Quantcast
Channel: Realm of Chaos 80s
Viewing all 704 articles
Browse latest View live

Warmonger @ Salute 2015

$
0
0
 

Last post I gave you a brief overview of this year's Salute. As promised, I am going to take a closer look at some of the things that interested me on the day for the benefit for those of you who couldn't make it. Today's topic is of course - Warmonger!

If you have been living in a hole for the last year or so and don't know anything about Warmonger Miniatures - let me explain things in layman's terms. Warmonger is a project between Bryan Ansell and Kevin Adams at the Foundry, Stoke Hall. 

Any collaboration between these two legends is going to be high on all Oldhammerer's interest lists, so let's delve a little deeper into the project. Be warned though....

Its utterly bonkers! 


Much of the early range saw the incorporation of Kev's old Orc and Ogre models he produced for the Foundry some years back. Many of these models had not been available for some time and are quite frankly, gorgeous. The small vignette, shown above, was built from several pieces of the 'Snorkling' range put out about the same time. These tiny miniatures are FANTASTIC and display more ingenuity and imagination than entire ranges! After painting these up last weekend I am now a committed collector of these tiny buggers and hope to score some more in the future. 


The jewel in the range, at least for me anyway, is the range of Orcling Outriders. Like the painted models above, they are small, comical and full of the Kev Adams zany imagination. So far, I have collected eleven of them and I hope to make up a full regiment of them when my next project is complete. 


Here is a close up of one of the Orcling models. In my mind, they will make perfect 'wolfriders' for my Orc and Goblin Oldhammer stuff. Now that I am happier about the colour choice I use to represent goblin skin, all I have to do is work out how I am going to paint up the mini-dinosaurs these cheeky gitz ride. 

A bright red, perhaps? To contrast with the green. 


The red sponged clam packs contain the newly sculpted stuff. Loads of the early castings was available at Salute and I spent a while picking through the assorted bodies and heads choosing the pieces I liked the most. I tended to go with the models that had huge knockers on them - easily distracted like I am. What is worth noting here are the size comparisons. Models in the range vary in height quite dramatically, and this is a deliberate choice by Bryan and Kev. You can use the larger models (if you collect classic stuff like me for instance) as giant orcs, or ogres and even trolls. 

Trailing along the top of this clam pack are a little selection of Kev's incredible 'face-shields' hand picked for me by the man himself. These are brilliant and are an essential purchase for any fantasy wargamer. 

The goblin drummer seen in the centre was the first model Kev completed after returning to work after his operation.
Chatting with Kev was as fun as ever and he had quite a bit to say about his plans for Warmonger. Obviously, there will orcs, a lot more orcs, to come, some of which look very similar to the old school Citadel ones he concentrated on in the 1980s. But the ethos behind the new greenskins is variation - with all kinds of sizes and design choices being made, spurred on by Bryan's fevered imagination. Beastmen will follow, and greens of this future addition to the range were featured in the display cabinet, as will skeletons, ratmen and all the other fantasy types if Kev gets his way. 

I will leave you with the snaps I took with the trusty iPhone. What can you spot?

I spotted this orc amongst the horde - he looks like something out of the plastic regiments box doesn't he? Its deliberate. I so want a unit of these! 
Orcs and ogres in all shapes and sizes - including some wild, wild orcesses. 
The zany imagination of the Goblinmaster was evident!
This green represents the chap on the Warmonger logo. He has a bizarre name that I cannot remember. 
Some WIP beastman sculpts




McDeath: Mergrey Calchoner

$
0
0

My professional life is as challenging as ever and I was glad of the three day weekend. I managed to get quite a bit of painting done and focused again on my McDeath collection. I had planned on getting five miniatures from the range completed over the long weekend but only managed to finish three. The others still stand on the paint-station at various stages of completion. 

But there is always next weekend. And only four working days away! 

Mergrey Calchoner is a bit of a tough model to get hold of. He was released with the C02 range of wizards in the 1980s but has the fortune (or misfortune, depending of perspective) of being an essential purchase for anyone collecting the 2nd Edition Scenario packs for this miniature is required in both McDeath and the Vengeance of the Lichemaster sets. 

And it was only by accident that I even managed to get hold of this example. It was a case of me hitting one too many zeros on my final bid! Thank God it was only snipers I was up against!

Interestingly, some of the other models in the range have amusing little anachronisims secreted about their persons - calculators, grenades and so forth - but Calchoner (also known as Hansat) is mercifully lacking in this department. The robes are there, as is the stereotypical staff, and the cloak looks like some kind of pelt but there is nothing more. This is a 'serious' Warhammer model.  


As has become my whim, I used the colour token from the McDeath box set as a guide to painting him. He was great fun to work on and was one of those 'paint themselves' jobs. I really liked the flesh tones I achieved, particularly the bald head, though the model looks strangely similar to my neighbour, Phil, in both facial features and stature. The red too, turned out better than expected, thanks to a subtle orange highlight. As far as I know, Phil never wears red. 

All in all, a thoroughly enjoyable figure which sees all the Donaldbane related characters  fully complete.

Orlygg

McDeath: The Monster of Loch Lorm aka The Dragon Turtle

$
0
0

Last post I blogged about Mergrey Calchoner, the folically challenged court Wizard for Donaldbane, and the curious fact that the wizard is a difficult model (in my experience, at least) to get hold of. Today's subject, the Monster of Loch Lorm aka The Turtle Dragon, is another model that fits into that category.
 
Like many of the McDeath figures, I spent quite sometime researching the range and how expensive the models were in reality. We have all heard the tales of Sandra Prangle, McDeath and Lady McDeath changing hands at prices exceeding £100 - but were they actually true?
 
The reality is that this range, like with many other Citadel model, varies quite extensively. £50+ is certainly true of the miniatures I described above, with figures changing hands from anything around £60 to over £100. The miniature you can see above was the result of some hard haggling, but after a while the deal was done and the Monster arrived on my paint station.
 
Goodness knows what he was covered in! Soaking for several days in the Dettol did nothing to remove the shiny blue 'something' that covered the creature's shell or the white 'Tippex' looking smears that had obviously served as eyes for the last twenty-five years or more. Nitro-Mors and some frantic scrubbing wouldn't shift it either, though after a good soak I was able to prize off the white glop with a cocktail stick. The odd blue staining (which looked to me to have been created by an ink) was impossible to shift and in a way reminded me of a boy I knew at school who regularly 'coloured' in his dragon models using a permanent pen scrawlled over the bare metal.
 
Thankfully, the staining didn't clog any detail and I was able to undercoat the model in white fairly easily. I use a brush to do this now, rather than faffing about outside with a spray can. If you want to have a go at undercoating in this way, always mix in some water to thin the paint, as this will avoid any nasty clogging of detail. Usually, though not always, I apply a second layer of white over the first once it has dried. In the case of the Turtle Dragon, I opted instead to give it a good base colour of green and a good brown ink wash.
 
I was then ready to start work on him proper.

Inspired by the colour scheme of a real life turtle, I hit the paints and worked up a rather reptiley (is that a real word?) green on the head and flippers. This was quite simple though a bit fiddly to achieve. I am still not sure if I have highlighted up light enough yet, but I shall give it a week or so until I make the decision to add any more tone to the scales/skin.

