local GW, who goes on to explain that the website in question is called eBay and the whole enterprise is reasonably safe as you can pay with a cheque. Later on, as the familiar chimes of dial up gurgle across the living room, you remember that moment in time and type eBay into the Alta-Vista search engine you always use just to see what all the fuss is about.

Well done grognard. You have discovered eBay!

Chapter One

I can remember that moment well and it was awesome. Now, I know that the Americans have overused that word to such a degree that the adjective has lot its power to communicate a feeling. See the game last night, Chuck? Yes - it was awesome! What did you think about the new Star Wars film, Starbuck? Yes- it was awesome! Want to play a game of the new edition of Warhammer, Butch? Yes - it is awesome! But in truth, that moment in my life was mind-shatteringly joyous. It was awesome in the true sense of the word. For there, on my computer screen, were all of the miniatures I had ever dreamed of owning for sale in their thousands. No matter how obscure the search, results would ping up almost instantly and a bloke in Petersfield could sell me a Perry Chaos Chariot for a few quid. 

Of course, it was all auctions then. You have to wait and see if you succeeded in your plans to pick up the miniatures you wanted. Early on is was fairly simple and almost sporting, much like the beginning stages of the air campaign during the First World War. Missed out on Sandra Prangle? Nevermind, she will turn up again soon. And she did. But like trench warfare, the experience of bidding quickly took a darker tone with the emergence of the dreaded sniper. Oh, you thought you were winning that 1988 Rogue Trader Chaplain with the flag? Well, you were up until the final two seconds when someone dropped £2 on top of your 50p bid. I am sorry, but you have been outbid.

But such things were tolerable, and hell you even joined in with the action when you really just HAD to have that model. I can remember pulling late-nighters just to jump in at the last instance with the hefty bid of £3.77 to get my hands on Skrag the Slaughter. There were just so many listings all of the time that, to me at least, it didn't matter if I missed out as there was always five or six other juicy lots to have a flutter on. 

After all, everyone who was anyone posted up their listings with a starting bid of 99p! 

Chapter Two

Overwhelmed by choice, I took on a rather whimsical approach to collecting. I called it '99ping', after the trend I has just described above. There would be easily twelve pages of 'dwarf' models alone when I typed in Citadel dwarfs 80s into eBay's search engine. I'd run down the results placing a bid of 99p on anything and everything that took my fancy. I'd not bother to snipe or track the auctions, I'd just pop back later and reflect on what serendipity had netted me. 

Joblots were great fun. People had yet to realise that 'more money' could be made by selling models individually with a crisp photograph. These were the collecting equivalents of pot luck and the fag smoked stained parcels were a revelation to unwrap once they arrived at your door. You'd discover models you did not even know existed.

Very early on I picked up the Machineries of Destruction Skeleton Chariot in one such auction. I hated the thing on sight, thinking it crude and ugly. I discarded it in the back of my garage where, years later, I was able to retrieve it. It was to be one of my first proper 'Oldhammer' miniatures published on this blog. 

My collecting followed no real pattern as I had no goal beyond buying the models I had always wanted. I am awfully glad now that I did as I now have a very eclectic collection of odds and sods in the leadpile. 

Chapter Three

'Buy it Now' was starting to develop as I began to shift miniatures on a larger scale and twice in my life I had to resort to trading Citadel to make ends meet. Both times it worked, but I bet it would be impossible now. Too many sellers wanting you to hand over a set amount of cash rather than taking a chance. Just look at the results today; out of 19,469 lots under 'Citadel' only 2,175 are auctions, and a fair whack of those have high starting bids of £5+ 

I can remember selling as being fun. The auctions were a big part of that. I'd post up my wares with a seven day turnaround and habitually sign in to watch the green sale price grow. It was exciting to see the models I had kicking about the place unloved to go 'double figures' as collectors sought to out do each other. Sure, I was stung a few times with lots that didn't sell for what I was hoping, but  I always stuck to the belief that a model would rich its price through bids alone. And generally, they did. 

As a rule, I would always, always, always list with a starting price of 99p and a low postage cost, as I noticed that the higher you charged for 'expenses' the less punters seemed to bid. I don't recall huge amounts of unsold lots sailing by unloved either, I sold everything I listed every time. Look over eBay today, and there is an enormous amount of product just sitting there, unloved and unsold, not even soliciting a cheeky bid. 

Prices can be stupid now. I have written extensively about the subject here, here and here over the years. Back then, it seemed, to me at least, that the only stupid prices were the once created by bidders in their frenzy to own something, not the sellers in the hour of greed. 

Epilogue

I still have the occasional flutter on eBay. And you can still find some incredible bargains, believe me. But it is exhausting work. Scrolling past page after page of overpriced BIN models that just seem to sit there and fester. I have heard all of the justifications for this trend over the years. 

My favourite is the classic 'Scalper's Defence' of 'my prices are high so I can keep models available all year round for you!' Yes, you have got that right - the sheer cost of keeping unsold stock on eBay with all the fees that abound causes sellers to have to hike up their prices to turn a profit. They have to sell one massively inflated model every now and again to keep the whole enterprise afloat. Lunacy!

The other old chestnut is 'the market always dictates what miniatures are worth so if it sells it is the right price!' I am sure that words of this nature have been uttered in many a doomed boardroom across the world as idiot managers 'raise' those prices to order to rebalance books or please badgering shareholders. Even back in the 'Golden Age' of eBay I can recall buying models for a couple of quid at auction and a couple of places above or below the lot, the same model would be selling for twice the price. I could never work out what was going on in this regard. Could they just not see the same listings as me? 

A while back I heard a 'rumour' (though I expect it is more of an urban legend) that this whole trend of very high BIN prices comes from a single event. Some nameless company had one of those 'wild' office parties and set a lowly underling the task to buying in the sundries for the event. His (or her) budget was very high, and knowing that 'The Boss' was a hue fan of Warhammer they allegedly hoovered up nearly every model that was on eBay at the time. BINs only, of course - busy people like that have no time for an online auction. 

I have been scrolling through eBay tonight and doing so has left me feeling a little sad. I am sad that we have lost such a wonderful resource and a wealth of old school models. Of course, I wonder what part I had in the slow decline of eBay as a medium to buy old Citadel figures. When I created the Oldhammer Trading Group years ago, I never expected it to grow to the size it has. How many of the punters who used to list stuff like I did (99p all the way!) now trade through the OTC? Or hoard stuff as trading fodder, rather than peddling it off on eBay to create more hobby funds in that never ending story of the leadhead. Buy. Sometimes paint. Sell. Buy again. 

What about you dear reader? Do you think there was once a 'better time' for collecting Citadel miniatures on eBay? Do you even still use eBay to buy and sell your models? I would be most interested to know. 

Orlygg



Things that go bump in the night!

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I hate it when a paintbrush goes. You know what I mean, don't you? One minute you are painting away, master of the paint's destiny and the next... Splodge! The point of your brush just doesn't want to co-operate and ends up splitting in two! 

Arrgggthh!

Then comes that period of scrabbling around for a new brush to work with. Getting used to it's quirks and idiosyncrasies can take time and for a while at least, you lament the old one's loss.

That is where I am at the moment. Perhaps I should say, I am between brushes? 

I find speed painting great fun and often urge all and sundry to have a go themselves. Set yourself a time limit and just paint. It is liberating. 

These two nasties were born out of the need to change brushes. I knew I'd only get two or three models out of my current one, so snatched from the leadpile two simple figures that could be completed in a few hours. The first is the Old Hag from one of the villagers/townsfolk releases put out in the '80s while the other is the classic reaching Citadel mummy. 

The light was as dim today as you would expect in England during February but I managed to capture these nonetheless. 

