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McDeath: Greevants

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The final two models needed for Winwood Harbour are painted and based! Hooray! 
If you thought things were quiet here on Realms of Chaos 80s then you'd be wrong. Over the last few days, I have been very busy, painting, building and finishing off a variety of bits and pieces in readiness for the Oldhammer Weekend. All in all, I have made a great deal of progress and the conservatory, much to my wife's annoyance, has become a workshop of sorts with paint, foamboard, static grass and the like spread across the floor. 

Using the best of the poor light the weather has brought me, I finished off my final two McDeath clansmen models yesterday and I thought to share them with you here. The first is the shotput throwing clansman with the impressive beard and the second is the impressively bearded clansman brandishing two broken bottles. 

They were both great fun to paint but stretched for time, I employed (once again) my speed painting skills to get them finished in a morning. As before, I created a tartan pattern - this time in red. 

As a side note here, the broken bottle chap is going to represent the leader of the Greevants in my version of McDeath, Richard Greevant. Doing so allows me to utilise the four clansmen models alongside my barbarians, you see. 

He's already been in action today - sorting out that Bampot Kit McArno for daring to suggest that supportive garments are worn beneath Greevant kilts! I am sure a few amusing 'mini-games' could be created from this little bit of background and the clansmen models. 

The traditional 'Highland Games' played between the McArnos (in blue) and the Greevants (in red). 


A Dark Deranged Structure: Building McDeath's Winwood Harbour on the cheap!

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Hello once more, my friends. As you will recall, one of the challenges I set myself some time ago in regards to my McDeath project was a custom board on which to play each scenario. Unfortunately, pressures of life (not to mention rather grotty weather) held me back from achieving this goal. However, with a week to go until the Oldhammer Weekend I needed to pull something out of the hat in order to get the game put on at all. So with the knowledge about how to create a Wargames table for next to nothing, I set about creating a small skirmish board from stuff I found lying about the house. This blog post will show you how I did it. 

As you can see from the image above the two main components for the Wargames table were foam board and two pin boards. Both of these items are strong and more importantly, light and make an ideal base for the cost effective gamer who lacks storage space.


The second stage is two cut out the foam board so that the interior of the pin boards are totally filled. Careful measurement beforehand will ensure that the foam board you buy will fit the recess of the pin board. I used PVA glue to stick down the foamboard ad left the glue to dry overnight.


Once suitably dry, I used a felt pen (and the Winwood Garbour map in McDeath) to design the layout of the gaming board. I included a little coastal area to represent the sea, space for the village as well as the road, hills and playing field. I used the card buildings as a rough guide to what I wanted scale wise around the the village area. Finally, I cut out the foam board in the bottom corner to create a little depth for the beach. 


Sand is the familiar friend to many a modeller and I added it to the parts of the board that would require texture. In the past, I have covered the whole board only to end up never seeing my handiwork once the flock and static grass stages have been completed. 

To create some height I used some more foam board to create hills. From experience, nicely contoured hills look great on the table but are a bit of a pain to balance metal models on. As a compromise, I opted to use staggered stage hills inspired on the classic set up in Warhammer Fantasy Battle Third Edition. I just cut them out with my knife and glued them down along with the sand. 

Again, I left this overnight to dry.


I undercoated the board in brown paint and left it to dry in the sun. I have always been amazed how useful a good hot day is for building Wargames tables as a good thirty minutes outside can dry glue or paint rapidly. Any bits of paint that the sun's heat missed, especially around the edges of the hills, were finished off with the hair dryer. 

Using a white spray paint can, I gently undercoated the lighter textured areas of the board. I sprayed along the road and the beach area quite carefully and then completed a second coat along the centre of the path and the top of the beach. 


For the next stage, I mixed up some very watery paints. Using an earthy brown as a base, I created a darker shade, a mid tone (by adding a great deal of yellow) and a lighter yellow. These mixes are extremely thinned down and have a similar consistency to washes. 


It was then very straightforward to apply them. Using a large brush, I dabbed them on along the textured area and allowed the different tones to mix together, spending a little more time on the beach area and attempting to get the beach a little more sandy in tone than the roads. 


Strategic use of the hairdryer helped here too, and after a while the whole of the board was covered and dry to the touch. 


I drybruhed up the textured areas in much the same way as I do my bases. I used a mixture of brushes and tried to keep the directions of the strokes different. I ended up using a white for the final highlights. Be warned though, this process will kill your brushes! 


The final stage, and my favourite, was the flocking. I just coated the board in PVA and sprinkiled on my darkest green static grass. Over the next few hours, I added other tones of static grass to try and create a more natural feel to the surface. I also took advantage of the Gale Force 9 and Army Painter products I had hidden away. These helped me create patches of flowers, bushes and tuffs of high grass, all of which add character to the table. 


A quick test with the models and scenery and we are nearly finished. I just have to add the water effects to the beach area tonight. 


As a final touch, I painted the edges of the pinboard black to create some definition and tidy the table up. 

I am now all ready for the first game! 

McDeath: The Battle of Winwood Harbour Part 1

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Hello once more and welcome back to the Realm of Chaos 80s. After blogging about how I made my super-quick to finish gaming board, I was rather keen to try it out with miniatures and run through the scenario we will be playing this weekend: Winwood Harbour as a solo game. This will give me some idea what to tweak and what to change. I have already altered the rule about the McArnos and the Greevants being unarmed. They all are armed with hand-weapons and have a saving throw of a 5 or 6+.

The narrative is a simple one. Winwood Harbour is the home of the Greevant clan and a rather quiet little place being more a hamlet than village. A couple of sod houses have sprung up around a rather rough looking inn by the beach and local traders and fishermen have all clubbed in to construct a brick warehouse by the water. The Greevants make their living from the sea but are vassals of McDeath and they occasionally form wild bands of warriors to help in his campaigns. 

In times of peace, they become restless and bicker with other local clans. Often these spats break out into clan based warfare with hall burnings and ambushes becoming a regular feature of life in the wilds. During more peaceful days, The Greevants invite local clans to the 'Highland Games' that are held in the hills above the harbour and there traditional games of caber tossing and shot putting are played out. 

Our story starts during one such Highland Games between the Greevants, lead by Richard, and the McArnos (a local, semi-allied clan) lead by their laird, Kit. The traditional games had started well, with much feasting, drinking and only two minor deaths from knife fighting. However, a quick tongue from the McArno clan accused their hosts of using shaved cabers. This was not an insult to brush away, and the Greevant clan retorted with accusations of their own - that the McArnos were wearing supportive garments under their kilts! 

The resulting brawl only came to an end when Richard and Kit agreed to don their traditional clothes and fight it out in the confines of the playing field to the north of the harbour. The clansmen, arrayed for war (just in case), squabbled to find good viewing places around the hedgerow that marked the playing ground. So eager where the McArnos and Greevants to see the fight, that they trooped enmass up the hill leaving their tiny, usually insignificant harbour deserted. 

However, events were soon to sweep both the McArnos and the Greevants into the pages of history and the harbour of Winwood, hardly remarked in the annuals, would become a place of the utmost importance. 

As we shall see...


Unknown to the squabbling clansmen, The McEwmans, lead by the magnificent Julia, had made landfall in the harbour and stormed up the beach expecting heavy resistance from the locals loyal to McDeath. It was well known in Albion that Julia had eyes on the throne itself and had long planned to topple the McDeath's from power. 

Her attempt at usurption had come. Fergus McEwman, her cousin, was the first to make landfall and he had orders to make a sweep north and clear the scrub land of enemy clansmen. With no foe to uncover, his advance was unchecked and he quickly cleared the scrubland that spread west from the harbour's hamlet. 


Juggo, Julia's bodyguard, lead his fighters through the hamlet itself a few minutes later. Like their compatriots, they were expecting a vicious fight and had come armed to the teeth. Julia's instructions had been clear. Check the buildings for forces loyal to McDeath and hold the hamlet in case of counter attack. 


To the east, Julia made landfall, and promptly marched her valkyries up the beach onto the scrubland. She had planned a brutal encircling move to crush any opposition to her landing but found no-one. In the distance, she could see her kinsmen making their way unopposed through the hamlet. The gusting wind brought with it the sounds of doors being booted open and wood being split open in the search for loot. 

Her bannerman, Sean, unfurled the warbanner in the breeze and Julia and her best troops advanced towards the distant hills. "Aiblins thes will be easier than ah thooght! Ur th' gods oan uir side durin' thes endeavoor?" Julia mused to her chief valkyrie, Aili.


Despite the distance, it wasn't long until the more sober (and keen-eyed) McArnos and Greevants noticed things were afoot on the harbourfront. After much gesturing and foaming at the lips, Richard and Kit realised that they must act if they were to save their reputations as fearsome protectors of the coastline. After all, they both knew that McDeath had only recently installed a brand new top-of-the-range torture chamber in his castle and neither of them relished risking their dangly bits displeasing him.

With a resounding cheer of 'salty porridge', the clansmen pelted down the trackway that led back to the harbour-front.


To the south, the offensive sodium based chant made its way towards Julia's ears. Appalled by the wanton disrule of all of the laws of the kitchen, she ordered her troops forwards to crush the sighted foe before their radical approach to breakfast spread unrest among her own troops.


To the east, Juggo was completing his sweep on the harbour buildings. With no Greevants to kill, he was forced (rather unhappily) to order his followers to the second part of their orders. To guard the harbour buildings from counter attack. Slowly, their feet dragging in the earth, the disappointed raiders formed a picket line around the edge of the settlement.


Sighting the enemy on the horizon, Fergus McEwman ordered his forces forwards. He has spotted an orchard on the hill to his front. If he could reach the trees before the enemy he would have strong defensive position to confront the marauding Greevants from.