The eye was simple. Based in a dark red before washing over with a blacky-brown ink. Once this was dry, I kept much of the depth and dotted back over the top of the pupil with a lighter red and highlighted that very finely with yellow. Its hard to see on the photograph above, but the Monster's eye looks nice and beady now.

Unsurprisingly, the shell took the most time and saw me highlighting up to almost pure white. I copied the look of a turtle shell from my reference as best I could and used a mix of brown and yellow to create contrast with the green skin. I didn't really take enough photos of this model, and I am rather proud of the underside, so I really should document it a little better in the future.

To conclude, this was another Bank Holiday special which I completed in a couple of hours. I really enjoyed painting up the model and it was a challenge working on something without a base. In the end, I decided against sticking him to some flat piece of plastic to ensure that he can be easily placed on the gaming table. After all, as the Monster of Loch Lorm he should be able to traverse land and sea with relative ease and the base would just get in the way.

Right, I am off. I will post soon about my ongoing McDeath project.

Orlygg


McDeath: Fergus McEwman

$
0
0

The latest model in my McDeath project is old Fergus McEwman - Julia's champion and all round bruiser. Getting hold of him lead me to France (after an annoying internet cut at home caused me to miss out on a vital auction) but the little lead fella reached me in the end. This model was damaged on arrival and had obviously dropped from a great height or hit by a great weight at some time in it's past. A great deal of detail on the figure had being flattened being the result.

I am proud to say that the damage is in full show in the photograph above but I am quietly confident that none of you will be able to spot it. Careful filing and some careful painting was enough to cover up the damage with the minimum of fuss.

Using the Fergus token in my McDeath boxset for inspiration, I noted that this model is really just silver, yellow and flesh in terms of a colour scheme. Pretty much just a barbarian type if you look at the model out of context - he is after all also known as Hercule Throb from the Fighters Range. With this in mind, I used my tried and tested methods for painting barbarian types and the model just seemed to attract the paint from my pots perfectly.

I was keen to explore methods of painting metal on the rest of the model - with decent gold and steel techniques high on my personal set of painting targets. I was armed with a new triad of paints from Foundry and these really helped get the 'look' of gold I have been hoping to achieve for some time. The steel was also painted up using the appropriate Foundry paint triad and really made my life easier.

I cannot recommend those paints enough and I shall be investing in some more when I visit the Foundry in a few weeks.


For the first time in a long while I didn't use any drybrusing at all - preferring to use layering to capture the depth and texture of Fergus', ahem, garments and helmet crest. This was a fairly simple technique really, just a question of the base colour, ink wash and several layers of progressive highlights. I think the approach worked well and that depth and tone combine well on the model.

All in all, I was pleased to paint this little chap - especially considering that I think he was the first model I ever lifted painty brush to at a friend's house in 1987 - and get him based and on display on the Welsh Dresser. I am beginning to run out of obvious McDeath figures to paint up and its all rather sad. Still, I am not quite at the end of the collection yet and I do have the 'bigger' models to do too.

Keep your eyes peeled for more McDeath shortly.

Orlygg.

Lady McDeath

$
0
0
Lady McDeath - love the shoes!
There is something incredibly thrilling about winning truly rare miniatures online. Watching the clock, fearing the snipers and hoping against hope that your highest bid will be enough. Most of the time, its isn't enough and you find that other collectors have far deeper pockets than your own. But sometimes, the Citadel Gods smile upon you and success in an online auction sails your way.

Of course, until that model is safely in your hands its still potentially a stormy sea. Take Sandra Prangle for example, I have technically 'won' her in three online auctions, only to miss out on actually ever receiving her. Nothing dubious has happened to me directly mind, and I was always refunded... But the reasons put forwards for cancelling the transaction often left me feeling more than a little suspicious.

There were no difficulties with Lady McDeath mind you. She came as part of a joblot, and the other models from that lot will not doubt help claw back some of the cash it cost to capture her, for she is an expensive lady. But the chase was over shadowed by the catch, thankfully. 

When she arrived through my letter box, I eagerly tore away the brown paper and had my first good look at her. Up to that point, I didn't realise that she was holding a skull in her hand - and this has been an ongoing issue with some of the rare models I have acquired. The photographic material online is really rather lacking and you have to actually get hold of the figures before you get a true picture of what they look like. 

She was in beautiful condition. Unpainted, with a little flash here and there. And after about twenty minutes lovingly cleaning her up with a file, I based and undercoated her. As before, I used the token illustration from the McDeath boxset as a starting point on colour scheme, and also referred to the John Blanche booklet artwork on which she appears. 

I painted her exclusively with Foundry paints and loved every second. Despite the detail, she was a very simple paint up - with only the fine detail on the jewellery proving to be a challenge. 

Right, I better get her dog out of the Pet Rescue Centre now - for he needs considerably more work to get on the table than she, poor bugger!

Orlygg

My painted McDeath collection... so far...

McDeath: Restoring Spot

$
0
0

I met the previous owner of this dog in the early afternoon a few weeks ago. At first, there wasn't anything immediate that set him out to be any different to all the other classic Citadel collectors I had met before. He had the beard, the wife and kids and, of course, the leadpile. 

It was at the first mention of his hoard that alarm bells started ringing. For instead of being lead to the atypical 'man-cave' style garage or shed, or their opposite - the immaculate storage unit with every figure bagged and catalogued - I was taken to a run down building to the rear of the property. 

The smell hit me first. The stench of dusty old boxes crammed full of GW plastics mouldering away, the odour of slightly damp magazines from the mid '90s and the overpowering tang of spray undercoat heavy in the air. As he pushed open the rickety door, I glanced within, my eyes catching in the semi-darkness piles of rusting cans of Citadel 'Compressed Air', the coiled remains of the old flamer style paint sprayer and boxes full of unopened copies of Dreadfleet. 

It was horrible. 

The former owner then directed me to a small steel box, within lay Spot - Lady McDeath's beloved hound. Only, when the terrible canine was brought forth he was in a truly pitiful condition. His tail was missing, great chunks had been hacked from his body and one of his paws had been broken off, I tried to hold back my emotions, and nearly lost control of them when I discovered the final shame inflicted on the poor creature - he had only gone and filed his teeth away!


Spot changed hands for the total price of £1. I was glad to get away from the terrible conditions he had been kept in for over twenty years and back to the loving safety of my Dettol jar. Twenty-four hours of stripping saw the filthy layers of 'paint' removed from the creature and the full extent of the damaged became apparent. Great holes and slashes stretched across the animal's body, with his flanks having been filed down rather badly. Apparently, this could be explained away as an attempt to 'convert' the model to hold a rider. 

The tail was present but broken from the body, as was the front right paw. These were pretty straight-forwards to reattach - thanks to a little pinning. Some careful greenstuffing filled the remaining gaps and helped smooth over the slashes and gouges on the beast's body. A cocktail stick helped create some appropriate detail in the putty to mask the terrible injuries inflicted. The same cocktail sticks were then whittled down to fine points and snipped off. Influenced by Pete Taylor of Old, I used the slithers of wood to construct a set of dentures for the hound and painstakingly fixed them in place with superglue. 