More soon. 

Orlygg

Wayne England

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I have some sad news to report. Wayne England died suddenly this morning. I am sure all of you will agree that his contribution to the worlds of Warhammer and Warhammer 40,000 (and beyond) was considerable. Thinking back on a lifetime of enthusiasm over his work, the front cover of White Dwarf 110 springs to my mind instantly. An inspiring and iconic image that launched a thousand marine armies in the 1980s. 

But then, Wayne England was an inspiring and iconic figure in the gaming industry. He will live on through his astonishing body of work. 

Thoughts go to his family at this time. 

Orlygg

Malignancy of Malal: Fancy fielding a Greater Daemon?

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It has been something I have been badgering several people for over the last couple of years, but at last someone has delivered! A full scale Greater Daemon of Malal based on the original concept drawings discovered in Tony Ackland's collection. Pantheon of Chaos have come up trumps again, with Diego Serrate sending me a wealth of material late last night for fans of the project to gawp over. 

The Greater Daemon was sculpted by a relatively new addition to the Pantheon, Boris Szuster, and you can see that he has done a great job. The model certainly looks imposing!


Diego went on to stress that the green you see here is a mix between the two drawings we have seen before; the original '80s Ackland original, and the second digital concept Tony produced for the aborted Antiquis Malleum project. Both images have been attached here for your reference. Diego told me that he hopes to produce this model with a choice of heads, and include the a design based on the '80s version too. 


No doubt many of you will be contemplating scale. So here is a handy photograph of the new Greater Daemon alongside a plastic Chaos Warrior. By the looks of things, the 'Malal' Greater Daemon is slightly larger than the old '80s metal Daemons and would most likely struggle to fit on a monster base. Not that that matters, of course, unless you are a total scale purist!


Looking at the green from a different angle highlights the beautiful reptilian detail that Szuster has achieved. The hands really strike me as particularly well executed, even unpainted I get a sense of impossibly ancient skin and wrinkled flesh. The face is appropriately baleful too, and the detail on the horns help drawing attention to those blank, soulless eyes. 


Finally, I am sure there are those of you out there wondering about casting. Well, here is a handy shot of the all of the model's pieces broken down. If this is cast in metal (which is the Pantheon's plan) the Greater Daemon will be a weighty beast indeed and will feel very, very satisfying in the hand. 

If you couldn't guess, I am extremely excited by this model and cannot wait to get to work on my own copy! I have several other exciting pieces to share too, and I will be revealing more of Diego's secrets in another post soon. 

If you are new to the Pantheon of Chaos, just follow the link below to find out more. It is a closed Facebook group so you will need to apply to join to uncover the wild and wonderful creations within! 


Orlygg

A Warhammer Bestiary: Minotaur

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Minotaurs are some of my favourite models to use in Warhammer Third Edition. I love the rules that accompany them and I love many of the Citadel ranges available - bar the truly hideous 21st century plastic ones.

Here are my favourite of favourites...


Now these models date from the mid to late 1980s are were sculpted by a number of different GW personalities of that time. Their hybrid creation isn't what interests me though, it is the curious fact that this range of minotaurs are designed to sit on a 25mm square base. They are slightly smaller than the more well known minotaur lords put out around the same time, and have these amusing detachable heads. With ten bodies and nine heads 'out there' they are really quite easy to use to create interesting variants too. 

As you can see in the photograph I headed this blogpost with, I have just completed work on yet another of these models. There wasn't much light today (I prefer to work in pure natural light) but I manged to grab and hour or two to complete him this morning. Despite doing his best to destroy the lampshade behind him, he is standing proud and ready to pound his enemies into a soggy mess. And what a pounding a minotaur can give in Warhammer Third Edition. Let's have a look at their rules...


Blood-greed is one of my preferred rules. I love fielding minotaurs and then rolling to see if they become so infatuated with flesh, that they begin to rip apart the corpses of the dead rather than fighting. Foolish is the foe who disturbs them too, as a frenzied minotaur is even more deadly in combat. 

Mind you, the dice gods have never really looked on my with kindness when I am put in this situation, or in the heat of battle, I forget about the rule entirely. 

Still, they are some of my favourite models in the ranges. 

Orlygg.

More Excellence from Pantheon of Chaos

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You wouldn't fancy meeting these two lads down a dark alley? Though, I am certain the chap on the left buys his ale at our local supermarket. As promised, here is my second post about the goings on over at the Pantheon of Chaos. Diego sent me a load of WIP shots the other day and I am more than a little excited to share them. Time draws near (fingers crossed) to the Kickstarter too, and you can be sure that I shall help spend the news of it's launch when time. 

Perhaps you are wondering what the rest of this mutated masterpiece looks like. Well, scroll down to find out...


Sculpted by Diego, this two headed thug reminds me of the famous Realm of Chaos era beastman of similar design. Though the resolution of the photograph is not great, you can see that there is plenty of textural detail on the model, as well as a tiny nod to Nurgle on the mace head. The brace of daggers on the front of the chest are also a nice touch. 


Alessio has been working on this armoured chaos hobgoblin recently. Though I am not a fan of the impossibly sized morning star, the baroque chaos armour really floats my boat, so to speak. I love painting the details on the little faces GW's '80s designers adorned on some many a chaos warrior, and it is pleasing to see the trend continue in the 21st. 

A mighty nose on him as well! 


Speaking of hobgoblins, I think I reported before that Kev Adams has produced a single model for the project, with hopes that he can contribute more in the future. Again, there are the faces, not only one the 'two heads' but all over the armour too.

Diego gave me a little bit of background about this model, and a few of the others. 

DS: It represents a chaos hobgoblin champion ready to command the hobgoblins regiment. However, the figure turned out so well that we will write a special character profile for him, probably. The best thing about Kev is that after 30 years the style still there, frozen in time, so it's perfect for a "oldhammer" style project like this.

And having had the pleasure of watching Kev at work, I heartily agree. 


DS: This is a Chaos Champion of Fire and was sculpted by Christian (our beastmen guy) and one of the things I like the most about it is the Bob Olley style in the complex armour detail and overall pose. Let me explain a bit aabout the "fire" term. In Pantheon of Chaos the dark gods will be trying to return to the mortal plain by filtering through the very basic elemental forces which affect the natural order of things, like fire and water or even Life & Dead or emotions like Hate or Anger.


DS: This demon was sculpted by me. Following the explanation about the elemental forces and emotions, as you can see this big boy has no eyes. It's called a "war demon" because it can be summoned or just appear in places where a huge slaughter has happened, or is going to happen shortly. The growing concentration of rage and hate of the oppossing forces is what feeds them and serve as a guide for them. They can "smell" these feelings and hunt following that track. The more destruction on the battlefield the more powerful they get.

It seems the more we see of this project, the more exciting things become. Look out for more updates here in the future.

Orlygg

A Tale of Four Oldhammer Gamers: Plague Skeletons

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It is Sunday as I write this. Tomorrow brings the first day of half-term and the joyous realisation that I do not have to go to school for another whole week! I have a serious amount of painting to try and get in over the next week as a number of projects draw to a close and others spring up anew from the depths of my lead pile. 

As you will no doubt be aware, Paul, Steve, Ringo and I are all attempting one of those monthly 'Tale of Four Gamers' things, in the hope of joining up at the next BOYL and doing battle with the forces we raise. You will probably recall my post last month about my recently completed plague skeletons. Well, it has taken me ages to get the remaining troops finished and fit for the table, but with all the natural light flooding into my conservatory today, I managed to get them completed.