Fergus had one problem. Richard Greevant had exactly the same idea, and knowing the land more intimately than the invaders, made better time than the blonde crested muscle man. Clutching the broken bottles of ginger beer in his hands, Richard made his way towards the undergrowth of the orchard.


As the Greevants reached the bushes, they noticed that the McArnos had broken off from their wild charge. The blue-tartaned wildmen were now headed straight back down the trackway towards the harbour. In the distance, the looming banner of the McEwmans stood like a stain on the skyline. No doubt Kit imagined the different ways he would soon be defacing the cloth once these feeble interlopers were beaten off.


With a caber wobbling in his grip, one of the McArno clansmen stuck out his bearded chin at the enemy on the hills. "Swatch thaur," he screamed defiantly, "at those sugar sprinklers. Ah will ne'er lit them abuse mah porridge!" Emboldened by this passionate claim, Andrew McArno (the chap with the huge axe) followed up his kinsman's roar with one of his own.

"We shaa kill them aw an' cut their rude bits aff wi' uir blunt cutlery!"


Meanwhile, both the Greevants and the McEwmans reached the orchard at the same time, though the red tartan wearing wildmen held the advantage of the higher ground. Alec Greevant let fly his shiny shotput as he reached the top of the hill. The weighty shot spin through the air and collided with an invading brute killing him instantly. With first blood to the defenders, Richard's clansmen roared into the orchard with their blades ready to avenge the defilement of their homeland (and breakfast favourite).

Richard is the first to step foot in the clearing. Raising his shattered bottle into the air he called out to the foe: "Ye lowpin' donkeys spend far tay much ay yer ain bunsens in th' inn. We clansmen will slice yer man's bits frae yer bodies!"


Enraged at this flagrant assault at McEwman hospitality, Fergus stormed forwards with his sword held aloft. Its sharp blade edge slicing through the branches that grew there, now heavy with apples. Responding in kind, he opened his mouth and let forth some thoughts of his own. "Ah heard ye aw wear kimers underclothes sae killin' ye aw will be nae trooble at aw!"


With the insults made and tempers boiling over like overcooked broth, the two sides clashed in the dance of daggers beneath the trees of the orchard. Alec let fly with a second shot put, but the heavy metal ball missed its target and bounced off towards the harbour.


With the advantage of the high-ground, the Greevants took the initiative from the start. Cutting down two McEwman fighters during the first charge. Blood splatters against the trunks of the surrounding trees. Though Fergus fights bravely, he is quickly surrounded by red tartan and struggles to fend off multiple attackers. Surely it is only a matter of time until he and his remaining clansmen are cut to the earth.

Their man bits no doubt dangling from some unsavoury place!

Look out for the second part of this battle report soon!

Orlygg

DIEHARD MINIATURES: Undead Faction Concepts via Tim Prow

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Two weeks back I shared some of the forthcoming greens for the new Oldhammer inspired DIEHARD MINIATURES project. I you recall, some of the models came from the aborted Antiquis Malleum line while others were brand new designs. Today, Tim Prow has been kind enough to send us a range of undead creatures for your delectation - if you find the sight of rotting, shambling husks that were once living, breathing being delectable that is! 

First up is this undead knight. I remember being really impressed when I first saw this model at Salute this year. For me, it has everything that a good old school style skeleton needs. Twisted gait, rusting armour and the blank, grinning face of a skull. Perfect. I can see him painted in faded glory as part of my undead force already. 


As before, I have selected the best photographs from the promotional materials Tim has sent me and I can show the all important rear shots as well as the concept art. 


I will hand over to Tim again now and he will explain a little bit of the background behind these models


"Undead Faction.

Undead, the Restless, Hungry Ghosts, The Damned.

A brief background.
The undead have arisen, but who binds them to their will? The Liche and Necromancer rule these fell lands. ‘Necromancers’, or lesser Liche and the dark evil wizards that dabble where they shouldn’t. Their one goal of controlling the undead will eventually lead them to their ultimate sacrifice, to join their ranks as a Liche. The Necromancer has power over the newly dead and those preserved in some way (mummies etc), to truly control the dead, they have to become it. The Liche despises necromancers for their dabbling in the arts, a true lord of the dead, must be undead. The ‘Liche’ are born of dark spells and rituals designed to rid the life force from their form while retaining thought and motion. 

The Liche control the long dead, both humanoid and creature. Skeletons are automatons, they fight or defend, they do not think. Zombies and the newly dead still have some vestigial control from their time as living beings. Undead Knights and Lords have an aura of their past, a muscle memory of who they had been, their training and desires, revenge rules them. They will have their armour and to some extent their earlier fighting skills. They lead the armies the Liche commands.

Many creatures fill the ranks of the dead, not just humans. Gromm Durr, the rotting Minotaur, a once proud beast now shackled in death to the bidding of the Liche, towering over his fellow humanoid undead. Armed and armoured with whatever he died using, this beast is more formidable than when alive!

Funding goal level figures.

1 Sir Basil Rathbone of Black Mere - Undead Knight 30mm tall.
2 Balthazar Reed – Necromancer 30mm tall.
3 Grom Durr - Rotting Minotaur 50mm tall."



I like this necromancer model too. Perhaps its the Cassandra from Dr Who style stretched face or the subtle use of skulls? He's menacing without being overblown, like many later Warhammer models were.




 


Finally, the undead minotaur! Certainly something I have never seen before and something can can recall Tim discussing with me. Why don't we ever see zombie elves, or orcs or even skaven? Surely they must be possible? I am pleased to see that Tim hasn't forgotten this exciting prospect.  


 
Remember that what you are seeing are all work in progress and the Kickstarter is not planned to begin until October or November of this year. Of course, as soon as things go live you will hear about it here. There will also be other factions beyond what you have seen so far. 

If you want to know more, have a visit to the DIEHARD FAcebook Group

Orlygg

McDeath: The Battle of Winwood Harbour Part 2

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We must return again to Winwood Harbour, home of the Greevant clan and now under invasion from the sworn enemy of McDeath, Julia McEwen. With the overwhelming need to not encourage their laird-in-chief to warm up his torture-tongs, the combined forces of the McArnos and the Greevants set about trying to defeat the would be usurper, out numbered as they were.

To the west of the orchard, the McArnos closed in with the valkyries of clan McEwman. Kit, his eyes now a furious bloodshot, yelled across at Julia's warrior-women his thoughts for the future. "We will send ye back tae th' scullery whaur ye aw belang an' make sure ye hae plenty ay socks tae darn tay!"


No sooner than the curse had left Kit McArno's lips than the two forces clashed together in violent struggle. Swords sliced, spears struck, axes fell and hairstyles were adjusted (not just by the valkyries, either) as the two groups fought for dominance. The McArnos had won the charge but they were outnumbered. A caber (to this day, no-one is sure if it was shaved or not) was tossed through the air and it fell onto the head of a valkyrie. She was killed instantly and fell to the floor. 

Would the same irresistible force of the the enraged clansmen hurt the McEwmans deeply? Or would the numbers Julia brought to battle tell their tale instead?


With two great battles in progress, the fate of McDeath's rule held in the balance. Slowly, the Greevants began to take the advantage in the orchard as more of the McEwmans fell. Fergus fought desperately, but was wounded and later cut down in the melee. His last words were said to be: "Sae Ah die haur 'neath th' apples. At leest mah lips waur ne'er defiled by unsavory oat based foodstuffs!"

His death left a single McEwman fighting under the boughs. Carefully, the surviving Greevants encircled him. This fighter's fate was now sealed. 


To the south Juggo was feeling frustrated. There was little he could do beyond watch his comrades in combat with the local clans. Guard duty was not his preferred responsibility and he had initially thought to find a great deal of booty within the harbour. He had been sorely disappointed. 

His attention suddenly switched to the orchard where he noticed that Fergus' force seemed to be in trouble. He hadn't been looking long until he realised that Greevant clansmen were moving from the trees. It was obvious now that his fellow McEwmans had failed in their mission to stop the advance and a counter attack was now is place. 

Smiling, Juggo ran his thumb along the edge of his axe. 


Leaving the mangled bodies of friend and foe alike behind in the undergrowth, Richard Greevant lead his men back towards their homes. As far as he could see, there were a few ragged invaders between him and his beloved rough inn. "Thaur is only puckle ay them," Richard hollered to his men in joy, " an' a body ay them is a dwarf! Lest a body haem has tae buy th' drinks!"


With that, Richard led his men across the scrubland towards Winwood Harbour! Juggo's men moved to counter their advance.


To the west, the shieldwall still held. Bodies now littered the ground but the numbers had mattered and now only two of Kit's clansmen still stood. Julia pushed her way through the fighting to get close to her rival. With the Laird dead, resistance would crumble...


Alec sent forth yet another shot put and as before it struck with deadly force. One of Juggo's charging men was knocked down, his chest now a mass of splintered ribs. It was now four against five and anything could happen. A wicked gleam in his eye, Juggo pounced forwards and struck for slaughter. 


The fates are cruel. And the Greevants suffered badly in the melee. After an almost unstoppable advance, their numbers began to fall. Two clansmen were cut down in quick succession, leaving only Richard and Alec fighting. With the presence of the dwarf, there was little that they could do to stop their likely demise. 


A great cheer went up behind Juggo as Kit was felled by Aili, the chief valkyrie. Her heavy hammer ending the dream of a despotic Winwood for generations to come. With the last of the McArnos cut down, their clan passed into history. The truth about the rumour of supportive underwear was never proved either way. 


With the McArnos defeated, Julia's forces moved against Richard and Alec. Only two of them now stood and they knew that their final moments were now here. With the gods of animal stomach based cuisine looking down at them expectantly, they did not stand around to disappoint their ancestors. "Ah will cut as mony ay ye idiots doon afair," Richard called defiantly, "Ah faa an' mah ghost will haunt yer early hoors wi' mah flatulent renditions ay 'Ooo Lassie' oan mah bags!