Once the greenstuff was dry, I took my inspiration for the colour scheme from the box art from the McDeath campaign book. Grey. I used plenty of glazes and layers of drybrushing to work the model up into a state fit for the table, though I wasn't totally satisfied with the result and I may tinker with him in the days to come. I gave him an additional drybrush with a lighter grey after these photos were taken in order to bring out the detail a little more. 

Still, after years of mistreatment, Spot is now happy in the company of his mistress. No doubt Lady McDeath will be settling him down tonight with a bowl of his favourite Orc innards after a thorough walk around the dungeons. Welcome home boy!

REGISTRATION for Oldhammer Weekend 2015 has OPENED!

$
0
0
This year's Oldhammer miniature. Rock on! PS: Chico personally modelled for this miniature!

Good evening all...

Just a quick blog post to say that Garth, from Warhammer for Adults, has set up his usual online tracking/registration thingy and its gone live. If you are thinking of attending, please do register here...


Completing the form (which only takes a couple of seconds) will help the Wargames Foundry organise the weekend and ensure things run smoothly. After all, I am sure that you are not going to want to hear that they have run out of double strength super cider by Saturday evening. 

If you are interested in the details about the event (i.e. who is coming and what they are doing) you can have a look at this rather snazzy summary page. 


Hurrah! 

The Albion Adventures: Oldhammer at the Wargames Foundry Photo Report

$
0
0


I had the good fortune to spend most of today (16th May 2015) at the Wargames Foundry, in the very good company of some fine Oldhammering fellows. Now the purpose of this post is not to give an in depth account of the excellent game of Third Edition we played, I shall leave that to those far better equipped to do the job, but should instead be seen as a photo report of the day.

However, before we begin it is important to thank all of those responsible for the event. Namely Paul Mitchell (for devising the scenario and running the game) and Bryan and Marcus Ansell, who kept us supplied with tea, coffee, cakes, crisps, sandwiches and a treasure trove of classic Citadel figures all day.

A mighty thank you is deserved! So THANK YOU. 

Paul's scenario had us returning to the politically infused land of Albion. This time it was all about democracy, with an amusing and fast moving game all about the need to escort voters to a polling booth. The puns flew so thick and fast that you had to duck. Here you can see the initial set up for the game - we were allowed to be bribed by potential candidates. Magic items can really tempt a man!
Another shot of the early stages of the game. As I remarked to my fellow enthusiasts - I really enjoy seeing lots of different painted miniatures on the table, especially when their paint jobs vary widely in style. Can you spot my nicely painted Lady McDeath?
My dragon turtle got a chance to chomp on a few unwary adventurers. Steve Casey's nicely painted barbarians can be seen emerging from the river on the left. 
The scenario saw us protecting voters on the way to the polling booth. Things didn't quite go to plan for this group of halflings as Spot the dog advances on them!
Some of Nik Dixon's elves tackle a large monster after crossing the rather rickety bridge. 
Richard Irvine positions his warband deep within the murky waters. He had brought with him a rather nice unit of dwarf miners and sappers. Long term readers may recognise this large table as the one we used for the Warbands game back in 2013. 
Living legend Bryan Ansell arrived after a few heated hours of gaming with a box of treasures to share with us. He had, among other things, all the latest pieces off Kev Adams' workbench. 
A here is a closer shot of Kev's genius. What can you see?
Here is a much better shot of the 'Warmonger' character model from the packaging material from the same range. He has a rather silly name that no one could remember. 
Bryan also brought in many of the beastmen models from his iconic Warhammer Armies force. Sadly, the Golden Demon sleeveless t-shirt was nowhere in sight. There was a rather fetching tea towel though. 
One of the first things we spotted on the tea towel was this converted ostrich man on horseback. The rider is of course Citadel, though the mount is by some unknown American manufacturer from the 1970s. Any guesses?
A Warmonger Orc Witch. My favourite new model from Kev Adams. I must remember to pester the Foundry to get this cast up ASAP. 
I am not sure what this actually is beyond the fact that its a WIP. 
This is an interesting gem. A 1974 Tony Ackland sculpt of a dinosaur that is finally going to see production. 
A distinct lack of Blu-Tak confounded Bryan's plans to display all of the greens for our viewing pleasure. 
Check out the detail on this Warmonger musician!
Once we had finished oggling the greens, we moved on to the box of classic minis in earnest. I took the opportunity to take some closer snaps of a number of these models, many of which pre-date Warhammer. 
Lots of different beastmen from Bryan's chaos army. These are so old that they seem strangely new - they are just so different to anything available today. Horseman, who was later produced as a slotta, can be seen third from right. 
The weird and the wonderful and the famous and infamous. The model on the left was converted by Bryan and painted by John Blanche. 
I am not sure about all of these miniatures, but the model on the far left is a 1987 beastman and the model on the far right is a Citadel chaos goblin. 
Ahh, back to my first love: Realm of Chaos era stuff. This model was one of the independent daemons in The Lost and the Damned. 
A nasty insect/man conversion. 
Anyone got any ideas about this one?
I am pretty sure that this model appears in several 1980s publications. Perhaps Heroes for Wargames? I was really exciting to handle this particular model as its been a favourite for decades. 
Twisted beastmen and broo. I love the way the brighter colours contrast with the greys of many of the models. 
Slugman (far right) and friends...
Here we have a work in progress two headed terrorbird with goblin rider. There is apparently a three headed version of this creature coming too....
Bryan was also keen to share some of his more recent concepts. Here we have an ogre with a face on his nose.
Concepts for the forthcoming Warmonger Beastmen range.
More beastmen concepts
Steve Casey noticed a similarity between these two models. It was certainly something we hadn't noticed before. Variant? Conversion?
As always, the Foundry display cabinets were full of classic Citadel gold. Here we can safely drool over some of the Judge Dredd range from the 1980s, as well as some Rogue Trooper pieces. 
The original Leman Russ with wolves, Rogue Trader adventurers (yes the ones from the original advert) and the space zoats. 
Rogue Trader scenery pieces and bits and bobs.
Classic Warhammer figures, many of which appeared in the Third Edition rulebook, Advanced Heroquest henchmen, Lords of Battle and so on. 

The Oldhammer Weekend 2015: Wayne England's generosity, 'Warhammer Celebs' and Painting Compeititions

$
0
0

I had a very exciting email today from Diane Ansell from Wargames Foundry. It detailed the ongoing efforts to organise this year's Oldhammer Weekend and there are some snippets of news that followers of this blog, and Old School Oldhammer enthusiasts, will no doubt want to read about. 

Our man in the sun (well, Salisbury) Garth James - from Warhammer for Adults fame - has been busy organising the timetable for the wargames tables over the weekend. And here they are, subject to change of course. Reading through the timetables will give you some idea about what you will see going on over the weekend. 

Saturday's Timetable
Sunday's Timetable
Tony Ackland, the visionary artist behind the look of the '80s Warhammer world, will (health permitting) be attending and hopes to be displaying some of his artwork for closer inspection. Wayne England, another artist from GW's past, will be sketching during the day, as well as exhibiting his artwork (and hopefully his famous dwarf army) and selling his limited edition T-Shirt designs. Tony Yates hopes to return to the event and there are whispers that the Goblinmaster will once again delight us all with his wild Warmonger sculpts. If he can get there, Tony Hough will be selling more of his original GW art so bring lots of cash. Rumours also abound that HRH Rick Priestley may be making a spontaneous but no doubt dramatic appearance at some point too. 