Looking at the three models above, I can see how very different they have come out. I painted the converted standard bearer first, using a broken figure as a basis, cutting off the staff and replacing the missing hand. Adding the banner pole was quite simple; I used a pin-vice to drill through the raised hand and just pushed some fairly sturdy wire through the hole. 

The heavily armoured chap on the right followed. A sense of deja vu came over me as I worked on this one, as this dolly saw a lot of action across the 1980s and numerous model variants exist. In the past I have struggled to get a decent finish on the chaos versions, so stuck to a very simple drybrush and highlight method on the armour, which covers most of the figure. The haft of the axe needed to contrast with all the nearby metals, so I chose an earthy brown to pick that out. using my smallest brush, I highlighted a grain effect like I usually do. The skull and hair where done as normal, using the excellent Foundry triads for both. 

The final model was the central one. This one is also a variant, though perhaps a more famous one. He is, of course, another version of Mordini from the Nightmare Legion. Considering he is supposed to be in a Nurgle army he has come out a little, well, purple. My reasoning is thus; he was a Slanneshi or Tzeentch Chaos champion who was killed by the Plague Lord's forces and resurrected as an undead champion - in thrall to a hated master. I am sure Nurgle would find such a situation most amusing. 


Here is the completed unit for my Nurgle force. As I said before, I wanted to make each skeleton different but not feel the need to make them look like a Nurgle unit. These are the raised dead that have fought against my army, not followers of the Father of Flies. I had fun with the different shield designs and with the paper banner. Keeping things a bit generic helps me in other ways, as adding some of my other painted skeletons (completed way back when in the early days of this blog) creates a ten figure unit for my undead force. 

Take a look! 


What do you think of my skeletons?

Orlygg

The Crude, the Mad and the Rusty Ride Again!

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From left to right: The Tinman, Oxy O'Cetylene, Gore, Blood, Spikes Harvey Wotan and Skrag the Slaughter.
I have been busy over the last day or so completing this group of models. Well, I say completing -three of these were already painted before I started and have only seen mild touch ups (steady Chico!) while the remaining three have been painted from scratch. Can you work out which ones?

Skrag the Slaughterer is the oldest painted model here having been completed by me way back in 2012. He has been rebased for this little collection and his armour has seen a tiny sort out here and there too. Oxy and the Tinman were completed quite recently and you might well have read the post I did about them a few months back. The two chaos goblins, Blood and Gore, were finished off today, along with the wonderfully named Spikes Harvey Wotan.

I think I explained then that Oxy and the Tinman, though an '80s Limited Edition blister pack, were also connected with a little known Warhammer scenario published in White Dwarf '88: The Crude, The Mad and the Rusty. 


Like a career criminal (which he may well be, incidentally) Skrag the Slaughterer has a fair bit of previous, as can be seen in the advert atop. Here he is advertising his wares in White Dwarf 79 alongside the scrabble friendly Lovecraftian, Hrothyogg. Interestingly, this advertisement is one of the few published references to our old friend Malal and here the renegade god lures Skrag towards a lump of starmetal and encourages his to persuade some dwarfs to forge it into a giant axe. Great fun! 

I often wonder if the success of these models lead to Jes Goodwin's incredible range of ogres a little later on, as it seems odd to have an entire range produced and then do a colour ad for just two of them! 


Anyway, back to the plot. White Dwarf 83 boasted a 'Free Pull-Out Battlegame' on it's front cover and the prospect of fighting a Fantasy Battle straight out of the magazine probably sounded very exciting for a large number of readers. However, delving into the pages of White Dwarf that month would lead to a strange disappointment, for this was not a battlegame of massed ranks, brutal charges and the ebb and flow of combat - no - it was a few paper cut outs being manipulated around perhaps the worst full colour poster ever printed anywhere in the 1980s. Jump the bottom of this article if you do not believe me!!
It is a well known fact that you cannot polish a turd. And some have accused the Crude, the Mad and the Rusty of being an absolute clunker of a poo sticking to the toilet bowl of wargaming life. They have lain it upon the altar of poor gaming releases (probably alongside Gary Morley's Nagash) and wished it to the pits of non-existence forever. 

I don't agree with them. For there is material enough over the supplement's few pages to polish up a gem of a scenario - if you are prepared to do a little work. 

Reading the story helps understand the scenario a little better. After wandering the wastes and being seduced (if that is the right verb for a huge, sweating ogre) by Malal, Skrag locates the starmetal and forces a bunch of dwarfs to craft the ore into his gigantic axe, and make him a huge suit of armour to boot. In thanks for all of their hard work, Skrag promptly slaughters (yes, that is why he is called that) the lot of them and consecrates his new found weapon in their blood. Charming chap! 

Unfortunately for Skrag, he leaves a single witness. A solitary Khornate chaos dwarf by the name of Spikes Harvey Wotan (whether this character is inspired by the chap who appears in Judge Dredd's Cursed Earth series, which included Ronald McDonald executing customers for spillages, has yet to be decided) who, rather understandably, swears an oath to track down and kill Skrag in vengeance. During his travels, Spikes meets another crazed dwarf, Oxy O'cetylene, and persuades him to construct a deadly tinman to take on the Slaugheter one on one and picks up two Khorne worshipping chaos goblins named Blood and Gore along the way. 

So far so good really. It is wacky, zany stuff just like Warhammer should be. Once you start looking at the rules it all starts to fall to pieces, a bit like if the scenario was written on the back of a fag packet after a particularly boozy lunch one Friday afternoon. Things start well, with a D6 roll to determine Skrag's initial wounds, halving the result and adding 2. This makes sense in several ways, firstly to add a random factor to help vary the way the game is played (it is obviously trying to be one of those quick scenarios you might play through more than once) and secondly to represent the damage done to Skrag during his dwarf rumble earlier on.

However, once the rules for the Tinman are introduced things start to unravel quickly. The table describing what happens to the machine once the fuel runs out is great fun, and introduces a little more random fun to the proceedings. It states that the player needs to decide how much fuel to give the Tinman at the start of the game, up to six units with each unit providing enough energy for one turn, but no reason for this choice is given, nor does it seem to make a difference how many units you choose to use! In that case, every player will always choose 6 units as it is the maximum available and gives you the best chance of killing Skrag. Surely, there should be a penalty for adding more fuel to create a little tactical thought before hand?

So there is work to be done there!

The second issue that raises it's head is the total lack of Oxy in the game. Why include him in the backstory and provide a miniature for him and not include him somehow? This looks to me to be a terrible oversight and one that needs to be corrected. 

Casting your eye over the malfunction rules helps restore faith in the scenario. Again, they are zany, fun and suitably random as all '80s roll charts have to be. I also like the character trait of Wotan's, though it isn't very Khornate at all, of using your underlings to soften up Skrag so you can move in for the kill! In fact, that is the ONLY way of winning the game if you are the chaos dwarf player. You have to time your attacks perfectly and kill Skrag yourself if you wish to emerge from the battlefield victorious. Anyone else doing so will put the game into a draw. For Skrag to win, he just has to survive and kill anything that is foolish enough to come at him.

Simple stuff. 

Also, nearly every character is subject to frenzy! Ahhh! 

As I said earlier, the 'battlegame' came with a pull-out battlemap and it is certainly 'interesting' on the eyes looking at it now. 



Still, having now collected all of the figures in this small scenario set and got them painted, this scenario offers something quite intriguing to the Oldhammer player. Could the rules be tweaked to produce a more workable game AND somehow include a way of including Oxy O'Cetylene? I like to think so, and it is something I intend of thrash out in the coming weeks. So, hopefully you will see a battle report based on this game coming your way soon. 

Does anyone have any advice or ideas to help me on my quest? Or even better, have your actually played this scenario before and can offer some tips on play before I start?

I am ever hopeful.


Orlygg.