"Gang blaw it oot yer erse 'en," Julia replied and struck the leering Greevant laird down with her spiked mace. Bryvon Anvil, one of her champions, followed suit with Alec and the final local defender was slain.

The flower, diseased as it was, of Winwood lay on the scrub. Julia was triumphant. She ordered extra Iron-Brew for her exhausted fighters and ordered them back to the hamlet. The inn would see feasting through the night, no doubt but in the morning there would be much reluctance to clear the tab. 


As darkness fell and the sound of revellry abated, Julia ordered her most loyal followers to guard the harbour against any further incursions. But with all the clansmen dead, there was little chance of news getting to McDeath in the immediate future - news travelled slowly in the north you see. Still, it was sensible not to take risks and her best were posted on watch. 


Julia had found a little respite. She had taken the harbour and now stood poised to land the rest of her forces. McDeath was still a long way away and there were many other struggles to overcome before she could face him. 

For now she was content to be Mistress of Winwood. 


But at what cost?

The Oldhammer Weekend 2015: Overview

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Warhammer Ahoy! A massive naval battle with converted fighting ships.
Please post pictures! Its a demand made with increasing frequency on social media as we approach a Bring Out Your Lead (BOYL) event - and this year was no different. Armed with the wife's iPad (I have somehow mislaid my phone somewhere in my house) I set about photographing as much of the goings on as I could. As with last year, this first post in my Oldhammer Weekend coverage acts as a simple overview of some of the things that went on. Later in the week, I shall post about some of these things in more detail, including a look at what Bryan Ansell displayed in his miniature cabinets, a flip through Tony Ackland's art portfolio as well as more details about many of the games on offer - not to mention the toy soldiers that went with them! 

I shall use this moment to thank Diane and Bryan Ansell, and their family, for the incredible amount of hard work that went in to making it such a brilliant weekend. So fantastic was the atmosphere on the Sunday, that things were even getting a little emotional! It was also very pleasing to see so many international attendees - with Oldhammer fans from as far a field as Australia, the USA, France and Germany. 

What follows is just a selection of photographs that will give you a taste of what the event was like if you had the misfortune not to be there, as well as reminding those of us who were of the astonishing range of games and figures available for our enjoyment. 

Kev Adams was in residence on the Friday and Saturday. He spent a long time raising money to a charity close to his heart by sculpting people's faces onto existing miniatures. It was a real privilege to watch him work and Kevin was kind enough to sculpt my children's faces onto two orklings. 
A personal highlight for the author of this blog was spending time in the company of Tony Ackland. He had brought along a large collection of his artworks and was more than happy to discuss each piece (in considerable depth) with fans, as well as share a few amusing anecdotes of the Golden Age. 
Tony's artwork was very impressive. There was a very large number of illustrations including several that we think have never been published before. Look out for more coverage about this in a forthcoming blog post!
There were plenty of games on offer from fantasy to Judge Dredd. 
The Oldbowl competition saw numerable Bloodbowl matches played in the open air - until the inevitable English rain cancelled play! Chico prepares to streak across Richard Legg's and Matthew Dunn's game. 
Retro classic, Chainsaw Warrior, saw an outing with beautifully painted miniatures. 
Tony Yates was about on the Saturday - sharing his artwork and providing sketches for enthusiasts. It is always nice to see Tony and his bright, original models were fantastic to see in more detail. 
Necromunda being played in the open air.
There were a number of Warhammer Fantasy Battle games going on - including this one with some card buildings. I have a new found (or should that be re-discovered) passion for putting these models together. 
These battles saw lots of interesting engagements using a wide variety of different miniature types. 
Steve, the Citadel Collector, fielded his first fully painted army and crushed all that lay before him (Warlord Paul) with it on the Saturday. 
Rick Priestley visited during the Saturday...
Along with Nigel Stillman. I found him to be a fascinating man full of passion for miniature wargames. We had a long (and very informative) discussion about the writing of Warhammer Armies back in the 1980s. 
Tim Prow, ex-'Eavy Metal and now Diehard Miniatures guru, popped in to see us. Expect to see much more of his sculpting work (along with Drew's, also pictured) in the coming days. 
Stuart Klatcheff, the professor of pre-slotta, playing McDeath with Drew as Tony Ackland looks on. 
A later shot from our first McDeath game. Winwood Harbour saw quite a bit of action over the two days, but things did not go to plan at all for Julia McEwman!
Massed ranks of old school dwarfs.
A well painted Orc and Goblin army faced the resilient dwarf-folk. 
Classic White Dwarf RT/Paranoia scenario, Vulture Warriors, being played out by Warlord Paul and others on custom made scenery. 
Just some of the entries from the painting competition. There were another two cases of figures by Sunday afternoon!
Erny's battleship from Warhammer Ahoy!
Advanced Heroquest being played out among the walls of blistered miniatures. 
Space Hulk saw the terminators being overrun by a great number of genestealers. 
Forenrond's Last Stand, WFB3 scenario, played with the paper counters. Proper old school!
Death-Race 40,000 saw lots of bizarre vehicles race to the death in an action packed game on the Sunday. 
A different game of Advanced Heroquest played out in one of the quieter alcoves. 
Steve Beales' (Thantsants) incredible pirate ship. The different decks were modelled in great detail to allow for boarding actions. A real achievement. 
Gamers were crammed into every space to throw dice! Oldhammer stallwart, Chico, was involved a large number of games over the three days despite a self-inflicted hangover. 
Warlord Paul visited our second McDeath game. Steve Casey, Stuart and myself really enjoyed the scenario and were constantly surprised by the dice rolling skills on display. This picture was taken just before Julia McEwman took a shotput to the face. 
Bryan's bargains! There was a huge amount of models available to buy, including all kinds of strange odds and ends. 
Painting competition winners were awarded with more unreleased Citadel wizards and £30 gift tokens. 
Oldhammer veterans Norse, Chico and the famous Harry pause for a break during the sunny Sunday afternoon. The warm weather really brought out the beauty of the venue. A lovely place indeed with a fully licensed bar open everyday, along with breakfast, lunch and a proper dinner (curry, what else?) on Saturday night. 
As always, Bryan had a display of miniatures - though this year's effort dwarfed the previous ones. There were thousands of painted figures on show and you could spend hours admiring them across the stablehouse rooms. 
More soon... I am tired now!

Orlygg

Oldhammer Weekend 2015: Bryan Ansell's Miniature Collection

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A great picture to start with - from left to right: the lava dragon by the looks of it, the Marauder giant and, of course, the iconic Citadel giant. This version is missing an arm. According to Marcus Ansell its about somewhere, so hopefully we can see a complete version of this incredible casting at a future event. 
Welcome back to our Oldhammer Weekend coverage for another year. This post will cover the extensive collection of wargaming figures that legendary Bryan Ansell put on display at the Wargames Foundry. Of course, it was impossible to take a picture of everything - the collection is just so large - but I snapped away with the iPad trying to capture as much of the display as I could. 

If you can remember the first BOYL event, we were treated to a single cabinet display that was a dream come true for many. It's a strange experience to start within inches of figures that you have studied for many decades in ancient copies of White Dwarf or other early GW publications. I have been lucky enough to handle several of the figures too, which really is exciting I can tell you! This time, the display had spread across a very large main cabinet with three additional cases spread across the stable building. There were thousands of figures in each case but represents only a fraction of Bryan's complete collection! 

As before, I shall lead you through some of the pics I took and point out any miniatures of interest. 

Bryan's famous Chaos army was on display as usual - you can see it in the chaos entry inside Warhammer armies. A weird and wonderful thing indeed that you can look at for many hours and still find new things. 
A collection of old Citadel and Marauder trolls and ogres. 
I was very pleased to have the chance to study Bryan's undead army in greater detail and I wish I had taken moe photographs now. Gorgeous - in a creaking, rotting way...
Of course, the collection is vast and contains a great number of beautifully painted historical miniatures. These warriors caught my eye as I was browsing that section of the cabinet. 
A great number of different historical periods are represented. To the familiar to the very obscure. 
The large collection of early eldar was a treat for the eyes - including that fantastic harlequin in the centre. It was fun to hear Tim Prow talking about the examples he had painted many years previously too. 
More eldar in this rather dark photograph - can you spot the original harlequin miniatures from the 1980s boxset?
More of Bryan's extensive chaos collection. I snapped these figures as I couldn't recall seeing them before. 
Slaves to Darkness era Bloodletters. Very, very nice to see these. Beautiful reds don't you think?
Of course, much of the Realm of Chaos era collection was on view including this breathtaking unit of Slaanesh champions Many of the figures here appeared in Slaves to Darkness and the supporting White Dwarf material. How many can you spot?
The original Orc War Wyvern in all its glory alongside the Dragon Master's Dragon. 
Rogue Trader was also well represented with lots of pieces that I hadn't seen before. A heavily converted Nurgle Land Raider and Rhino share shelf space with the remains of a Reaver Titan. The titan leg is a scenery piece that I have not see before and I am not sure if a shot of it was every published in the Golden Age - anyone know?
Much of Bryan's Orc and Goblin army was in the display case. Here you can see the original Marauder siege weapons as well as several Citadel models that I don't recall seeing published. I love the shield designs on the stone thrower. 
More of the Orc and Goblin army. There were loads and loads of great figures in this part of the collection. Note the brilliant 'ogre face' shield to the right of the photograph. 
The 1980s Dr Who miniatures were presented once again as were copious amounts of very well painted Judge Dredd stuff. 
Smaller scale miniatures, many of which were part of the Laserburn or Imperial Commander games in the early '80s, were on show. Can you see the amusing sphincter beasts?
Science fiction vehicles, epic scenery and Adeptus Titanicus titans. 
There is quite a bit in this cabinet display. Along the back you can see the RT scenery statues that inspired the later plastic release. The bridge model appeared in several White Dwarf photographs while the ruined columns were part of one of the well remember scenery making articles Phil Lewis did. In the foreground you can lots of the Fighters Range knights, as well as a few Advanced Heroquest plastic figures. Marauder skeletons guard the bridge itself. 
A close up of some more of the Fighters Range knights. The warrior with the horns on his helmet, sword raised aloft and painted with a blue surcoat is one of my all-time favourite Citadel miniatures. 
The original greater daemons of chaos were lurking around in various places - including this Keeper of Secrets from Slaves to Darkness.
A greater daemon of Khorne stood guard over Ivan Bartlett's Chaos War Altar.
One of the larger pieces I had never seen before was this Ork books era piece of Ork scenery. The attention to detail was very obvious and there were lots of amusing little ideas at play here and there. 
Space Zoats rank up quite nicely near a Rogue Trader beastman (when they fought FOR the Emperor) and a few of those unreleased multi-part orc models Marcus painted. 
And finally, great blocks of Realm of Chaos era thugs and marauders. 