Bryan Ansell's enormous collection (well some of it) of painted miniatures will line the viewing cabinets as in previous years and really need to be seen to be believed. Talking of painted miniatures, The Foundry hope to run a similar painting competition to last year - and further details of this will be published as they are ironed out. I had the rather challenging job of judging with Kev and Rob last year and it wasn't easy at all! 

Oldhammer or Oldhommer? 
Wayne England has also kindly donated a few pieces of art to the Oldhammer Community. Not the physical pieces mind, just some lovely scans and we have free reign to do what we like with them. As you can see above, Stephen Dobson has rather quickly put together this banner for the Facebook group and has done a remarkable job in no time at all. Feel free to use this banner on you own blogs, groups or forums if you wish. It isn't exclusive. 

The second image Wayne gave us (thanks again Wayne) has been used by Robert Grayston to create a nifty banner for this year's Oldhammer Weekend. Again, feel free to use it on your own webspace and help promote the event. 

If you are interested in doing your own versions of these banners, I have included the original images below. I would love to see what other skilled graphic designers can come up with. 

The hammer holding competition was going well..

If you hadn't already seen it, here is a look at this year's event miniature, very kindly put together by our American cousins and shipped over here. These are limited to the first 80 odd people who register on the website. And at the time of writing only 40 odd people have, so there is still time to get your hands on one. Actually, while I am writing this PLEASE follow the link and register even if you plan to turn up for an hour or so. It will help our hosts no end. 


While we are on the subject of the Oldhammer miniature - last time I wrote about it I did a dis-service to the people behind it: namely Thomas Grove and Darrin Stephens so do yourselves a favour and follow these links to their blogs and support the wider community. 

Here are all the important links you will need to keep up to date with the event. Everything and everything is subject to change of course. Tzeentch wouldn't have it any other way...





The McDeath Project

$
0
0

Hello all...

You are probably wondering where I have been in recent weeks, with the rather reduced output on this blog. Well, the answer is quite simple. I have been writing my school reports and generally beginning to 'cross the ts' of this academic year. There is still some six weeks to go, and two more weeks of report writing' but its not all bad, as I know that the long summer holiday beckons and within it, many, many glorious hours of modelling - not to mention gaming.

So what do I intend to do with all this time? 

Re-create McDeath of course! 


Instead of just lifting the scenarios and forces from the source material, I intend to tweak things for my own ends. For starters, just to get the miniatures painted and on the table I have halved the size of all of the forces suggested in the GM's guide. 

For example, the forces of Julia McEwman were originally devised as being made up of Julia herself, Juggo the dwarf, Fergus and forty clansmen. My version will split this neatly in half but keep the characters - so I will field only twenty clansmen. In the future, when the project is well under way, I can always come back and beef up the units. 


My plan will be broken down into several stages and I am working on the first one of these as we speak. I intend to collect and paint all the forces required to fight the first battle (Winwood Harbour), build the associated model scenery required and construct a 'custom' gaming board to play it on. All before the Oldhammer Weekend in August!

I better get on with it then!

The McDeath Project: Julia McEwman's Invasion Force

$
0
0

As regular readers here will know, I am currently embroiled in that end of year teacher thing that involves hot weather, report writing and the imminent end of term. Hobby time (or should that be Oldhammer time?) is in short supply, but I am still determined to get Stage 1 of my McDeath recreation ready for BOYL3. 

And here is that stage. Julia McEwman's clan.

In the original release, Julia's army was pretty much made up of a single miniature. The clansman with the sword raised above his head. I didn't fancy painting twenty odd of the same model so instead chose to use barbarians instead. I think they still have the rugged charm of a highland Scotsman, though. Luckily, I owned quite a fair few Citadel ones and bought up the modern Foundry castings of the ones I didn't have. 

Lets have a look at what I have got painted then. 


This first block contains a couple of female barbarians I had painted for other projects. Can you spot them? Pushed for time, I chose to paint the remaining seven models using my 'speed painting' technique. In the photograph above I don't think you can tell which minis I spent hours and hours on, and those I raced through much.

What helped, me work through the models at a fair old pace was reducing the palette to brown, flesh, yellow. gold, silver and black, with red as a spot colour. I also used the classic wargmer's 'production line' technique and concentrated on one colour across all of the models, only moving on to the next shade when every model was done. This was a little grueling to be honest, but the finished effect was well worth the extra effort. 


Having finished these characters some months ago, its pleasing to finally group them together with the rest of their forces. From left to right we have; Fergus McEwman, Julia McEwman and the fearsome Juggo.


Again, the perceptive among you may notice two barbarians that I had painted before in this unit, but the rest are made up from Foundry castings or original Citadel. Again, I opted for the same palette as with my female troops, but added a green style tartan pattern for the trousers. Not every model has this pattern present, but I think using it helps suggest a little of that 'Scottish' theme that needs to run through McDeath. Again, these were all speed painted. 

I built the banner in my usual way and set myself a single hour in which to finish it. I have access to the original McDeath boxset so it was a simple case of copying the McEwman's design from the handout onto a square of paper. 

I think it works well. 


A large number of the models have shields. I used plastic Citadel circular versions for the female unit and Foundry metal versions for the male. There was no other reason for this choice but supply. As speed is very much the key with this project, I didn't concern myself with fancy shield painting for these but concentrated on simple, colourful geometric designs. 

My two 'rear shots' here will show you how I approached this. 


Okay, I have about twelve miniatures left to paint for this part of the project, so I better get a move on. Hopefully, I can get another model complete before breakfast. 

Orlygg

My Rogue Trader Stuff

$
0
0


I am well and truly locked into the treadmill of school. Report writing all weekend exhausted, dealing with exhausted children all week long. The obvious result of this is that hobby time well and truly grinds to a halt. But as I see it, I have only a couple of weeks to go until I finish and I can lavish much more time on my McDeath project. 

Keen to keep this blog out of the grave, I have a few photographs to share today. I posted some similar shots of these minis on Facebook a week or so ago, but they were a bit fuzzy. So I made good use of the sunshine this morning while I was eating my breakfast to take these fresh ones.

Starting left, we have a standard Rogue Trader ork. I painted him a couple of years back actually, when I fancied a change from Warhammer and Chaos. He has resided ever since in storage but I rediscovered him not that long ago and placed him alongside his goblinoid brothers on my Welsh Dresser display. 

The centre figure is my converted Space Skaven that I produced last summer. I realised recently that all I had to show for my hard work was a rather dubious 'on top of the car' style photograph, so I decided to include him in the mix as well. He was fun to do I can tell you. His weapon was already damaged, so I simply snipped it off at the hand and filed the leftovers down. It was then fairly straightforwards to add the old Imperial las-gun plastic part (albeit, snipped in two) and drill a hole in the back to add the banner. Skimming quickly through the fantasy miniatures books I hold in my archive game me plenty of late '80s inspiration for the back banner. 

The final miniature is a strange one. Its one of the unreleased Rogue Trader models discovered recently by Steve Casey. I managed to get my hands on one through the generosity of another collector and gave him a go when I was stressed out over school. I opted to go for a colour scheme akin to the Space Adventurers I have seen in Bryan's collection. After completing the model, I think I can see why it was never released. The pose is a bit rough and instead of looking like he is commanding troops forwards (or, indeed, unleashing a strange and no doubt deadly 'psyskic' attack) the model just seems to be prancing through the moves to Saturday Night Fever.