Is this the 'End Times' of Warhammer 40,000?

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Can you think of a subtext to this famous painting?
My wife wants to move. That old chestnut of a 'lack of space' has reared it's head once more and she is busy on Rightmove searching for our next property. Now the purchasing of houses is something I have little to do with, beyond sharing my opinion with my spouse about the properties she selects. Also, I am a firm believer in the maxim: ' a happy wife equals a happy life' and strive to adhere to this philosophy as much as I can. 

One symptom of her new desire is the besuited estate agent, all big tie and shiny shoes, and organising the time to meet with them. Sadly for her, the arrival yesterday morning of one polite gentleman from a local agency clashed with another family engagement - an engagement that no amount of wrangling would free herself with. 

So, being the roguish dare-devil that I am, yours truly stepped in at the last moment and offered to remain in the house and meet with the gentleman in question. Of course, the prospect of getting some unexpected painting time into the bargain did not cross my mind once. 

Honest. 

Punctuality being king in this kind of work, I heard a knock at the door at precisely quarter past nine. Greeting me at the doorstep was a very smart and friendly man, a handful of years older than myself, smiling pleasantly, and after a few moments of explanation of my part on the absence of my wife, I invited him in. Being clearly a more experienced estate agent he cut straight to business, asking me a series of questions about the house and impressing me with his knowledge of the area. He was just about to launch into an informative spiel about interest rates when, all of a sudden and quite out of character, he stopped dead. 

Silence.

His eyes left me and focused in wonder at something on the other side of the room. 

"Is that a Great Spined Dragon from Games Workshop?" he asked, in wonder, all thought of house sales temporary forgotten. I told he that it was and over the next twenty minutes or so guided him through my collection of old school painted Citadel, my gaming tables and Oldhammer paraphernalia. To say that he was astonished that even one man would still be interested in 1980s Warhammer, let alone an international community, would be an understatement. 

These unlikely meetings between enthusiasts, even those as lapsed as he, are vital for our hobby. Nay, essential. For without them, wargaming would wither on the vine and decay rapidly. For our experiences are, by and large, social and supportive and without the encouragement and support of our fellows, and the chance to meet up with such like minded souls, what would be the point of all of those toy soldiers and the hours we invest into their creation?

Let us return to the image I began this blog post with. I cannot recall who painted it, but it was produced during the early days of Warhammer 40,000 and represents the main 'human' forces of the Imperium at that time; Imperial Guard, Space Marine and Squat. If you look closer, and are familiar with Rogue Trader iconography, you will notice that the majority of the figures in the painting wear the emblems of the medical corps. This is an image of a last stand, and despite imminent destruction, humanity stands united in all its forms against an unseen foe. Sprawled backwards across the earth lies an ork, giving some indication of who these soldiers are fighting, and the immolated carcass of another marine gives a stark, brutal prophecy of the fate for those still fighting. 

Stirring stuff indeed. 

I see a subtext in that image. I see the community I used to know, way back in the 1980s, and the one we have worked so hard to build today. A community made of quite different people (represented by the difference 'races' of the Imperium) who by working together and pooling their differences, create a whole far stronger than the sum of its parts. Everybody is on the same page as they say, and are unified in their enjoyment of fantasy wargaming. As it has to be if our hobby is to survive. 

The estate agent has just popped in to drop off some paperwork for my wife. He laughed as I told him he'd missed her once again. Unsurprisingly, the subject of Citadel miniatures was soon brought up, though not by me, and our friendly local estate agent went on about his adventures on eBay and Facebook last night. With passion, he explained to me of his interest in the Fiend Factory range and how he is considering collecting all of the models he had as a youth, his eyes beaming with the delight of the hunt and of a beloved hobby restored. 

Earlier on in the week, I was in London. I had an hour or so of free time, so popped into a Local Friendly Gaming Store I had discovered on my phone as I am always interested in the wider wargaming world, and attend Salute every year without fail. I was quite surprised what I saw. Two groups of gamers on opposite sides of the venue doing two very different things. 

The first group epitomised everything I despise about wargaming. Two charmless individuals were lining up rank upon rank of black undercoated chunky plastic 40k kits, some larger than my daughter's dolls, and fussing over the meta. As I browsed the racking, I eavesdropped on their argument. It appeared that one of them took offence to the other gamer's inclusion of a specific unit and it's armament. Apparently, it wasn't legal! This resulted in some quite fierce words and much scrummaging through rulebooks and computer print outs. 

On the other side of the room a bunch of kids were playing something on a smaller table. Shrieks of joy and friendly banter filled the space around them. Walking over, I saw a varied collection of brightly painted models and it was clear that each youth had brought in their own collection, for there was an obvious style to the little groups of models. I realised quite quickly that this must be a game of Age of Sigmar in action and that the young gamers had adapted the rules as they are to suit their own needs.

The younger players we suddenly distracted by one of the most extraordinary things I have ever seen in wargaming. One of the older players, who ready should have known better with children around, swore very explicitly and actually threw one of his complicated looking 40k kits onto the floor of the gaming shop, smashing the the model to pieces! Even his dulled eyed opponent had enough wit to look up in surprise from his glossy codex. The furious player then stalked out of the shop, abandoning his collection of toot and disappeared up the street, striking out at lamp posts and recycling bins all the way. An anxious manager peered perplexedly from the doorway, probably wondering what all the fuss was about before retreating with a shrug back behind his counter. his reaction made me wonder if this was a common occurrence.

What happened to Warhammer 40,000? The game I remember playing was new, exciting and vibrant. The enthusiasm I felt was mirrored by gamers all over the country, in independent stores and of course in White Dwarf. Even in the early days of the internet there was a joy about the game. An excitement and it was fascinating to watch all of the characters at GW develop the game during the Silver Age of Pawl Sawyer as editor of White Dwarf. We all seemed to be on the same page. Now, it is hard to find anything but hatred for the game, or in-fighting. Scroll through any of the many online forums concentrating on the game and you'll see page after page of bitter resentment at GW for 'nerfing' the game and pointless bickering between supposed players of the system!

Was it always like this? Were the gaming groups I knew as a youth, and the ones I know now, in the minority?

In my opinion, Warhammer 40,000 has been destroyed by its players. It seems to me that by far the largest majority of them demand that GW does absolutely everything for them, and then complain if any changes (to rules, background or the miniature ranges) go against their individual needs and desires. Hey, whatever happened to free thinking?

No wonder I am hearing whispers of 40k receiving its own 'End Times' event and the launch of a very different edition of the game. Games Workshop would be doing the right thing if they just dumped the entire backstory and did an 'Age of Sigmar' version of Warhammer 40,000. The future of the game does not belong to the bitter rules lawyers and their black primed hordes of plastic toys, but to the passionate and eager youth and their fantasy 'space marines'. Clubbing together a few sets of Age of Sigmar and battling it out with your mates on a Saturday afternoon is as close as you can get to the much discussed 'Oldhammer Spirit' and totally at odds to the 'win at all costs' mentality of so many 40k players that I meet.

Space Marine models are the biggest sellers that GW have for good reason, they are what the younger generation of gamers enjoy playing with. So if Fenris is set to be bombed by the Dark Angels and a new civil war between the Space Marine chapters is set to explode, then fair play to GW if they inspire more younger gamers to take up the hobby and enjoy rolling dice with their friends, then a very well done should go to them! That is, and was, what fantasy wargaming should be all about.