Oldhammer Weekend 2015: Anthony Ackland's Sketchbook

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Returning to my Oldhammer coverage once again, it is the turn of Anthony Ackland. Attendees were blessed with his presence thanks to the Ansell family, who arranged for the artist to be collected from St.Ives in Cornwall and brought to Stoke Hall. He brought with him a large collection of his original art and was available for a chat over all three days. 

I must say, it was a delight to meet Tony at last. Having interviewed him a few years back (twice), I knew that he was a man who's passion for arcane art had not diminished with his retirement. Sitting on a comfortable chair in the corner of the marquee he must have spent hours talking to many different people about history, art, Games Workshop company history and a few naughty stories! With his long white beard and sparkling eyes he looked ever much the Grandmaster of Chaos, and the man who shaped the look and feel of the original Warhammer world like no other. 

If I had taken photographs of everything in his portfolio this blog post would go on for ever. I took a selection of shots over the two days I was there and I share those now. Where I can, I will put the pictures into context but I must admit that there are several that I have never seen before. In that case, dear reader, please comment below if you know more than I (which isn't hard, really) so the gaps are filled. 

1: This illustration was new to me and I was surprised to find it came from the WFRP Drachenfels supplement put out by Flame Publications in about 1990, making it one of the last pieces Tony did for Games Workshop. If you have read the book (I must admit it was a while ago for me) you will probably recognise the scene. 
2: Realm of Chaos era Rogue Trader madness. I think this one if from Slaves to Darkness, but it could have easily crept into Lost and the Damned too! Its a shame that the 40k figures went in a different direction because these look brutal. 
3: Iconic images for Slaves to Darkness. Ian Miller and Tony Ackland were a terrific combination!
4: Now THIS was a pleasure to see. The original Malal greater daemon illustration (and Tony had all the others from the Malal research I did a while back) inside his portfolio. It makes you wonder what could have been, eh?
5: Greater Daemon of Slaanesh Keeper of Secrets. From Slaves to Darkness and loads of other places. 
6: Several pages of the chaos attribute illustrations from Slaves to Darkness.
7: A battle scene from the Realm of Chaos era.
8: The Rod of Command - second version - apparently the original was a great deal more suggestive than this one. Personally, I had never noticed the, ahem, 'ladies' and what they could be up to before. The smaller image is from atrophy from the chaos attributes section. 
9: This one is a mystery - anyone recognise it and where it was published?
10: Horus Heresy battle scene. 
11: It was a joy to see this drawing. An iconic picture which perfectly sums up the endless adventure roleplaying games offer us. 
12: Nurgle Beastmen from the Lost and the Damned
13: A chaos hound. I don't recall seeing this picture before, though I do own the model on which it is based. Though there is the possibility that the model was based on this image. I am not sure where the smaller image comes from either.
14: AD&D Ferrobeast?
15: These drawings made me smile when I stumbled across them in Tony's portfolio. They appeared in several places but I more recently familiar to me as the chapter heading illustrations in the first edition of Zaragoz. Those of you following the 'Oldhammer Bookclub' may recognise them too!
16: Two Christmas card illustrations Tony used in the 1980s. I don't think either of these have been seen online before. 
17: I have absolutely no idea about this one - sorry!
18: An illustration from the original Confrontation RPG.
19: Again, I am not sure about this one. Possibly Confrontation.
20: Underhive gangs.
21: The Kinky Chaosette
22: Chaos renegade. A World Eater judging by the shoulder pad.
22: Undead things, possibly from the Doomstones campaign. Anyone recognise these?


Oldhammer Weekend 2015: McDeath games, other scenarios and the Painting Competition

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Has it been a week already? A week since I spent the final few hours getting my things in order to make the journey north to Newark and the Wargames Foundry? Sadly, it is the case but the impending US Oldhammer show (taking place this weekend) should fill the Oldhammer Community with another load of fantastic pictures rather soonish, so that at least should make the withdrawal symptoms a little easier to bear. 

This post has sat for while on my blog account and really was is desperate need of being finished. BOYL has filled the blogosphere and Facebook group with a wealth of stories, surprises and shocks - those previously unreleased Rogue Trader miniatures certainly excited a great deal of people, didn't they?

What follows are the leftovers of my photographs taken on the weekend itself. Due to a bizarre pillow incident, my lovely iPhone was misplaced and I had to use the wife's iPad as a camera. It was pretty unwieldy but managed to capture much of what I enjoyed reasonably well. 


One observation from me was the real improvement in quality of painting I saw across the gaming tables. This came as a surprise to several of the 'outside visitors' who I bumped into on the Saturday. And it is clear that many of us lavish a huge amount of time on our toy soldiers in preparation for the event - with only two unpainted (well, undercoated) models being seen during the entire weekend, at least by me. Another thing that always pleases me about the painted models on show, is the range of styles of painting. I never notice the generic 'style' of paint by numbers creeping in, a sight that became all to familiar in my days gazing into GW store cabinets. I find myself being endlessly inspired by what I see. 


Scenery is another fascinating aspect to an Oldhammer Weekend. It really is quite amazing how far some attendees will go to create something special. True, this is common to all shows, but to see models designed for older era Warhammer is pretty exciting. 


Still that didn't stop players, like myself, using the original materials when possible. Here Snickit surveys his Necromunda game in the warm sunshine, mere footsteps away from the fully licensed bar stocked with cider, ale and bacon rolls. Quite a a few people said that they had missed this game happening so I am glad a got a couple of photographs for the record. 


I also enjoyed seeing Snickit's massed ranks of skaven again. Every year the horde just gets bigger and bigger and this time he used a part of his collection for a 4th edition game hidden away in the corner of the Wargames Foundry stable/shop


Of course, the big game of 'Warhammer Ahoy' attracted a great deal of admirers, and rightfully so. It was a huge game that was played through several times from what I hear. A great example of what an community like our own can achieve. 


Of course, there were plenty of smaller games to prove that big isn't always beautiful. Foundry's famous 'huge board' was split in two for this year's event and show a large number of games spread across both. This, I think, was taken during the 'Journey to the East' game. 


As for myself, I was keen to play through the McDeath scenario that I had been working on for so long. We managed two games, the first of which I GM'd and the second I played as the Greevants against Steve Casey's McEwmans, allied to Stuart. The photograph above was taken during the initial phases of the first game, where Drew was moving his clansmen back towards the harbour to deal with that usurper, Julia!


Stuart countered and the clan advanced quickly, but he made a serious mistake - keeping his powerful characters back to guard the harbour front and moving his barbarians forwards across the low hills. Juggo, who suffers from alcoholism, was forced to enter the Rough Inn and start drinking! 


Drew sent his clansmen across the hills to the south to claim some of the sheep that flocked there. Each sheep was worth a single victory point if rescued, and 5 for each collected and placed in the sheep pen near the harbour. 


Making an attempt to reach the safety of the sheep-pen, Drew moved his forces across the table, but Stuart pursued his across the table and caught his clansmen in the open, near the orchard. 


The fighting was messy. With individual combats and group melees going on here and there. Drew's special weapons did little to damage the McEwman advance, though Fergus, the sergeant at arms, suffered a wound early on. 


Having stolen the local pony, Trigger, Kit McArno had ridden around the side of the harbour and ended up causing havoc by the waterside. Stuart saw his mistake too late, and quickly Julia was surrounded and fighting for her life. To lose Julia was, for all terms and purposes, to lose the game! 


Sadly, despite protection from the other characters around her, Kit was able to kill Julia quite quickly and the game was over. Not quite what I expected in a game of Winwood Harbour, but then again - anything can happen in these games and frequently does!


On the Sunday, I spent some time pouring over the miniatures entered into the painting competition. In spirit of the event, it was made up as we went along and was eventually judged by Tony Ackland with help from some of the Foundry staff. You can see my entry, 'Grubzup!' to the bottom right of this picture. As always, I was amazed with the standard on view and only entered myself after Chico threatened to change into his 'disco outfit' if I didn't! 


The entries were as weird and wonderful as you would expect, though someone has clearly forgotten to paint that troll! My favourite was the frog with the leg hanging out of its mouth. 


The final tier was just as varied as the previous two. What I find so wonderful about these events is the appearance of so many classic models - just look at that Goblobber! And the chance you have to see models by community members that have been shared online. 


I was lucky enough to win the Fantasy Single with 'Grubzup'. My reward, another unreleased wizard (a Citadel C series druid from 1987 this time) and a £30 Foundry Voucher that hadn't been printed off a few minutes before the prize giving. 