I suppose 'Staying Alive' is a big deal in the 41st millennium!

The model remains a curious piece in the history of 40k, and I was pleased to paint it up. 

Right, I will see you all again after I have finished off my reports. Only 17 to go! 

Orlygg


Are Pre-slotta Minatures Crap?

$
0
0

A rather rushed snapsnot of my entire (bar the painted pieces) pre-slotta Citadel collection. But is the stuff WORTH collecting?
Good evening (well, it is as I type) and welcome back to the Realm of Chaos 80s blog. Services have been erratic at best over the last two months for a variety of reasons. By and large, the pressures of my job (its been really tough) have left me with little or no time to Oldhammer. 

Thankfully, the end is now very much in sight and my weekends are once again my own. The miniature desk has lain in dormancy and is little more than a dust-covered shell of its former self. But soon (Saturday morning I hope) paint will once again splash across the leaded brilliance of old school miniatures. And with just a month to go to BOYL 3 (or the Oldhammer Weekend 3 if you are that way inclined) I better pull my finger out if I am going to get the first stage of my McDeath project completed. 

My first ever pre-slotta model. A troglodyte if memory serves and a bugger to paint. It wasn't an experience that raised my appreciation of them in any way.
In the short term, I want to discuss pre-slotta. This post has been remained rather embryonic for a while and was initially inspired by two things. The first was a fellow collector who is conversation stated that 'pre-slotta was all crap and not worth collecting' and the second was the few pre-slotta pieces that I bought as part of my McDeath project. If honesty is the best policy, I will point out here that in the not too distant past I would have heartily agreed with that collector. Even before the Oldhammer Era, I would pass over pre-slotta miniatures as a matter of fact when cruising eBay for classic figures. They were cheap, they were cheerful and they were naff...

Of course, I was aware that there were passionate collectors out there. But my heart told me they were fools and that the Realm of Chaos era stuff was the best Citadel ever put out. 

But time mellows the fire, and I have found my opinions have changed. Pre-slotta is not something to be dismissed as an irrelevance and chucked out once torn from the brown paper package. There are undiscovered gems among their ranks, as the following miniature illustrates perfectly.

The perfect paint-job? I think so.
My interest in pre-slotta took a u-turn once I had this model in my collection. To begin with, I wasn't much impressed. The lump of lead I held in my hand was just as indistinct as the image to be found of the model on the McDeath handout from 1986, its features a hazy mash of nearly thirty years of grime. But within an hour of its immersion within the miraculous Dettol, a revelation was brought forth on the end of a bent fork. For with a little light brushwork, and a squirt of Fairy Liquid, the incredible character of the model was brought back into the light. After all, no really clear image of the model was available online for me to ponder before, so the sight of so much detail was a real boon. 

I like to think it was that joy of discovery that inspired my hand to produce such a great paint-job and I have said before that Brooben is some of my finest work to date.

So what are your feelings about the range? Of course, I appreciate that there will be fans of these models out there. Nostalgia will always play a big part in scenes such as ours, and those half-forgotten emotions of yesteryear return quickly as we handle models we knew in our youth. My friend Stuart is one such collector, and being slightly older to me, really appreciates our solid based friends as being of 'his era.'

But are there any other fans of the pre-slotta out there? Or does the slotta based miniature hold dominance over the Oldhammer Community? Are these solid based figures really as crap as some believe?

Of course, it is largely all a matter of opinion, isn't it?. A 'good miniature' is going to vary from wargamer to wargamer. One man's Nagash is another man's Striking Scorpion after all. But do pre-slotta miniatures deserve their reputation for being squat, poorly made and lacking in detail ?

Before you answer this question, I will leave you with a couple of images in regards to pre-slotta models. Perhaps they will help you consider?





The Oldhammer Player: What's YOUR Philosophy?

$
0
0



When anyone mentions philosophy, I immediately imagine a polo-neck wearing intellectual, pipe very much clenched in teeth, brooding over some intangible facet of human existence. The mental image is always strangely '50s or '60s in nature and black and white. The philosopher figure stands straight in monochrome, bearded and balding, with those thick framed glasses so favoured by thinkers fifty-odd years ago. 

This is not the image that springs to mind when I consider the philosophy of the retro-enthusiast of course. The image I have chosen to begin this post does that better than words. Glance up, and you can see fans of all ages poring over the astonishing work of Tony Hough. Each will very likely have a different outlook on what 'Oldhammer is' and each will ultimately seek to pursue their passion in relatively different directions. 

Yet they are all part of this community. 

Some are beginning to say, and I agree with them, that if you need to inquire after what 'Oldhammer' means or seek to debate your understanding as being the correct interpretation, you have totally missed the point.

It is a personal thing. And its only natural that those whose sympathies and interests are going to band together into collectives and get on to the business of gaming, collecting or painting. All are very evident in our disperse communities. The forum has over a thousand members, the Facebook discussion group over three thousand and the Google + group hundreds of likewise interested individuals. 

That is a lot of Oldhammerers, especially if you were there at the beginning when there were about five of us! 


But what is YOUR philosophy concerning HOW you play? How do you like to organise your self or your group, what miniatures do you use and more importantly, how do you interpret the rules? Later on, I would be very much interested in your views towards gaming philosophy and I will make an attempt to explain my own. I think things can be broken down into four categories for the purpose of this discussion. And here they are:

1. Gaming Group Dynamics
2. Miniature Choice
3. Scenery Usage 
4. Rules Selection and Interpretation 

GAMING GROUP DYNAMICS

Players with a similar point of view will always gravitate towards each other. That fact is true in wargaming as it is in any other communal activity. The photograph I have posted above shows my regular group in action, though we tend to only meet three of four times a year. Paul Mitchell (centre) and looking rather blurry is our main GM. He creates the scenarios we get involved in and books the venue. From right to left we have Steve Casey, the Citadel Collector, Richard Irvine, Nik Dixon and Ashley Rogers. Steve Beales, Thantsants, is also a regular group player, Stuart Klatcheff has got involved recently and there are a couple of other guys who drop in from time to time. 

So we have a core a players, and those who are more fluid in their contributions. All are welcomed. We suffer no elitism and generally enjoy the spirit of the game without worrying about true winners and losers. 

Our style of game tends to lurch towards the parody or satire. With recent political events making their mark or humourous and affectionate nods to friends and Old School fantasy personalities. Humour runs rife and often riffs off our personalities. The 'Milking Stool of Chaos' is one such example, or Bryon Anvil or the 'Spirit of Northern Independence'. 

Paul is very much in charge of the game and works hard to control our exuberance. He is always open to our warped suggestions though, and uses the dice, and chance, as a quick and simple way of resolving these ideas. Sometimes these suggestions can be game defining, as in the case of the game that became known as the 'Battle of the Burning Tower'. Paul had set up a game involving my Khorne army, lead by The Deathfist, invading an undead empire lead by Steve Beales' undead. Early on in the game, our characters entered a tower and were given the option of searching for clues. This roused the guards and in the resulting skirmish, a wizard launched a fireball spell. I inquired after the likelihood of flammable oils or gunpowder being present in the tower. Paul used his chance based method to answer the question, with such material being present on a 6 (or 1), I cannot recall. The Dice Gods played true and the required number was rolled. 