To conclude, let us return once more to the piece of art I used to open this blog post. The humans we see huddled together, defiant against death and eternal in their support of each other despite the differences in their nature. They represent us! The community spirited gamers, no matter their age, ruleset or miniature preference. As a gamer and collector, all I want to see is the same passion I hold dear for this hobby in others - what they are actually playing is irrelevant. But we are few. Surrounding the heroes in the painting above are the dark and unknown 'foe', bent on the Imperium's utter destruction. And surrounding us, through no fault of our own, are the dark, faceless forces of '40k playerz', our own inexorable foe, who hold only one commandment dear:

In the grim darkness of the far future...
There is only winning!



The Crude, the Mad and the Rusty: Mini Gaming Table

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Greeting all! What do you think of this? I built it yesterday afternoon out of a few scraps I could find lying around the house. It is a scale scenic playing board based on the battlemat published as part of the Crude, Mad and Rusty scenario I have been working on. 

As you know, I have just completed the selection of models that form the pieces in the game and felt like experimenting with the old ruleset to tweak things here and there. It gave me great pleasure to see Mr. Graeme Davis, one of the original authors, contributing to that particular blog post with some background detail about the development of the scenario - it is really quite interesting so pop back over to my miniatures post to check that out of you have not already do so. 

Now many of you will remember that I a fan of putting together cheap and lightweight gaming tables. I have posted about this before. Have a look at these articles if you are interested in my previous endeavours. Last summer, I produced a 'theme' board based on the first scenario for McDeath, Winswood Harbour. I thought that it would be fun to attempt another 'theme' board, this time for the Mad, the Crude and the Rusty - after all, the battlemat in White Dwarf 89 was shocking to say the least!

Let me explain how I built the mini-table you can see at the top of the post. 


My first step was to cut out some foamboard to represent the brown areas from the original battlemat. Now, despite reading through the scenario several times I just couldn't work out what these areas were supposed to represent - so I went for slightly higher ground. I made sure that I used diagonal cuts with the blade to create a sloping edge to each piece of foamboard before sticking them on in roughly the correct places with Copydex. For the base I used a thick piece of plasticard, which by an incredible coincidence was exactly the right size for the battleboard and required no trimming at all!

You can see here that I used the original magazine to work out the dimensions of the foamboard cuttings. 


Copydex doesn't take long to dry, which is what makes it ideal for building scenery and fantastic for cardstock houses like you find in Warhammer Townscape. If you have never used this glue for model making I really do recommend buying a bottle and trying the stuff out. It is excellent stuff and quite reasonably priced too - I think I paid £4.50 for my large tub. 

Using PVA, I just painted on adhesive in rough strokes around the edges of the foamboard pieces and across the base of the plasticard. I rarely cover the whole surface of a gaming board with sand and prefer just to cover the areas I am going to keep 'exposed' so to speak. I dried this with the wife's hairdryer on the lowest speed setting. Shhh! Don't tell her! 


I used a black acrylic to basecoat the whole board and while it was drying I cut out a second piece of foamboard to act as base for the mini-table. I left about one inch around all of the edges. Placing this aside, I began dry brushing the board with my darkest brown shade and worked up in stages until this looked like this! 


Drybrushing complete, I slapped on the PVA once more, this time concentrating the adhesive over the flat untextured areas of the mini-board. I made sure that the glue was spread out in a fairly natural way, as nothing breaks that sense of immersion with a gaming board than poorly applied flock or static grass. 


With the grass stuck on, I again recruited the services of my wife's hairdryer to slowly dry the glue that held the static grass. Nothing beats leaving this to settle naturally, but I was working on a strict timetable of a couple of hours - I don't think you can tell can you?


The final stage saw me sticking the board onto the base and painting the foamboard black to create a defined edge. I also added some different shades of static grass in patches around the board, to help break things up a little. Gale Force 9 do some excellent seasonal tufts of scrub, and I opted to add a little selection of the autumnal stuff here and there to further break up the edges of the gaming board. You can see that I printed out the original title graphic too! 

Highlighting the larger stones in white was the final touch. Oh, apart from adding a miniature or two!



Now to think about testing out how the scenario works and implementing any changes that spring to mind.

Orlygg

Orclord's Beautifully Painted Citadel Giant

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There are so many later references to this model on later giants, particularly the use of shields as clothing/armour parts. Is he holding the poor knight on the boxart by any chance?
Hello again, retro-Citadel fans - and how is this for a weekend treat? That's right, it is the famous Citadel giant fully painted and part of the enormous collection of one very well known collector, Orclord. Now, much of his collection has been thankfully photographed and is available for viewing on the sodemons website, and if you have never visited then this is a very good time to do so! 

Richard (Orclord's real name) shared this image, and several others on social media recently and I felt that enthusiasts of '80s lead who don't use the Facebook platform would probably want to see these. So we really need to thank the not at all green Orclord for getting this enigmatic model painted and photographed in such detail. 

But what do we know about the Citadel Giant? Well, for a long old time it was a bit of a myth. The first time I recall hearing about it was in White Dwarf about eight years ago. It was mentioned in one of their 'articles' and I am paraphrasing here but the comment went along the lines that the model was so old no images of it could be found by the White Dwarf team. Nothing at all. They didn't even have a model in their collection!

Fast forwards into the early period of the Oldhammer Scene and a collector called Skarsnik shared images of not one Citadel Giant, but two! Then the famous Harry, of Warseer fame, offered to paint on the said models just for the thrill of handing such a rare figure. At the first ever Oldhammer Weekend, that painted model was on display - though it lacked the multiple heads and hands. It was an incredible moment to come face to face with such a mythical model from Citadel's past too. 

Several years later, Marcus Ansell showed me the Citadel Giant that is part of Bryan's collection. This one is currently missing one of it's arms, sadly. 

But I have never seen a complete Citadel Giant set fully painted until now. Hence my excitement! 

I am fairly sure that the model on the right is the same piece as can be now seen in Bryan's collection. Only here, he has both arms intact! This was the first sight of the Giant as far as I can tell, and comes from White Dwarf 37.
In case you didn't know, the Citadel Giant was sculpted by Alan Perry in late '82 and was released in January 1983. He even signed the inside of the torso! The model was produced at a time when Citadel were really pushing the boundaries of what metal casting could achieve, what with the Chicken Dragon before it. Priced at £29.99 (that is well over £100 in today's money) this was a pricy kit, even compared to some of  GW's modern stuff. Considering that it was made of metal, the box must have weighed in at a hefty weight too!

Hey look, '80s cellotape. Why does it go yellow?
And here is an example of said box. I love the illustration on the front, which can also be found in the Warhammer Fantasy battle third edition rulebook, as I love the puzzled shock of the heroic knight dropping his dagger in surprise!



This illustration shows off the multi-part options of the original model, and illustrates the pieces that Orclord's model does not yet show. It is probably worth pointing out here that these new photographs were shared with a note that they were still work in progress, so I hope we shall see the remaining bits and pieces added later! 

And with that, I shall leave you with the remaining photographs of the Citadel Giant. He may not be so mysterious as he once was, but he remains a stunning achievement of early Citadel's ambition!

Rambo head?
Subotai head?
Oliver Reed head?
Duncan Goodhew head?


Pantheon of Chaos: Greater Daemon of Malal Head Update!

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Those of you following the Pantheon of Chaos project closely will know about the recent green based on the classic Tony Ackland illustration of a Malal daemon. If you want to know more about the daemonic pantheon that inspired these models - look at my original article here.

As promised by Diego a few days back, this model will come with the alternative head shown here. Comparing the two, I much prefer this version. Those eyes look suitably soulless for my liking. 

More news as I get it!

Orlygg

Townsfolk for 'In Defence of Far Corfe'

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We sold our house on Monday and have spent this last week frantically looking for somewhere to live. After many years of conventional living, my wife and I are looking to purchase one of Essex's many historic buildings for some real 'Olde School' style living. Despite racing through the area all weekend looking at properties, and receiving a visit from the entity known only as 'Mother', I managed to get two townsfolk miniatures completed on Sunday. 