From what I can recall, the other winners (who also received their choice of unreleased models and a voucher) were: 

Chris Webb - for the Warzone figure in Sci-fi in the Single category.
James Armstead - for his Manga bike in the Sci-fi Vehicle category
Drew Williams - for his homemade space marines in the Sci-fi Unit category
James Armstead (again!) for his giant in the Fantasy Large Figure category.



To end the weekend, Stuart, Steve and I had another run through with McDeath and it turned into one of those classic games that you remember and compare others to. Stuart switched sides and commanded the McArnos while I ordered the Greevants around. Steve took command of Julia's invasion force. As before, the clansmen made for the sheep but unlike Drew, we decided to make use of the hill and the +1 to hit that higher ground would afford us. Protecting as much of the flock as we could, we constructed a shieldwall across the high ground and waited for Julia's forces to come and fight us. 


Steve Casey smiles evilly as he watches his advancing usurpers charge across the battlefield. His approach was a little more tactical that Stuart's had been. 


He used standard clansmen, or women in this case, to hold the buildings in Winwood for those elusive victory points.


With the harbour secured he advanced towards our lines, breaking his forces into two commands. Things started to go wrong for Steve early on, with Alec, the shotputter, rushing forwards to strike Julia in the face with a large, metal ball. She suffered a wound before Fergus could cut him down in combat. 


With Julia wounded, the Greevant and McArno clansmen cheered on the highground, even after the first of their number was cut down. The psychological victory was theirs and they were only a single wound away from victory. 


The McEwmans reorganised their battle line in respect to what had happened to their leader. Steve could no longer risk her in open battle and positioned her to the rear of his force. She would have to just issue the orders now. 


Stuart ordered his caber tosser down the hill and we made use of the amusing template that the weapon needs to function. The rules are simple: The model takes a d4 run up, the template allows for two automatic hits to any models that fall under it and then a d12 to determine where the caber ends up. In the end, the first two hits missed Julia, but the caber ended the life of a clanswomen. Disappointing results for Stuart and I, as we has sensed another early victory in the death of Julia. 


Tired of the threats to her life, Julia commanded a charge and the McEwmans roared up the hill. The McArnos and Greevants held a +1 advantage as long as they held the high ground.


Meanwhile, Stuart has captured the horse and made it inside the harbour. In a series of amazing dice rolls he destroyed the resistance around the buildings and prepared to advance on Julia's rear - steady Chico! 


But despite a long period of ill luck, Steve managed to turn things around on the hill with some game changing dice rolls. Steadily, he cut our remaining troops down and took the high ground. 


Even Julia waded into the fray in the final moments of the game. Her skill, combined with Juggo and Fergus, ended the resistance swiftly. Kit McArno opted to retreat off the table rather than face the surviving McEwman warriors.

With the victory points added up the game ended as a draw. We all agreed that the scenario had been a great example of the Oldhammer spirit and that victory lurched from one side to the other throughout the game. 


And so Sunday ended and we all started to pack away. I did my shopping, and spent my voucher, but not before we took this photograph and thanked Diane Ansell for the extraordinary efforts she always goes to during our events. We also grabbed the chance to talk about next year before we left so keep your eyes peeled for the official conformation of BOYL 4 in the the coming weeks, 

Just a final word from me to thank Bryan, Diane and Marcus for being the perfect hosts. They are such a generous family and go to great lengths to ensure that everyone enjoys their stay. And thank you must also go to Kev Adams for sculpting all those faces on all of those miniatures, Tony Ackland for bringing his artwork, Rick Priestley for being Rick Priestley, Nigel Stillman for taking us through Warhammer Armies in depth, Tim Prow for pointing out all of the models he painted n Bryan's collection, Tony Yates for drawing for us all and finally, and most importantly, to all the Oldhammerers who attended the event and made it so very special. 

Until next summer. 

Orlygg.

McDeath: McDeath!

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One of the miniatures I managed to acquire, thank you Steve Casey, at the Oldhammer Weekend was the high desirable McDeath. With two examples selling on eBay over the week of our event for £100 or more, I was pleased to finally get hold of this elusive miniature. 

But how to approach painting him? After all, he is so rare that hardly anyone has a painted version. I am pretty sure I saw one in part of Orclord's collection, painted in black armour, but after searching again online I was unable to find it. In the end, I opted for the colour scheme on the original box art.There was only one snag, most of the figure is gold and that particular colour is not at all a strength for me. So armed with little more than a paintbrush, I took on the task with trepidation. 


I undercoated the entire miniature in brown and worked the face and beard up in my usual way. The gold was harder, and in the end I decided to make his helmet a little lighter. I mixed in loads of brown to my Foundry gold paint and worked up successive layers of highlights, ending with a muted silver. I then washed the entire suit of armour with a chestnut glaze to help dampen things down. I used silver as a spot colour on the chainmail between the legs and under the arms, washing this with a black ink glaze and giving the lots a final highlight of silver. I did the same with the swordblade. 

I used Foundry's excellent bone triad for the skulls on his armour and highlighting the gloves, boots and belt up was a simple task. I wasn't at all sure what to do with his shield - as the McDeath banner was complex and I didn't want to cut off the boss from the figure. In the end, I copied some of the themes from the banner example and included some green knotwork and a freehand shield. 

What do you think?


I know that the model isn't one of my best pieces but I am pleased to have got a satisfactory result on his armour after working so long to improve my metallic painting skills. I still think Lady McDeath is the far better paintjob but where else on the internet can you see both models fully painted and standing side by side, eh?

Orlygg

NEWSFLASH: Unreleased Rogue Trader Era Miniatures Available from Foundry Website

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Painted Examples by Marcus Ansell.
Did you hear about those unreleased Rogue Trader era miniatures that Bryan Ansell put on sale last week at the Oldhammer Weekend?

The models that everyone who didn't go are now desperate to get hold of!

What, you haven't heard of the unreleased models, including two who appeared in Rogue Trader and the Book of the Astronomican?

Either way, they can now be purchased from their website at a cost of £15. 

http://www.wargamesfoundry.com/our-ranges/ex-citadel/unreleased-rogue-trader-period-miniatures-1987/

The Wargames Foundry have supplied some amusing background for the models too:

"We believe that these newly discovered items are the almost mystically rare deathcasts of the elite EMPIRICAL ABSOLUTION and LIQUIDATION SQUAD. We estimate their value as somewhere in the region of an ENTIRE GALACTIC EMPIRE, probably with a couple of lost mythical lands thrown in.

The Empirical Abs etc. demanded absolute and immediate unthinking obedience to the Empiricator [BLESS HIS NAME!] and not only from the inhabitants of Known Space, but also from the entire population of the Multiverse.

Indeed: after a boozy afternoon of high stake rune casting and seven episodes of the most sacred tapes of STARTREK, the EALS (as they liked to be known) took to speculating as to what their ultimate rewards would be for their lifetimes of ceaseless holy work:

At this point the Empiricator [BLESS HIS NAME!] got a whiff of what was going on. He sighed heavily, made a few passes in the air, clicked his heels together twice, shouted SHAZAM! And he had obliterated the foolish boozy EALS. All that was found was a neat pile of bleached skulls. Each bore the word HUBRIS and each had a tiny lead ceremonial Manikin perched there on its dome."



A Cabinet for my Citadel

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A welcome sight on my arrival back from Newark was a cardboard flat pack. It was the display cabinet my wife had ordered from IKEA as she had finally tired of the Welsh Dresser being used as a miniature store. Truth be told, it was also a haven for dust and cleaning hundreds of painted miniatures was bit of a task!

Putting the piece of furniture together was a bit of a task too and there was a number of times a glass pane threatened to fall out and smash across the floor. But with the cabinet completed, the wife ordered it to the corner of the room and I commenced shifting my painted collection over. 


Everything inside the cabinet comes from my Oldhammer phase which started in July in 2011 so represents four years work. The top shelf, shown above, contains my McDeath painted collection (and associated models - such as the treemen and barbarians) as well as my Foundry/Citadel Baron's War figures and a few other odds and sods. Can you find the limited released White Dwarf miniature in there? 


The bulk of my Khorne and Slaanesh Realm of Chaos stuff adorns the second shelf. Hidden behind the Slake-Sin banner lurks the mighty Spined Dragon I restored the other year. Can you spot the zoat hiding away somewhere?


More Realm of Chaos stuff has spread to the third tier along with my embryonic undead army and the bits of pieces of the goblinoid force I have painted over the last four years. There is a more modern wood elf in the centre of the picture, sent to me by the former 'Eavy Metal painter, Andy Craig, after I interviewed him. 


At the moment I am using the final shelf as a store for scenery, though four Dark Future cars, a Forge World Keeper of Secrets (painted in 2010) and a Bretonnian sorceress painted in 1997 - for an long departed university girlfriend who had the forethought to leave this model behind with her when she left! 

If you are interested in looking at a cabinet like this one for your own collection then follow the link. This one cost us £40, which is a reasonable price to pay I suppose and seems rather sturdy now that I have tightened up all of the screws. Of course, now that I no longer have to worry about dust I have to worry about the cabinet falling down and destroying my collection. 

But ho hum!

http://www.ikea.com/gb/en/catalog/products/80269122/

McDeath: Off we go to Glenwoe

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With the arrival, and painting, of McDeath the plans for my project based on his scenario pack can change. Previously, I was all ready for Loch Lorm and had bought up all of the miniatures I required to re-create the game (again, units at half scale) and produce another custom board to play on. I was deliberately working through the parts of the supplement where McDeath was not required - in fact he doesn't appear until the very last game. 

Now that he is part of my collection I can consider other options. So instead of going forwards, I am going to go backwards and work on the 'prequel' scenario, Glenwoe. Released in April 1986 and published in White Dwarf 76, Glenwoe tells us the story of McDeath's fall from grace and the his murder of the rightful king - Dunco. 