BOOM! Went the tower and the flaming remains lit the battlefield for the rest of the game. 

Little details like these are really appreciated by our group. For it is the narrative that counts, not the outcome of the game. Personally, I really appreciate not really knowing what is going to happen and the possibilities this places in the mind. The options of what risks to take or what to do with my miniatures are many, rather than the tried and tested 'line them up and advance' approach of my tender years. 


MINIATURE CHOICE

Anyone who follows this blog will know that I am a hardcore Citadel collector and that my primary focus is '85 to about '90. I am also a retro-painter, and attempt to capture the look and feel of the 'Eavy Metal output at that time. My enormous collection of support materials make a handy reference point for inspiration and regular access to Bryan's collection at Stoke Hall also helps a great deal. 

But I don't expect every other player I make contact with to follow my philosophy. I don't feel its necessary to judge another player on their painting skills. Effort is important to me, and I wouldn't want to game with someone who hasn't attempted to get their models painted up for the game. As we play quite frequently at Slayer in Mansfield, we often get to observe the more 'up-to-date' gamer in his natural environment and the number of grey plastic kits pushed across tables was disheartening. 

As for the models themselves, we use a varied collection of stuff. Paul has an enormous array of painted monstrosities, so he has plenty to keep us occupied, but these models are drawn from a range of manufacturers and periods. 

The image above illustrates how varied everything can be during one of our games. The barbarian models are from my collection, the elves (again taken from a period later than 'original Oldhammer ethos' would have liked) belong to Nik Dixon, the clansmen (again from a range of manufacturers) belong to Richard Irvine will the crossbow dark elf and the troll are from Paul's GM menagerie. 

I suspect like many other groups who drawn their materials from many places, the beginning of any game involves a long session of peering at each other's figures (the lead kind) and discussing the merits of certain models. Painting tips are discussed and exchanged. Even a little lead is traded. 


SCENERY USAGE 

Some say that the battlefield upon which our figures must tread should be treated as the 'third army' and be lavished with all the attention our miniature collectors receive. Now that is a lovely dream to have and a paradigm to cling too, but in reality it can be very hard to achieve. Especially, if like us, you are using private facilities and making good use of their resources. 

With my gaming group, we are happy to use what ever we can lay our hands on. Over at Slayer Gaming in Mansfield, there are lots of tables on offer with a number of different themes. Modern 40k, WW2 and generic 'fantasy' style tables. Some of these can be seen in the photograph above. Taken at Slayer, you can see several tables of differing styles. Scenery is provided on shelves and Paul dips into this, or indeed creates his own, as necessary. 

You can also see that we make use of card sections from classic games. Our dungeon was created from Warhammer Quest parts and served us very nicely as we ended our game. Like the miniatures we use, the scenery pieces come from a range of different sources and are often part of our collection. 



The Wargames Foundry, another regular haunt of ours, have even better tables and a decent range of scenery suitable for the fantasy style games we play. Its here that the use of scenery is put to the test. I remember Marcus Ansell once commenting to me that 'hardcore' wargamers tend to prefer less scenery on the table so they are able to move their considerable forces around with ease. And that he had observed times where the initial scenery ended up on the floor to better facilitate the movement of troops. 

Game size is obviously going to affect the way you approach using scenery. The battle game you can see above (note the suave Gaj from Warhammer for Adults in the blue t-shirt) from the 1st Oldhammer Weekend has a much more of a minimal look. A few hills and trees give a little tactical depth to the field - and it certainly isn't as packed with items as the game I showed from Slayer. 


Of course, big games can easily incorporate custom made scenery. Here is Padre's famous 'Rumble in the Jungle' game from the 1st Oldhammer Weekend. This gigantic table can easily accommodate hundreds of figures but can also provide plenty of scope for utilising scenery projects - in this case, those fantastic meso-American style temples. 



Perhaps the most ambitious use of scenery I have seen to date is shown here. The spectacular siege game put together by many of the members of the Oldhammer Forum. This game really had it all when it came to laying out a table. Multiple sets of the Mighty Fortress (including at one point, the original metal master, sculpted by Trish Morrison), stacks of model houses, fields, fences, woods and so on. The scale is awe-inspiring and just goes to show what collectives can create with a little help from a venue. 

And inspirational it was too, with a similar game (shown below) being put on at the first American Oldhammer Weekend last October. 


The same team behind the massive Siege game from last year are planning a similar feat this year. The theme will be 'Warhammer Ahoy!' so expect wacky fantasy style battleships, sea monsters and so on. This game will most likely be my first port of call (if you pardon the pun) come BOYL3 and I will take plenty of photographs to share here. 


When you get scenery 'right' as the lads who put on the Siege game last summer, you really do get the spectacle that miniature gaming is all about. Just look at this shot from the battlements!


RULES INTERPRETATION

In my opinion, this is the biggest single factor in any philosophy. For it is the way in which the ruleset is used that most affects the games as it is played. As far as I am aware, there are three distinct groups of players that I notice at Oldhammer events. 

The first we shall call the 'rules as written group'. For these players, if its not in the rulebook it just ins't going to happen. A very good working knowledge of the key rulebooks are essential to play this way and the guidance of a GM can help cease the friendly (and sometimes not so friendly) arguments that will inevitably flair up. I am well aware that some gamers to adhere to this philosophy really enjoy moments like these, as multiple players prise open their creaking '80s tomes in search of a particular reference. A hearty discussion then commences, and once resolved play can continue onwards. 

A second group could be labelled 'the house-rulers' who play a much looser version of the rulebook. Discarding the parts that don't work for them (and at times, completely forgetting them too) and adapting things to ensure the required results the game demands. Its much looser, and the GM here is expected to make rapid decisions to keep the game moving along. Players of this philosophy seem happy to invent rules on the spot to overcome problems to create situations that the rulebooks don't provide for. 

I think I have noticed a final group. These players seem to dispense with most of the rules at all and move towards a nearly pure narrative game. Often, only the movement and combat system is retained and the remaining rules are invented on the fly. 

"I want my two dwarves here to jump on the back of that cart and push off the barrels of pitch. The remaining troops will then roll them towards the enemy." Says the player.

"Okay," the GM responds, "a successful I test for climbing up onto the cat and a S test to push the barrels over. 

They roll and discover what happens. 

CONCLUSION

So what is my personal philosophy? How do I really want to game? In the perfect world I would like to be the GM and put on the whole show for players actually. For me, all of the categories I have discussed today need to come together to create a unified whole. 

I like the idea of creating and painting all of the forces required. This results in a rather unified look for all of the models on the table that I find quite visually pleasing. If I am being honest, I am am also a bit OCD when it comes to bases, as I like them to be nice and uniform too. If possible, I would like the scenery to follow the basing material as closely as possible. The photograph shows a game I put on a couple of years ago using purely my collection and my old 'mini-table', which is now sadly very much on it's last legs. 



The narrative of the game is also of high importance to me. I want the players to be able to immerse themselves in a complicated story with multiple characters. If I have enough players on side, I enjoy creating conflict and secret objectives within each 'side' so allies are not always working on the same objectives. Inspiration for scenarios like these come from many places; other gamers, discussions with other players and many of the packs that GW put out inthe '80s, like McDeath. 