And here they are! 

On the left we have a Citadel model depicting a Noble Woman while the right is from the later Marauder range, only this time it is a Noble Man! 

The lady is one of the 'Wanda' style models out there, the other two being Wanda 1 and Wanda 2. She is not as well sculpted at the gentleman, and I found her face a bit of a pig's ear to finish but she looks lovely now. 

These two models are part of my In Defence of Far Corfe scenario that we are playing out this coming weekend at the Wargames Foundry and I shall be covering them in detail in a coming post about the game. They will act as the 'goodie' commanders during the game and will have appropriate special rules, as did many of the characters in the scenarios of old. 

I now just have to finish off the Far Corfe Homeguard and the villain of the piece, Keef Bullockchopper half-orc, half-troll ALL bastard! 

Orlygg

Lead of Winter: How to be an Oldhammer GM or Why is playing with a Gamesmaster so important?

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Bretonnian heavy knights leave their protective hedge to counter attack down the slope.
Yesterday saw another gathering of Old School Warhammer enthusiasts descend on Oldhammer's spiritual home of the Wargames Foundry. The occasion? A massive pitched battle entitled The Lead of Winter: In Defence of Far Corfe and my first proper attempt at GMing a full scale pitched battle. 

Now, I could write extensively about the game. I could describe it's frantic ebb and flow. I could comment on how a harmless looking scenery piece was transformed into a explosive powerhouse that even rattled the bones of the undead cavalry. And I could tell tales of appalling dice rolling that would chill the heart of the 40,000 or so grognards who visit this blog every month!

But I shall refrain from doing so. 

Let the combatants do that on the blogs, social media sites and blogs of their choice. I want to discuss instead the most noble aspect of Oldhammer of all! 

Being the GAMESMASTER!

Humans, elves and giants prepare to bolster the defences of Far Corfe, as the forces of Keef Bullockchopper advance over the horizon. 
I have played in a great number of games over the years, and witnessed a fair few too. I have played all over England, from Cambridge to London to Exeter to Dorset so I would like to consider myself fairly experienced. 

Does this alone make me a good Gamesmaster?

I don't think so no, there are other essential skills that do not depend at all on the number of games played, how good a painter you are, how large your collection is or how well you can construct scenery. 

None of those 'normal' wargaming skills are necessary at all, they help (and having these attributes in abundance really is a BIG help) but they are far from being essential. You are probably wondering at this point 'well Orlygg, what IS essential for being a good GM?'

Read on and I shall try and explain. 

1. Scenario Building 

As you would probably imagine - this is absolutely key. The more time you put into the scenario detail, especially the context for the game, the more details are established to support player immersion. Why are they building the units that they are? What purpose might the troops they select (or are presented with) have to play in the unfolding events? This is especially true in big community games, like In Defence of Far Corfe, which was designed from the ground up to support ten or more players. When planning smaller games involving myself and a single other player, I usually create a scenario which the player 'acts through' and simply play the part of the GM on a far smaller scale. I am not trying to win but aim to create an experience that my co-player enjoys more than I do. 

What follows is the scenario background for Far Corfe. I hope it illustrates the kind of detail I think is vital for a GM to provide to establish that 'immersion' I mentioned earlier. 

In Defence of Far Corfe: A Warhammer Third Edition Fantasy Battle

Collecting Your Forces

The organisation is simple. Anyone you wants to become involved in the battle needs to bring TWO units of equal points value. ONE unit needs to be from a 'goodie race' (Empire, W H Elves, Dwarfs, Brets etc) and ONE unit needs to be from a 'baddie race' (undead, skaven, orcs, goblins).
No chaos units please - as they won't fit into the narrative as well.
More details to follow.
EDIT: All units will need a named levelled character to lead them (lvl 5 - 15).
No magical items - as they will be up for grabs during the game.

What is going on in Far Corfe?

Far Corfe was once a thriving economic centre with a wealthy and tasteful artisan class keen to patronise the arts. The key to their success? The humble wool trade. The lolling, grassy hills that surround the town could easily sustain thousands of sheep and the countryside was once awash with numerous little farmsteads specialising in this area. The town's location, built on a crossroads to Altdorf, Erzstadt and Middenheim, also helped, as it was easy to transport goods to and from the rivers that were the pathways of the Empire.
But the town has been in decline for over eighty years. New markets and cheaper produce from Kislev reduced the profitability of wool and though still worthwhile, the industry is not what it was. Nowadays, if you ask the average peasant in the street across the Old World about Far Corfe, they would probably speak about the 'Grand Recreation' rather than its former role as the hub of the wool trade.
Some two hundred years ago, the chief of the Airyaxe Wound tribe, Todge-Dropper the Terrible, unleashed a swarm of orc and goblin raiders against the defences of Far Corfe. Legend said that the previous winter had been so harsh in their mountain fastness, that even the warmest undergarments could do little to ward off the evils of frostbite. Swearing appalling oaths of violence on the altar of Mork, Todge-Dropper set out to destroy Far Corfe and claim their enormous stores of warm, fluffy wool for himself.
As all schoolboy students of history can tell you, Todge-Dropper was defeated and Far Corfe was saved in once of the most remarkable battles in history. Due to a series of remarkable coincidences, field armies of men, dwarfs, gnomes, halflings, wood, sea and high elves were all in the immediate area when Todge-Dropper launched his poorly timed assault.
Dick Fitz Inwell, leader of the Far Corfe militia, couldn't believe his eyes when rank after rank of elite fighting men marched up the road towards the townwalls within hours of him sending out the call to arms. Bjorn Whiffabigun, the dwarf mercenary captain was the first to arrive. Swiftly followed by a combined elvish force lead by the sorceress Pyria Sweetcherry. Their timely arrival meant that Todge-Dropper's vanguard were beaten back and Far Corfe was able to re-enforce itself considerably. Eventually, Todge-Dropper's forces were crushed on the wooden walls of the town, though the orc leader's body was never found.
So remarkable was the victory, that the nations of those involved continued to celebrate it years after the final survivor had died. Every ten years, hundreds of warriors would arrive in the town, from all over the Old World, for a week long festival of feasting and re-enactment. Local tribesmen were employed to dress up as Todge-Dropper's legions and a 'Grand Recreation' was fought (using safety weapons) to the delight of the adoring crowds.
Since the town's decline, the Recreation has become less and less well attended. Though all of the nations involved still send token units of troops. Interest in the spectacle is waning. Mayor Haywood Jablomi, the current ruler of the town, is now faced with being the last leader to organise the event. This year's low key celebration will be the last of the 'Recreations'.
But unbeknown to Jablomi, or the crowds that are forming inside the town, this year's event is soon to spiral out of control. For the winter has been long and harsh....
And something is coming...

Characters


'Goodie' Commander: Mayor Haywood Jablomi
Ex-Lawyer and impotency survivor, Haywood Jablomi now resides over the Mayorship of Far Corfe. A shrew political animal, Jablomi has ensured that his control of the town is pretty much absolute despite his dubious relationship record. His first wife died of excessive nagging, his second after a mishap involving a goblin, a tanning booth and one hundredweight of troll fat and his most recent, after the consumption of one too many magical cheesecakes.
Still, nothing fans the flames of passion like a counting house full of Imperial Crowns and Jablomi is already engaged to a new would be spouse from Altdorf. Only, after years of indifference from the women in his life, this time his partner has a much greater interest in the political goings on in the town, and with her past career on the stage, she is keen to play a larger role in the 'Grand Recreation' this coming weekend.
Despite his political successes, Jablomi is chronically indecisive and can switch from active man-on-a-mission to dithering dingbat at a moment's notice. This character trait is reflected in his stats and special rules.
Special Rules 
At the beginning of each turn roll a D6 and consult the following table.
Though a local leader of some renown, Haywood Jablomi is incredibly indecisive. One minute he can be an inspiration leader, rallying his fellow townsfolk to victory and the next, a dithering buffoon. To reflect this the following rules apply.
On a D6
1-2: Jablomi is gripped with indecisiveness. Nothing happens.
3-4: Jablomi makes an inspiration speech which rallies the men within 12" of him, adding +1 to their A LD INT CL and WP. 
5-6: Jablomi makes an outstanding speech which rallies the men within 12" of him, adding +2 to their A LD INT CL and WP. 