As with Winwood Harbour, the map provided really inspires ideas for gaming tables. Looking at the layout of the buildings and the need for rivers and brooks, this battlefield is going to be much larger than my previous effort and will need a good deal more modelling. Most of the edges need to be impassable so I shall need to think of a way to create high land for a  reasonable price. But that is a long way off, as battlefields are the final part of an ongoing project. Collecting and painting the miniatures must come first! 

Having a good read through there is clearly plenty of scope to fiddle around with the scenario and include additional victory points. Doing this to Winwood Harbour only improved things in my eyes and added an additional layer of strategy to the proceedings. In my view, these victory points should help guide players into the direction they are going to play in and wildly different ways to build up points can encourage players to do all kinds of amusing and entertaining activities, rather than just slugging things out hand to hand. 

Looking at the forces required (and cutting them roughly in two) means that I need to gather up the following models:

King Dunco's Forces 

King Dunco
Mergrey Calchoner - have him painted already
MacDuss, Nobleman - selected a model to represent him
Ross, Nobleman -selected a model to represent him
Angus, Nobleman  - still need to find something (model from Dwarf Lords of Legend?)
5 Escorts  - still need to find something (Foundry ex-Citadel mounted knights?)

McDeath's Forces

McDeath - have him painted already
Lady McDeath - have her painted already
Banquo - have him painted already
3 Murderers - selected the models and working on them now.
20 Orcs - 10 models collected so far, 3 painted.

If you read the scenario, you can see that King Dunco and his nobles are supposed to ride warhorses. I am thinking of changing this and keeping them on foot for ease, but we shall see. 

As for scenery, I shall need to locate and build two toll booths and the windmill from McDeath itself. I originally built the card buildings as proxies for proper models but I have since fallen in love with the townscape models all over again and plan to keep using them. 

Right, I better go on with things, eh?

Orlygg

Speed Painting Chaos Beastmen

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A few days ago I popped over Stuarts to do a little painting. It reminded me of the good old days of my youth when such activities were more common. I'd pack up all my paints (inside the Citadel Colour boxes), a few miniatures and my paint brushes and cycle, with my stuff dangling in a plastic bag from the handlebars of my bike, as I rode my way to my friend in question's home. 

These days, I go by car! 


Stuart was keen to get working on miniatures again - inspired I think by what he had seen during the Oldhammer Weekend - and had mooted working on a Nurgle Warband. We talked at length about how I go about preparing a model for painting and introduced the concept of ink glazes and washes. 

I had brought along and model that Stuart had asked me to paint months ago and challenged myself to paint it in an hour. So setting up my paints, and balancing my watch where I could easily see it I began. 

Again, Stuart wanted something Nurglesque... 


Here is the front view of the beastman after one hour's painting. I had McDeath with me as I was finishing off his shield, in case you are wondering. 


The rear shot (steady Chico) of the two models. If you are wondering how long I spent on McDeath - at a guess, its was probably closer to three hours painting time over several days. You will also notice that the beastman's base isn't complete. I hadn't actually sanded it when I started work, so decided to take the model home for completion later. 


And here he is all finished up. Obviously, I worked on the base a little more once I got him home and added a few tufts of static grass but otherwise, he is ready for Stuart's collection. 

Stuart's Citadel Blister Collection

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During my recent adventure to Stuart Klatcheff's home to paint up a few miniatures, my host remarked once again about his fabled collection of sealed blister packs. Being a retiring sort, Stuart has plenty of time to scour eBay for bargains and his knowledge of the Citadel range (pre and post slotta) is considerable, so subsequently his collection has grown to formidable size. 

Bt until now, I had only HEARD about the near mythical collection but had never actually seen it. Just before I was leaving, Stuart bought down just ONE of his many boxes from his secret dungeon. What lay within just blew me away, as you will see. 


The carefully packed box was just full of sealed blister packs from the glory days of the 1980s. And these packs weren't just sealed, many of them were mint and looked to have just been plucked from the shelf of a Games Workshop store or Wonderworld type shop only yesterday. 


My first forays within the container unearthed some treasures indeed, including a mint and sealed rarer variant of Skrag the Slaughterer, along with Realm of Chaos era centaurs, an armoured minotaur and some dwarfs! 


More spilled from the box and I dug deeper, including: chaos dwarfs, bloodletters, dark elves and an Adeptus Machanicus marine all sealed within their blisters.


But we had barely started...


Can you spot the sealed and mint limited edition Thrud model? Or the chaos champions - including the chap with the jezzail? 


Or the (originally limited) Slaanesh champion with the book and sword - still sealed and practically mint! How does he do it?


It went on and on...


There are two pretty desirable models in that blister!


It was like a stock cupboard in 1989!


I have never even seen a sprue of the plastic Citadel crossbows. Let alone some still sealed in a Realm of Chaos pack. 


And then there was Stuart's white metal (mostly) collection of loose models - of which I saw just a fraction. 


Beastmen....


Including this lovely model from Kev Adams.

And I thought I HAD A LOT!

Orlygg

DIEHARD MINIATURES: CHAOTIC FACTION

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Hello again followers of a Realm of Chaos 80s. I have another update about the forthcoming DIEHARD miniatures Kickstarter, coming this autumn. Today the subject is very much a chaotic one and some of the figures on show may be familiar to long term readers, for the miniature above, the Son of Slomm, was originally part of the the abandoned Antiquis Malleum range. Speaking of that aborted project, you will know that SOME of the sculpts made it into DIEHARD, I heard news this week that the final greens have been sold on to someone else and may very well see the light of day soon. 

I will bring you some more news about that as I get it. 

Back to business, this post concerns itself with the three initial models in the chaotic faction for DIEHARD. As we all know, chaos is one of the most popular themes in fantasy modelling and one of the hardest to get 'right' as opinions vary so much. 


Looking at these greens (or should they be greys?) the sculpting skill on show is as excellent as you'd expect from someone like Tim Prow. The theme of 'old/new' style ebbs through the three models I have to show you here, with many inspirations coming directly from the 1980s imagery from the Realm of Chaos books, as well as more recent trends.

As always, let's have a listen to what Tim has to say about this range of figures and the planned funding goals.


TP: "Chaotic Faction: those without remorse, honour, or morality.

A brief background.
Chaotic fighters are a law unto themselves, they live outside of society. To be of chaos you truly have to have stripped yourself of your humanity, you have seen and done such deeds that there is no coming back, your soul is damned, and you are beyond caring. Life is cheap, to hell with it all!

Chaotic followers come in all shapes and sizes, all races feel the touch of chaos and none but the dead can resist.


1 Darias Black Blood - Chaotic Warrior.

TP: "This battle veteran has seen enough blood and carnage to unhinge the strongest mind. He will never see his homeland or family again, would he even recognise them even if he did? Lost to war, death is all he sees, blood for the dark gods and an abyssal ending."




2 Zabann Darkfire - Chaotic Wizard.

TP: "Just like in Event Horizon, this guy has gone places he should never have wondered, and he has not returned alone. A symbiosis of original owner and demon are now at home in his skull."



3 Chaos Ogre (Son of Slomm).

TP "Slomm looked at his offspring, there was only one left now, the two headed whelp was getting stronger by the day, having eaten most of his siblings (the ones Slomm hadn’t already consumed), chaos he thought has plans for this creature…. They say two heads are better than one, but getting Son of Slomm to agree on this fact may be hard to achieve as they frequently disagree, but get them in a fight and they become a dangerous killing machine!
Funding goal level figures. 1 Darias Black Blood - Chaotic Warrior 30mm tall. 2 Zabann Darkfire - Chaotic Wizard 30mm tall.
3 Son of Slomm - Chaos Ogre 50mm tall."



Mr Prow went on to explain in a little more detail about how the Kickstarter should run:

TP: "Our Kickstarter will have 9 factions: Goblinoid, Human, Eru-Kin, Undead, Dark Elf, Dwarf, Wood Elf, Bestiary, and Chaotic.
The different tiers will work as follows.

Starter level
Spend £xx and buy any 1 of the basic factions (starter level includes two figures from chosen faction, fighter and caster).

Monster Level
Spend £xx and buy any factions monster (this is the ogre sized monster an example would be the Troglodyte for the Eru-Kin faction).

Collector level
Spend £xx and buy any 1 of the basic factions (fighter, caster and ogre sized monster). 3 figures total.

Gamer level
Spend £xxx and buy all 9 basic factions (includes all 9 faction fighters and casters), 18 figures total.

Advanced Level
Spend £xxx and buy all 9 factions and their monsters (includes all 9 faction fighters, casters and ogre sized monsters), 27 figures total.

Add ons.
Buy in on the ‘Starter’ and ‘Monster’ level (mix and match factions is allowed, so you could buy in on the Dwarf starter and an Undead monster level), or the ‘Collector’ level and this opens the option to ‘Add Ons’. A full list of Add On creatures will be shown next month.

Through the stretch goals there will also be freebies, these will be faction sensitive, so someone having bought the ‘Collector Level’ for dwarves for instance, will only receive dwarf stretch goal freebies. People buying the ‘Advanced Level’ will receive all the stretch faction freebies."

As always, here is the link to the DIEHARD Facebook group if you are interested in seeing more or speaking with Tim directly about this exciting project.

DIEHARD Miniatures on Facebook

First batch of McDeath's Orcs

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If you read my recent post about Glenwoe, you will now know that I am working on that scenario and as part of that project, I need a unit of about twenty orcs. Looking about for inspiration, my eyes fell upon the old C15 orcs and I had a rummage around in my leadpile to see what I could find. 