I don't want to become bogged down with the minutae of the rule system, rather create an open world where anything can happen. 

And it frequently does! 



But what about you dear reader? 

Where do you stand in regards to a philosophy of gaming. What makes a satisfying and engaging game for you? I am sure that many of your opinions will be different from my own, and that is all part of the fun I think. 

So let me know.

What is YOUR philosophy?

Want to buy Oldhammer T-Shirts Designed by Wayne England? Last Chance to ORDER!

$
0
0

Roll up roll up! 

If you are not a member of the Oldhammer Facebook group, and at the time of writing there are over 3,000 of you, then you may not be aware of the event t-shirts for the Oldhammer Weekends that Wayne England has designed for us. 

Yes, you read that correctly - Wayne England! 

If his name is not familiar to you, I bet some of his work will be. He was one of the major artists working at GW during the Golden Age of the late 1980s and early 1990s. His works can be seen in many locations even today and his dwarf army (published in WD ) is still an enormous influence over painters and collectors. And by the way, he was the chap who painted that incredible painting on the walls of Bryan Ansell's home!


Not so long ago I published several images that Wayne had donated to help advertise the Oldhammer Weekends in the UK and the USA. During that process several people requested that the images be turned into t-shirts and Wayne dutifully obliged. 

And here they are! The first Oldhammer garments to be designed by one of the original GW design studio crew! 

As you can see, there are two designs on offer. The rabid goblins (my favourite of the two) and the longbearded dwarf. If you have a look below, you can see that these basic designs can be augmented with event specific wording.


The first print run has already gone out but Wayne says that there is plenty of time to do a second. So if you are interested, contact Wayne on his email account.

wayneengland@aol.com  


Prices: £20 each or £35 for both

all payments via Paypal

Available in charcoal or black

Wayne is happy to supply you with you t-shirt at the Oldhammer event at the Wargames Foundry or organise postage to your location. Just get in contact with him. 

Last chance to order is 15th July

Future print runs are possible if there is interest



NOTE: XXXL size ONLY available in BLACK

Oldhammer Bookclub: Re-reading Zaragoz by Brian Criag

$
0
0


I had to have a huge molar pulled out this week. The damn tooth had been troubling me since May and despite my dentist's valiant efforts with fillings, antibiotics and desensitising toothpaste, the thing just had to go. 

Whilst I was contemplating my imminent date with the dentist's needle in the waiting room, I noticed a small card sign (neatly handwritten in this age of the ubiquitous computer print out) inviting any interested parties attending a local book club. 

The purpose of this club was briefly described, and I paraphrase: "To get together some likeminded fans of contemporary women's fiction and discuss a monthly novel in detail." 

As I was called up into the surgery, I mulled over whether or not this would be a possibility for the Oldhammer Community. After all, there are a lot of us now and mention of the original fiction crops up every now and again. But do the old books have enough fans?

My interest in such a project was piqued further when I read Matthew Sullivan's erudite blogpost about the Lord of the Rings. Its well worth a read and can be found here.

http://www.oldenhammer.com/2015/07/reading-along-with-lord-of-rings-shadow.html

Anyway, back on the topic of the old Games Workshop novels.

I have written before about the forerunner to the Black Library before. They were called GW Books and they were in existence for about 1989 to about 1991. If you are a stranger to the range, don't expect a style similar to the more modern books. An attempt was made to entise 'real' fantasy and science fiction authors to contribute short stories and novels set within the Warhammer Mythos.

The best entry point to learn about this range is Stephen Baxter's Freedom in an Owned World. Its an excellent article and well worth a read.

So where am I going with this? Well, my intention is clear. As the summer holidays are nearly here, I plan to re-read one of the novels and blog about my thoughts and feelings it. I haven't yet thought about what questions we could ask once reading the book is complete and I would hope to have reader's ideas about the topics of conversation. I suspect that these questions will come more readily once the novel has been completed.

As I just said, I am hoping that one or two of you might come with me on this journey so we could discuss a novel in a little more detail. I have a sense that the Oldhammer zeitgeist, after its journey to social media, is returning once more to the place it was born, the humble blog - which is my opinion one of the better places to conduct such discussions.

So why did I choose Zaragoz?

The answer is simple, it was the 'first' Warhammer novel available (alongside the Ignorant Armies Anthology) way back when, and was a major event for me. A proper story, a grown up story, set in the world I loved.

I still love that very different Warhammer World to this day.

Let me know if you would be interested in this project. The novel is very easy to locate online and is fairly cheap. There are also multiple editions - though that won't actually matter once we get set to discussing it, bar a few illustration that were specially commissioned for the first edition.

Shall we give ourselves say the month of July to get hold of the book and read it and plan to get talking by mid August?

Let me know if you are up for this!

Orlygg





DIEHARD MINIATURES: Eru-Kin Concepts via Tim Prow

$
0
0

Whenever a miniature range pops into existence (if indeed they can 'pop') and it looks to be of great interest to readers of this blog I like to share the news. If truth be told, I have been sitting on this piece of news for a while. You might remember a while back, I did a fair old bit of work for the Antiquis Malleum range. Sadly, that project has been mothballed but some of the miniatures produced for it have made their way back to us through another, unrelated, project.

Diehard Miniatures. 

I met up with Tim Prow at Salute in April to have a look at the concepts behind this new project and was lucky enough to have a look at a lot of the greens in person. Since then, DIEHARD have created a Facebook page to keep wargamers interested in the project up to date and appeared on Beasts of War! 

If asked to explain the whole project, Tim goes into full business mode and has this to say:

TP: I guess it’s time we introduced ourselves and gave a brief background of our aims.

There are three sculptors and a great artist. The sculptors are myself, Chaz Elliott and Drew Williams, and the artist is Richard Luong (most recently known for his awesome work on Cthulhu Wars). 
We are Diehard Miniatures.
Our aim is to give you high quality sculpts with more than a nod to the past. I have hundreds of old metal based figures, I love them for what they mean to me, and for reminding me of when I first got into gaming. Looking at them now and comparing them to modern figures, well let’s just say skills and techniques have come a long way. We would like to bring out a range of figures merging the old feel with the new look.
More information will be forth coming in the following months leading to our KS launch towards the end of Autumn.

If pressed on the scale of the miniatures, Tim goes on to say: 

TP: These will be 28-30mm scale figures. All the humanoids are between 28mm to 32mm (Eru-Kin starting at 28mm and Orcs at the top end at 32mm). Next size up are the snakemen at 40mm, they are slightly larger creatures and do 40mm well. Next are the ogre sized monsters they are roughly 50mm tall (Troglodyte, Troll, and Chaos Ogre as examples). Gnomes are 20mm, Dwarf and Goblins 25mm.


As you will now be aware, this isn't a small scale project. There are plans for a great number of different fantasy races from gigantic trolls to tiny gnomes. The DIEHARD boys hope to have the crowdfunder live in the Autumn, with October being the most likely start date.

Let's get one thing clear though, this is a project being handled by professionals with many, many years experience in the toy soldier business. The plan is to produce a large number of sculpts first and get them cast up before any Kickstarter begins. Depending on how the crowdfund goes, there may be additional sculpts produced and cast up as stretch goals. I can tell you that the first batch of castings will be with the team in mid to late July.