'Goodie' Second-in-Command: Iva Sweetcherry

Iva is a relative newcomer to Far Corfe. For most of her early working life, she trod the boards in mystery plays in Altdorf as a well-known, and very demanding, actress. Eventually, she met a very rich man (our friend Jablomi) and abandoned the small, smelly changing rooms and stinking crowds for a life of idleness and pleasure.
Despite being a 'prima-donna' type, Iva Sweetcherry is a real force to be reckoned with. Utterly arrogant and entitled, she considers everyone she meets (especially her husband) to be totally beneath her. Subsequently, she is utterly fearless in the face of danger; a trait that can inspire and appall those around her in equal measure.



Special Rules
At the beginning of each turn roll a D6 and consult the following table.
Iva's arrogance and self-obsession is the stuff of legend, so much so she has no fear whatsoever. This unbelievable arrogance even inspires others.
On a D6
1-2: Iva's appalling attitude just isn't enough to spread.
3-4: All friendly units within 12" are immune to psychology due to Iva's incredible personality. 
5-6: All friendly units within 16" are immune to psychology due to Iva's incredible personality. 




Keef Bullockchopper: 'Baddie' Commander
The halflings of Pistdorf have long been a insular bunch. The more adventurous sons of the village would wander no further than the bars and restuarants of Far Corfe, happy to ply their cooking trade away and steal glorious helpings from the plates of the careless.
However, some halflings meddle too deeply with the dark magics of cookery and can invoke horrors far worse than burnt pastry on to the mortal plane. History doesn't name the halfling cook who invented 'pub-quiz pie' but the consequences of his actions were dire for his adopted home of Far Corfe.
It was baked in a magic oven for the sole purpose of providing it's consumer with an unbridled command of general knowledge just at the right moment, a moment like when your team is ten points down to the Bogenhafen Barrelsmashers and you have just picked a round of questions about Tilea's minor roads.
Sadly, the 'pub-quiz pie' was stolen by a wandering giant the morning of a particularly crucial mid-league quiz night when a careless hobbit popped out for a quick five course meal. Keef Bullockchopper, a previously genial giant, was suddenly equipped with a mind that could unlock the very secrets of the universe. What did he do with this unbridled power?
He decided to rule the world with an iron fist.
Far Corfe was to be his first conquest.

Special Rules
As Keef is highly intelligent he can ignore the rules for being drunk. He prefers smoothies anyway. 

2. Flexibility with the Rulebook

This is essential. A wargame is a shared strategic experience, not a sport. Being on the winning side is great, but the true reward is contributing to the game as a whole. No ruleset is perfect and sometime the rules can be interpreted (and mis-interpreted) in many ways. As GM you should not hang the rule set you select around your neck like a metaphorical millstone. Nor should it hobble your players and restrict their strategies and ideas.

Common sense should always prevail.

Far Corfe has it's far share of unusual allies, including this Emperor Dragon.
Knights, peasants and dwarf musketeers take up commanding views on Far Corfe's defensive hedge, as orcs and skeletons advance.
3.Being Fair

It seems obvious when you state it, but a GM needs to be impartial. You cannot favour either side in the game you are running and should endeavour to balance out mishaps and calamities to keep the game moving forwards in a satisfactory way. No-one really wants to play a one-side contest, even amongst friends, and a good GM can carefully introduce situations to restore balance if one sides begins to dominate the field too early.

Having a collection of unusual monster miniatures really helps here, as you can whip out a number of giant spiders, phantasms or giant dragon turtles when players least expect it. Taking the part of these creatures is one way of involving yourself in the action too.

You need to be fair to the scenario too. Don't introduce narrative or rules elements that do not fit with the overall theme of the game. If it is a pitched battle, don't introduce political skullduggery, if you are playing through a small skirmish game, don't include a powerhouse of a character. Having a second GM to work with really helps and I was lucky enough to have one of the most experienced in England with me, Paul Mitchell. 


Keef Bullockchopper advances through fields strewn with bodies. Halflings and Wardancers man a mixture of barricade and hedge.
Big Willie tramples down his own comrades (and part of the towns' defensive structure) in his drunken desperation to get close to the tasty looking trolls. 
4. Choosing interesting models 

Who wants to play with the same models all of the time? In later editions, my games became rather boring affairs with rather bland forces based on army books. Orcs and Goblins verses Chaos etc. I have always found this approach both deathly dull and incredibly limited. Hence, for the Far Corfe game I split the forces into good and evil - and deftly removed chaos forces as I felt that they had been a little over used in our games. 

Doing this ensured that a wealth of different units would appear on the field - from giants, to dark elves, to hobbits, to hobgoblins, to ogres, to minotaurs and so on. Matthew Dunn even sneaked in Emperor Dragon! 

If planning your own scenario make similar effort to cast aside army list restrictions and get as many different model types on to your table. As you would have seen, thanks to Phil Scott we even managed a Citadel Giant!


Combined fire from the archers and musketeers send a unit of goblinoids running away in panic. 
Pikemen hold the line as archers let loose their shafts of death!
5. Encouraging team play

Enthusiasts playing together to meet their objectives, often accompanied with the sound of raucous laughter, must be preferable to the staid silence of the tournament, surely? As GM you should think of ways of getting your players to work together, or against each other, in a variety of different ways. For Far Corfe, I opted to set the game up with Warlord Paul without any of the other players seeing what we were up to. We cleared the room, set up the table with the models placed where we thought best and when all was ready, we invited the players into the room and briefed them on the game.

We deliberately tried to deploy the units to ensure that contact with the enemy would be made after a few short turns of movement. When we had finished setting up, Paul and I discussed who would best suit the role of 'goodie' and 'baddie' commander and left THEM the responsibility to allotting command to the units that made up their individual forces. In this way, most players ended up using someone else's models for the game. It was most rewarding to see that 'paternal' delight (even if the player was on the opposing team) in eyes when a personal unit did well in the game, though the sight of bittersweet tears as they were utterly destroyed (like Matthew Dunn's dragon) were perhaps not so welcome.


The scenery was supplied by Matthew Street, Steve Beales and myself with many of the buildings being scratch builds based on the classic White Dwarf houses of the '80s. We fought across one of Bryan Ansell's spectacular gaming tables. 
At the height of the battle, the giants clashed near the Pistdorf Gate as undead and elf hacked into each other. 
6. Surprising your players

Though some players need a game to be predictable, I usually find that they are the types who rely on clever armylist manipulation to 'win' games. Exploiting loopholes to crush your enemies doesn't sound very satisfying to me and is probably why many '40k Playerz' seem so angry and bitter all of the time. Conan never mentioned the meta alongside the lamentations of the women, did he?

A rule set as complex as Warhammer Third Edition is jammed packed with ideas that can be used to surprise your players and create additional challenges for them to overcome. I feel that this  encourages players to constantly adapt their battle plans to suit new situations.