These three goblinoids are the first of the bunch to see paint, and having long been dis-satisfied about the colour of my orcflesh, I set out to try something different. I used a much darker green as a base, mixed in brown to darken it further and used bleach bone once again to help create the highlight shades.

There rest of the painting was pretty straightforwards, with drybrushing used to create the fur and chainmail effects and layering used elsewhere. I enjoyed painting these, though I don't fancy sitting down and painting up the remaining seventeen models as a single project! Instead, I plan to do three at a time and intersperse my goblinoids with other miniatures. I already have the Foundry fishmen and the 'Three Murderers' (cue dramatic music) on the go!

I hope you like my latest work! 

Pantheon of Chaos: The Realm of Chaos inspired miniatures project

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As long term readers will know - I hate crap adverts on blogs. I mean, who wants 'cheap, fast Warhammer' when they are browsing the Oldhammer Community, eh? But I feel that there is nothing wrong in actively supporting wargaming or miniature production, as it is why were are here. Recently, I have been sharing much of the work Tim Prow is doing with his Diehard Miniatures project and the response from you guys has been very good, judging by the page views anyway. I also mentioned that I had heard about the fate of the models produced for the aborted Antiquis Malleum range that despite having success written all over it, just couldn't get itself off the ground. 

Well today's post will put you in the picture about what happened to the models produced for that project which were not absorbed into the Diehard range. Its called the 'Pantheon of Chaos' and the leading light behind the project is Diego Serrate (who lives in Zaragoz by the way - no wonder he's so touched by the winds of Chaos!) 

I caught up with him and decided to pick his brain about what he plans to do in the coming months. 

RoC80s: So what can you tell us about the Pantheon of Chaos project? I mean, how did it start and who is involved?

DS: I have a good relationship with Mick Leach, and after two years passed without me seeing any movement on those minis, I just decided to ask him about the possibilty of getting them for our range. as well as the concept work Tony Ackland did. 

It all started because after my Space Riders project for Rogue Trader minis , many people asked me about doing "fantasy" themed miniatures, so I started to play with the idea of making miniatures inspired on the old chaos books illustrations. Shortly after I began work, I realised it would be a much bigger task than I had expected so I asked Christian to join me on to be able to cover a wider range of miniatures, and well... the project grew and grew from there!

Once all that was in hand, we put together a wider creative team behind the Pantheon: David Stafford who is making some concepts and the game system, Rochie Rochfort wrtting background and making concepts too, Mustafa Bekir is the main illustrator, Alessio Cisbani and Christian are the sculptors along with me. 

RoC80s: You mentioned you were able to purchase the concepts that Tony Ackland produced for the project.

DS: Oh yes , I want to thank Anthony Ackland right here, because I just love him and his work! Also he was SUPER kind when dealing with all the "unused" Antiquis Malleum work he did for Mick, and passed it all to me. Even adding some extra art he already completed and letting us use it to illustrate our rulebook, cards or whatever!  

And health permitting he will be doing a couple more pieces for us soon!

RoC80s: So how many models do you intend to produce as part of the Pantheon of Chaos project?

DS: Apart from the Antiquis Malleum ones? There are in fact just an extra of eight models on top of our 60 model goal. What we want to create is a whole game universe which in some way will be inspired by the Realm of Chaos age and have very 'old school' vibe in general terms. Being much less competitive than other miniature games, and much more concerned with the background and the narrative behind the game.

And if its a success we have a lot of " on hold " ideas to expand with, too!

The old chaos powers that inspire us will be represented by elemental forces, lets say each chaos god use one element to expand itself into the real world e.g. Khorne- Fire , Slaanesh - water , Tzeentch -air and Earth - Nurgle.

At the moment we have completed four new Champions, six beastmen, a couple thugs, one demon and have many others in the works.

RoC80s: Why don't you take us through some of those models so we can see what you've been working on?


GS: Okay, here is the rear shot of Gorak the Twisted (who's image began this article - Ed).This one will be an "undivided" champion. He's a corrupted orc, a long time ago he was a powerful orc chieftai,now a devoted server of chaos. The idea is to have the "undivided" champions being represented by some of the most iconic races.


GS: Now for our "Water" champion: Sshleine Blackwater. The idea of making a Sea horse crossbreed champion was just too cool to not do and here is the result!
smile emoticon

I also sculpted some "slaanesh" related elements, like the boot with small balls and its graceful pose representing how fast and quick it can be.




GS: These two are most likely thugs. The one with thumb down mace was sculpted by Christian, and he will be a thug leader probably. The sword guy is by me. There will be many more thugs in future.



GS: Ok this guy "Festemus" is the VERY first model I did for the project and its clearly inspired by a very famous illustration but with some small changes here and there.
wink emoticon And by know its the miniature the people seems to like the most smile emoticon



GS: This guy is the second one I made, he will another Earth champion. As you can see it shares many elements that we used to see on the old citadel chaos miniatures but also showing some fresh ideas.




GS: Now the beastmen and daemon: We wanted to do "real" beastmen , not just goatmen everywhere.



RoC80s: Diego, its clear to me that you are an exceptional sculptor. Apart from the source material, where do you get your ideas? Is it concept work or just made up on the spot?

DS: For me, many ideas just come to my mind as a mash-up of all that I've seen. There's enough inspiring art around online or just our own group artist to nail a design. For example Christian is working almost enitrely from his imagination with the beastmen, while Alessio already has a lot of concepts complete for the chaos warriors.

RoC80s: How will these models be cast? Plastic, resin or metal? And how much do you think they will cost?


DS: We will produce this models in metal - there cannot be any other way!


We can't say much about production yet as we still have a long way untill its all done, but I think we can offer very good prices for our miniatures, as our intention is not to "drain" customers money with our first wave and then run to away to retirement! 
We really want people to feel comfortable collecting and playing with our minis and being confident to not be screwed after the first waves.




As with Diehard Miniatures there is a Facebook group for the Pantheon of Chaos project you can subscribe to in order to keep up to date. There is loads more to see over there so just pop over there now and have a look.

What are you waiting for?

Orlygg

An Oldhammer Bookclub: A Review of Brain Craig's Zaragoz

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This post has been a while in coming, despite me having completed Zaragoz over two weeks ago. It must have been by third or fourth read through ( I cannot quite recall) since 1997 when I discovered a copy of the Boxtree edition in an Exeter bookshop. At that time, the book seemed to me a sad relic of what GW used to be about and I often felt that I was the only person in the world who preferred the old, 1980s style of Warhammer. 

How wrong I later turned out to be, eh?

So Zaragoz is a familiar tale to me. Though it must be said, that with each reading I have discovered something new about the book, so re-reading the novel is more than worthwhile in my opinion. But if you discount the fact that the book is linked so strongly to Oldhammer and '80s Games Workshop, is it actually any good?

We all know that answering such a question is going to be a personal judgement, rather than hard fact. Especially if you are looking for something different in Warhammer fiction. If you haven't read the book, there are no massive pitched battles, little carnage and the focus is very much on atmosphere rather than long action sequences.

I know that other members of the community are interested in contributing to this discussion. I order to help with this I have developed a series of questions that I intend to answer in this post. You can choose to cheery-pick any of these questions to add your own contributions below in the comments section, on on the accompanying Facebook thread, or indeed, do you own full blown blog post about the novel.

1) Did the book engage you immediately or did it take time to draw you in?
2) What was your overall 'feeling' about the novel once it was complete? Amused, sad, confused, disturbed etc?
3) Pick a character - are their actions justified?
4) Do you feel your character 'changes' during the course of the story? If so, in what ways?
5) Is the overall plot engaging?
6) How did the book's structure affect you as you read? Did you appreciate the 'interludes'? 
7) Which passage in the book strikes you as being the most poignant or memorable? 


Right, here I must state that SPOILERS are indeed ahead of us. So if you haven't yet read Zaragoz you might want to find something else to do here. Without any further ado, let's open the book and get talking.....


Opening up one of the first edition novels is always a pleasure. I love the attention to detail and really appreciate the lengths GW Books went with the illustrations with the first run of novels. The art was suitably dark and baroque and akin to some of the better Fighting Fantasy work we all poured over in the 1980s. The cover and frontispiece were produced by the legendary Ian Miller, title page art by the brilliant Tony Ackland while the internal illustrations, of which there are many, are by the wonderful Martin McKenna. 

Quite a pedigree. But what of Brian Craig? If you didn't know, he is a pseudonym of Brian Stableford, a prolific and well known science-fiction and fantasy author. So no hack this. And if you are coming from more recent Black Library efforts the literary style might come as a bit of a shock. In fact, it was the lack of quality writing the ultimately turned me away from BL, though I cannot praise Dan Abnett enough.  


1) Did the book engage you immediately or did it take time to draw you in?

A difficult question to answer considering I have read the book before, but I can honestly say I enjoyed reading the novel even more with this read through. Perhaps it was because I knew the characters and the main thrust of the plot I was able to appreciate the little details that are often missed on an initial read through. Despite being very knowledgeable of the overall story, I found I was very quickly drawn into the relationship between Orfeo and his captor, Alkadi Nasreen. Sure, its a riff on the One Thousand and One Nights (and the Warhammer version of this story is even referenced here) but serves very well in my opinion as a method of tying the three stories together. 

The premise of Nasreen having a brother present in Zaragoz was also very interesting, and I can recall with pleasure my initial read through all those years back trying to second guess who this sibling may or may not be. 

The initial chapters in which Orfeo explores Zaragoz are also enjoyable and you get a strong sense that chaos is indeed lurking around (and beneath) the city, but you are never directly told what this evil is which, again, gets your mind working. The setting (based on a small Estalian city-state) is also intriguing and makes a real change from 'another story set in the Empire' syndrome. 

So yes, I was engaged immediately. 


2) What was your overall 'feeling' about the novel once it was complete? Amused, sad, confused, disturbed etc?