So you need to have no worries about delivery dates if you do choose to support this project. 

Realm of Chaos 80s will be following the project in great detail in the coming months and I hope to be able to bring you a fair bit of detail about each faction. To begin with, we shall have a look at the 'frogmen' of the project: The Eru-Kin.

I spoke to Tim about the proposed background to these models.
TP: Eru-Kin, the forgotten, the rejected, the lost tribe.
A brief background: Eru-Kin are the stranded race of a space faring empire. Eru-Kin consist of the ‘Pure Bloods/Pure Born’ (nobles and the elite, still armoured to a certain extent with space gear, none of the space tech still works but semi full suits remain, these are patched up and prized amongst the highest ranks for its status), perhaps only 10% still remain of these the original survivors that crash landed on the planet, they still remember the old ways, but their tech has failed them, and they have come to the conclusion that they are stranded, and must make the best of a bad situation. The ‘Tech Mage’ derive from the Engineers of their space brethren. Smarter and more industrious than the nobles, the Techs forge the new world armour and weapons, also using their gene tech knowledge to breed adapted species to their allotted jobs.

‘The Breed’ are the Eru-Kin that have been born since their exile, armoured by their masters the Pure Born, they wear whatever scraps of old tech they can find, plus what their forge masters can construct from the raw materials of their new home.

'The Trog’s’ (Troglodytes) are originally of a breed of medium sized lizard men, through selective breeding the Eru-Kin have bred a stronger, larger, more aggressive creature, hardly recognisable from their original form. The brutes wear basic armour and charms given to them by the overlord masters. Weapons are larger cruder versions of the Eru-Kins.
Funding goal level figures.
1 Yaotl, Eru-Kin Warrior 28-29mm
2 Meztli, Eru-Kin Tech Mage 28-29mm
3 Krug, Troglodyte 50mm


I will leave you with a gallery of the Eru-Kin models we have discussed so far. These have been posted around Facebook for sometime, but of you are not a regular user of Social Media you may not have yet had a chance to see them.

Enjoy.















McDeath: When the Hurlyburly's Done - Getting Going Again

$
0
0
Kit McArno and his clan. I am using the original clansmen figures as character models at the moment. I thought it the best way of incorporating them into the game. 
I finished for the summer yesterday. So you could definitely say that the battle has been lost and won. Signing off after an extremely stressful and challenging term is always a strange feeling, and I found I had a rather bitter taste in my mouth as I drove home. The toll the experience took on my McDeath plans was considerable and I now have to re-evaluate my plans in the short term. 

I have two weeks to get ready for the Oldhammer Weekend and the McDeath game I want to play. I also want to finish a custom board for the scenario. 

So no pressure then?

In truth, it hasn't been a total disaster as I managed to get my McArno clan completed last weekend and even found time to knock up one of the McDeath buildings - the Rough Inn. I even managed a few snaps this morning before I was interrupted by my three year old daughter who was in need of assistance in the toilet! 

The McArnos pile out of the Rough Inn in search of a little vengeance. How dare they say they sport underwear 'neath their kilts!
The two clansmen figures were previously painted as part of this project while the remaining barbarians were all speed painted in the few hours I found spare over the last few weeks. I doubt I spent much more than an hour on each figure once my preparation stage was completed. I copied the tartan effect I applied to the earlier painted models to the rest of the group, to a larger or smaller degree. I also used the stronger colours of red and blue as a simple design for the shields - no time for fancy freehand at the moment! 

I enjoyed painting them. Though I ran out of my preferred flesh colour halfway through and forgot to order more. Some of these figures have flesh tones created from scratch by me. They are a bit ropey in places, but when fielded they seem to merge together quite satisfactorily. 

What do you think?

Oldhammer in Finland!

$
0
0

Just a quick heads up today about the NEW Oldhammer in Finland blog that was launched today. Just click the link above to head straight there. Obviously, the blog is entirely in Finnish but with a little help from Google Translate you can get the gist. 

Its nice to see more regional groups springing up. Remember, there is no real 'official' Oldhammer group. Feel free to create your own blogs, forums and Facebook groups about whatever theme, period or game that you feel passionate about.

Always leave on a song... So here goes! 


McDeath: Greevant Clansmen (Citadel Barbarians) and a Cardstock Winwood Harbour

$
0
0
Five Citadel Barbarians. I really enjoyed painting these. Some of these models have been in my collection for quite some years so it is pleasing to finally complete them. 
All hail thee, thanes of Oldor! I have returned from the last efforts of the school year and now find myself on the first day of my summer break. Five and a half weeks of free time await me and I have several Oldhammer projects on the go to fill those hours. The first project that requires my attention is the primary phase of my McDeath recreation. As long term readers will know, I had to curtail the ambitions a little but I hope to be able to put on the first scenario - Winwood Harbour - at BOYL next week! 

I have just completed work on five old Citadel barbarians (top photograph) that will represent the rank and file clansmen on Clan Greevant. These I started on Monday evening, and despite having to work three days this week they are finished. As before, I stuck to my tried and tested 'speed painting' techniques I developed recently. I also opted for a limited palette - which helps create a coherent 'look' between figures as well as reducing the amount of time I need to spend mixing colours. 

Curiously, I left these figures out in the garden for a while as I was sorting out the needs of my temperamental three year old and when I returned I found that several of the bases had warped slightly in the sun's heat! Can you tell which ones? Later on I intend to replace these bases but as time in short they will have to stay in place. Funny how not all of the bases melted in this way, isn't it?

Greevant clansmen are set upon by an enraged group of McArno revellers. Apparently, the brutal streetfight was caused by a disagreement over whether porridge should have salt in or not! 
I must admit to having taken a liking to one of the new Citadel colours. Kislev Flesh is an excellent base for paler skin and I used it extensively across the five miniatures. I never use paint direct from the pot though and mix my own base colours. For the four 'nordic' style clansmen I added a little brown and red to the mix and highlighted with bleached bone. Khan - the model to the far right - I treated differently as he looks 'eastern' to me. I added yellow instead of brown to this mix but still created highlights with bone. The result was a rather dusky look that fits the character of the model. 


Last time I spoke about McDeath I told you about my little foray into building cardstock scenery. I must confess to really enjoying putting the stuff together. I still find it highly satisfying to carefully cut out the pieces of the models, score the edges and attaching them. They are surprisingly strong if you re-enforce them with card bases too, though don't go standing on any of them. One of the downsides to card buildings are the white undersides showing through. Using black paint, I filled all of these in. The results are pleasing to my eye and make the models seem more 'finished off' if that makes sense to you. 


I didn't have access to the original card buildings for McDeath. I have the pdf as I planned to build proper scale models of each building in time for the Oldhammer Weekend. The pressures of work caused that idea to be moved to the backburner however. Instead, I printed off the remaining buildings I needed for Winwood Harbour: two sod houses and the warehouse. They are slightly paler than the originals, but they will do. Once they are on the table and surrounded by painted miniatures I don't anyone will really notice. 

Only two miniatures remain and I have everything I require for the first scenario. They are the final pair of McDeath Clansmen and the await me downstairs. I hope to have them complete in a day or two. 

Orlygg.
Viewing all 704 articles
Browse latest View live