For example, one of my players (Steve Casey)  asked what a scenery piece (a large wagon) contained. The wagon was positioned between his troops and the rapidly advancing enemy. Thinking quickly, I decided that the vehicle contained an enormous about of illegally distilled alcohol and would be pretty flammable if struck with a flaming arrow. Inventing rules on the fly in this way allowed Steve to send the wagon towards the enemy and detonate the alcohol within. This is fairly simple to do if you just use a stat test against which every attribute seems the most relevant. If it requires thought- intelligence, brawn- strength, speed- initiative and so on! 

What Steve didn't know what the the resulting explosion would have a radius of 12" and would require all cavalry units (including undead) make a panic test due to the noise. When the smoke cleared a huge number of good and bad troops had been killed and the undead cavalry had run! 

I don't think any of the players expected any of that to happen!

The positions of the forces after the second turn. 
7. Setting Restrictions 

Do not be afraid to set limits on your players. In many ways it is vital for the smooth running of the game. The most important rule when being a GM is getting your players to understand that your decision is final. There is no room for argument, but as 'director' of the game, you are acting impartially for EVERYONE's best interests. You are not trying to win the game for either side, but you are ensuring that everyone has fun taking part.

Other restrictions can also be useful. I placed a very tight time limit of 20 minutes per turn. If a side had not finished their movement, attacks or magic when that period of time had passed, they stopped and the opposing side had their turn. Such a rule, in my opinion, helps focus play when using such a complex edition as Third and when you have a large number of players. We played for just over four hours and managed to complete 12 turns. See, WFB3 isn't as slow as the naysayers suggest, you just need to approach it from the right direction. 

During major 'day long' games like this I have always found publishing a brief over view of the day helps players understand what will happen and when. Here is an example I used for Far Corfe.


Rough Overview for 'In Defence of Far Corfe'

10am 'Line Up' : A table will be provided for you to place your prepared units along with their 'rules' cards- please don't for get these. There will be a space for the 'goodies' and the 'baddies' and you are encouraged t have a good look at everybody's models and painting. Scenery can be placed out here too.
10:30 'Secret Set Up': Players will be asked to leave the gaming area while the scenery and forces are placed on the table. You will not get the chance to view the scenario until the game commences.
The 'baddie' commander (Keef Bullockchopper) and the 'goodie' commander (Haywood Jablomi) will be selected at random from the players available. Remaining players will be assigned a 'goodie' or 'baddie' role. It will be up to the commanders to decide which of their underlings command which units.
11-1: 'The Defence of Far Corfe - Morning. Each side will have a strict time limit of 20 minutes to complete their entire turn. This will be supervised by the GM VERY CLOSELY. Phases of play will follow the WFB3 rulebook.
1-2: Lunch and shopping
2-4: 'The Defence of Far Corfe - Afternoon. Again, a strict 20 minutes will be given for players to complete their turn under the eyes of the GM. Winning side to be declared at 4 o'clock.
Uncommon Valour.
This is the key to victory. Whether or not Far Corfe falls is NOT important and will not decide the game either way. Uncommon valour points will need to be amassed to ensure victory.
UV points can be awarded by a GM for exceptional bravery, unnatural luck and exceptional generalship. Solid roleplaying in character of your unit will also help. The victor will be the side with the highest number of Uncommon Valour points.
Secret plans, illusions and tricks are encouraged and can be added to the game via a whisper in the GM's ear.
GM's word is final.
Steve Beales, Phil Scott, Matthew Street and Adam Atom Taylor 'The Baddies' plan their next devilish move.
Just don't ask about the soap dish!
8. Getting the 'right' people

Sadly, this is so true. Putting on a game of this size takes real effort and the last thing any prospective GM wants to happen is for all his or her hard work to be undone by a 'plonker'. If you have spent any time on the internet reading through blogs, forums or social media groups you will know the type of gamer that I am describing here. They are the ones who just cannot see any other opinion other than their own.

Play with people who respect others and who want to contribute unconditionally, not those who want to use the game as a vessel with which to fulfill their own conditions. Sadly, these idiots appear in every community but they are few in number. Rage-quitters and posters of pathetic whinging blog posts (usually after they have been banned from/dramatically left an online community) do not make great players at all.

Avoid them at all costs.

Hobgoblins and Dark Elves charge towards the defensive barricade in the closing moments of the battle. 
Haywood Jablomi's last stand?
Of course, this is only the tip of the GM iceburg but I hope that the ideas I have shared today, and a few of the stirring photographs, inspire some of you to create your own games in the narrative style. Personally, the very best games I have ever had of Warhammer have been entirely devised by me, used my miniature collection and were played at my house. Inviting over a couple of friends to try out the scenario is a reward in itself, and though you are not pushing for a 'victory' in the game you play through, those traditional discussions still occur afterwards...

"Jablomi would have emerged victorious if I hadn't rolled that 1!"

Happy GMing.

Orlygg

Bryan Ansell's Super Shields

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Mr Ansell converses with Matthew Dunn, Stuart Klatcheff and Steve Casey at the Wargames Foundry, Newark.
Judging by the response to posts of this type, fans of Bryan Ansell and the Wargames Foundry are legion so I thought it prudent to take a snap or two of the treasures he brought out to share on Saturday's Lead of Winter event. 

This time it was shields. All manner of shields. 


There were all manner of different designs and other odds and ends on show. This beautifully made sun disk face caught my eye immediately. 


Gruesome faces dominate the the collection, but there were plenty of strange stick like figures spread across many of the greens. 


Some has also been painted, like this little trio or gorgeously finished shields. Incredible colours and attention to detail. 


All manner of strangeness here - I am pretty sure I have that multi-faced 'circle' off centre of this shot somewhere amongst the bits and pieces Kev Adams has given me. You can see the original green in the second picture of this blog post. 

Perfect for a magical summoning circle or something, don't you think?

Pantheon of Chaos: Son of Zygor, a Chaos Warrior, Thug and a WIP Beast of Malal

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Diego contacted me last Saturday to say he had some more greens to share with you all. Funnily enough, I was just strolling out of Stoke Hall's stableyard as he did so (an exciting mix of old and new there) though it has taken him until now to send things through to me.

And the wait has been more than worth it. 

I think what most excites me about this project is the way Diego and the team continuously surprise and amaze me. This time, it was with the incredible Zz'anDor, the son of Zygor, green you can see at the top of the blog post. It is beautifully executed in a style that meshes both old and new. 

A 'must have' must have model!



Next up, this fully fledged chaos warrior by Christen. The armour is really in keeping with the older mid '80s models - based on actual suits of armour- with that little twist of evil thrown in. It is easy to miss, so check out the detail on the feet! No boots but malformed toes! A fantastic touch. 


Beautiful sculpting shown on the reverse of the model and that fur detail is just screaming out to be painted. I also like the way the cloak resembles flayed skin. Ghoulish! 


Christian has also finished work on this female thug. Now there IS a rarity. If you read my blogpost about women in Warhammer you will know that one of my bugbears is a lack of realistic looking female figures in the Games Workshop ranges. This lass looks like she means business and is quite sensibly attired for life in the Chaos Realms. The ornate armour and raised mutated crab claw are nice touches. 

Slaanesh anyone?


I think the addition of a hex base really ramps up the look of this particular model - don't you think?


And finally, one you have probably been all waiting for! A WIP of the Beast of Malal concept. Personally, I would have spread the legs out a little bit so the limbs look a little more splayed but I expect that this will be a multi-part model in the end, so we needn't worry. 

Repulsive isn't it? In a good way. I have been really impressed by how the Pantheon of Chaos team have managed to capture the horrific creations of Tony Ackland and bring them alive in greenstuff. 

More news on this project as we get it! 

Orlygg


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