Satisfied, I suppose. I like the character of Orfeo and I have always appreciated that the first story in the trilogy concerns him, otherwise he would have just appeared as a ghostly entity used to join together three rather different tales. I enjoyed the slow development of the 'destruction from beneath the crag' theme that builds through the story and that it alludes to rats (and perhaps skaven) as well as far worse things. 

Brian Craig doesn't over use the Warhammer backgrounds wealth of super evil daemons either, and creates his own Howardesque 'white apes' as a foil to Orfeo's journey through the ancient cave system below Zaragoz. When the forces of chaos do appear. their origins are left rather vague, and the art by Mckenna tells you more about their nature than the text does, though knowledge of the mythos allows you to suspect Slaanesh worship is at the base of all that is evil. 

I also enjoyed the series of 'mysteries' Brain Craig clears up at the end of the novel. Arcangelo's fate for instance and right at the end, the identity of Nasreen's brother - which in turn leads you into thinking how will Orfeo's involvement with Semjaza affect his future captivity. Some things are merely alluded to, and this is nice - such as the strange black leech like thing Arcangelo uses to destroy Semjaza - what is it??


3) Pick a character - are their actions justified?

I am going to select Arcangelo here. We first meet him at the beginning of the story as he is affronted by a group of bandits. Looking like a mere priest, Orfeo becomes involved in the plot by simply stepping out of the woods in defence of what appears to be a vulnerable traveller. Together, they deal with the incompetent footpads and strike up a friendship of necessity along the road towards Zaragoz. It is Arcangelo who tells Orfeo that the Night of Masks is soon to be celebrated in Zaragoz and that his talents with song and lute may well be appreciated. Of course, subsequent read throughs allow you to wonder if these suggestions are not just the easy conversation of a fellow (and grateful traveller) but the calculations of a man who would stop at nothing to enact vengeance on his enemies.

During your initial read through, Brian Craig lets you believe the Arcangelo has been defeated by his enemies - that Semjaza, and the powers he wields, have crushed the weaker follower of Law. First in the House of Cordova, and later beneath the crag of Zaragoz itself. You never 'see' the destruction of Arcangelo, instead the hideous scream is used to signify his end. At the time, you assume that the scream is caused by the pain inflicted by Semjaza's magic, but by the end of the novel you are left doubting. Was that the scream of a man who has just sold his soul to Chaos?

Returning to the question, is Arcangelo's pact with chaos in order to destroy his enemies justified? I would say on a personal level, no. Who would want their soul as a plaything for that likes of Slaanesh, eh? But for the other characters; Orfeo, Cordova and Serafima, I cannot see how they would have been saved without Arcangelo's terrible sacrifice. So he could appear to be a selfless hero who would stop at nothing (even the condemnation of his own soul) in the quest to protect his friends. However, I see a little of the obsessive in Arcangelo. And the temptations of chaos are manifold and tempting. 


4) Do you feel your character 'changes' during the course of the story? If so, in what ways?

I think I have answered a fair bit of this question previously. Arcangelo does indeed change in your perception of him during the novel, but his true character remains ultimately the same. To begin with, he seems but a weak priest, not lacking in courage mind, set upon a path who's ending he cannot possibly reach, his enemies are just too powerful! 

His sudden reappearance halfway through the tale as Orfeo and Falquero's rescuer is unexpected and makes you re-evaluate him. How did he recover from Semjaza's attack? What means does he use to escape the prison beneath Zaragoz? It is suggested that Arcangelo descends the terrible hole that leads to the darkness below, and makes his pact with the powers of darkness there. So perhaps, that is the moment that he changes. From hero of 'good' to one who is now soiled by the horrors of chaos. 

Be the end of the tale, Arcangelo is gone. Destroyed by his own pact but the fruits of his actions steer the story towards its conclusion. He awakes the magic within the fabric of the building of the House Cordova that protects Orfeo and his friends and hopes, in time, to bring peace and justice to Zaragoz itself. In a philosophical aside, I think it is Orfeo who points out that 'goodness' and 'justice' ultimately depend on which side of the argument you stand, and despite Cordova being raised as the new Duke - injustices and intrigues with remain forever. 


5) Is the overall plot engaging?

Yes, I think that it is. Though there are no set piece battles the classic 'good verse evil' theme runs through the tale, and as always, you hope that the 'goodies' win. What makes it a little more interesting is that fact that many of the positive characters (such as Orfeo and Arcangelo) end stained by the influence of chaos. We have discussed the affect dealings with the Dark Gods has on Arcangelo, but on Orfeo they are subtler. He finds his way into the bed of Morella d'Arlette, a noble of Zaragoz with a taste for the pleasures of Slaanesh, and due to the spell cast by her during sexual intercourse, is bound to be a pawn in her desires. I have read elsewhere that the sex scene and its later references were edited out by the Black Library when it was later reprinted, though without a Black Library copy in my collection I cannot be exact about what is altered. 

Events build up slowly and develop towards the Night of Masks itself. You know from the offset even on the first reading that Orfeo must survive, he recounts the tale after all, but you are still trying to work out who Nesreen's brother is until the very end. The dramatic events at the celebration itself are suitably exciting and the deaths of the villains suitably graphic and unusual. 

All the pieces are nicely woven together in this conclusion and just enough is left unexplained to leave you thinking. 


6) How did the book's structure affect you as you read? Did you appreciate the 'interludes'? 

Overall, I like the structure of the novel. The story within a story just adds to the drama in my opinion anyway. And as I have yet to read the final novel in the sequence, Storm Warriors, I still don't know how Orfeo escapes even after twenty years of being a fan of the novels! 

I find that the interludes help break up the story and help build on the 'who is Nesreen's brother?' mystery. It also introduces some suitable peril for Orfeo, who's survival at Zaragoz is assured before the tale begins.  


7) Which passage in the book strikes you as being the most poignant or memorable? 

I would easily say Chapter Thirteen and the discussion about good and evil between Orfeo and Semjaza is the stand out moment in the novel for me. The wizard remarks that the Warhammer World is just a mere crack in some mystical wall and the whims of men are as relevant to the higher powers as the insects that reside within the walls of our dwellings. 

He says:
"Put crude thoughts of good and evil out of your mind, and try to move beyond such silly ways of thinking - beyond even thoughts of order and chaos. In the true way of seeing, the authentic excitement of existence lies not in the feeding of the animal appetites but in reaching beyond the petty stupidities of ordinary life, in feeling the awesomeness of the greater world, and in bringing just a little of the intoxication of that greater existence into the narrow confines of our lesser one."

Semjaza's argument is a convincing one and shows just how alluring the powers of chaos can be. But is it 'the truth', or just the thoughts of an individual already seduced by the dark powers of the warp?

Overall Score: 4/5 - A worthy read, and a very good start for Orfeo, but not the best of the GW Books novels. 

So what do you think about the novel Zaragoz? Feel free to add your own contributions here, in the Facebook Group or in your own way. You need not follow my questions either. But your thoughts would be very welcome indeed. 

Orlygg.

A message from Kevin Adams about his 'Sculpt a Face' for charity session

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The Goblinmaster emailed me the other day about the money he raised for charity at the Oldhammer Weekend. If you didn't know, Kev endeavoured to sculpt a face on any miniature given to him to help raise much needed revenue for a child who had suffered burns. And despite the poor light, wobbling flooring and some pretty extreme requests, Mr. Adams just ploughed on and banged out face after face to the amazement of many observers, myself included. 

A few years back, before Oldhammer existed, if anyone had suggested that I would one day watch the great man work - let alone witness him sculpt the faces of my kids (from a picture from the wife's iPad) - I would have told them to 'go away' in slightly stronger terms. But there you go... 

Kev says that the money was paid in earlier this week and went to Enzo's Friends, a charity that supports children with burns and their families. Its based, as far as I can tell, in the Birmingham Hospital Burns Unit. I cannot recall the exact sum he raised on the day, but it was certainly in the hundreds of pounds. The Goblinmaster is also keen to stress that the fantastic idea for the face sculpting wasn't his and credit must go to the mighty Bryan Ansell of Wargames Foundry. 

I asked Kev if the face sculpting for charity was something he would like to do again in future, and he said that he is more than happy to continue doing faces whenever we 'have a do in the tent.' So if you haven't yet had the chance to get something original done by the great man himself, there is hope for the future. 

Mr. Adams went on to state that he had heard there was a buzz online about the faces he created but he hadn't the chance to see his work again. Hence this blog will continue with a gallery of some of the faces he completed on the Saturday. If you have a miniature Kevin worked on at the event and have a picture of it online could you do us a favour and link to the image in the comments section. That way Kev can look at what he achieved in quite challenging circumstances. 

Thanks.

Just don't ask to squeeze his sack! This first model is 'Santa Chico', part of the collection of Oldhammer's well known 'bohemian' Mr. Danks. The face is a likeness of said gentleman. 
Oldhammer event veteran Graham Apperley opted for a classic Kev orc face on this gangster aptly named 'Ork Capone'.
Antipodean, James Armstead, had his face sculpted onto a figure, making the struggle of his lengthy journey from the other side of the globe to Stoke Hall more than worthwhile!!
James Holloway went for a 'Where the Wild Things Are' inspired face.
Yours truly had his son and daughter sculpted on these two squig hopper things.
Scout JB belongs to the impressively named Jean-Baptiste Garidel - commonly known as Asslessman.
Jon Boyce has a goblin face sculpted on to a old ratling sniper. 
Finally, we have Phil Atherton's treeman. Not wanting the face removed, Kev added so foliage around the forehead of the ent. By happenstance, Erny's face can also be spotted lurking behind the treeman. He went for one of the previously unreleased ex-Rogue Trader models that Foundry put on sale at the event. 

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