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Who Remembers Dungeon Floor Plans?

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I certainly do! And I have known for sometime that a copy of the late '80s publication was lost somewhere in the impenetrable maze that is my garage. Quite by accident, I stumbled across it looking for some gardening tools still housed in the sturdy box in which it arrived. 

Its not my original copy (I cannot recall what happened to that) but it's an eBay find that I paid for, received and then misplaced soon after quite some years ago. I am glad that I've found it again as it is packed full of really useful stuff for the Oldhammer gamer. Nor is this the first time I have written about this set, for way back when in the early days of this blog I posted up some high quality scans of a few of the components. Have a look: 

http://realmofchaos80s.blogspot.co.uk/2012/12/dungeon-floor-plans-old-school-gaming.html


Opening up the book reveals that the set has been entirely cut out, though not by me, and is presented as quite a jumble. We have good quality scans of Warhammer Townscape but try as I might, I cannot find a similar resource for the floor plans. Anyone know of one? I'd like to browse through such a document to check up on what I have, and any missing pieces, though from vague memory I think I have most of the large rooms as far as I can tell. 

Of course, back in 1989 this wasn't really a new product. It was a collection of pieces from previous releases ( Dungeon Floor Plans 1, Dungeon Lairs, Caverns and Dungeon Rooms) that might as well have been launched in Ancient Rome for all their availability to me. And as a gamer whose teeth were cut on Heroquest, the options this book provided you with was immense. It still is...


This photograph shows you JUST the corridor sections that the book provided. Of course, these sections were cut out by the previous owner but they did a decent job and there are a great number of instantly usable sections, some better looking than others. I mean, I just love the yellow and grey stone sections (and I have a feeling that there was more yellow that I have in the original uncut set) and they remain perfect for representing tunnels or dungeons quickly in games of Old School ( or even New) Warhammer or Rogue Trader. The pale grey stuff is very poor in comparison and to my eyes, looks basic and crappy. 

In addition to the tunnels themselves, there are steps, ladders, chasms, rivers, sewage slicks, stairways and not to mention a wealth of smaller detail cards containing doors, shields, bloodstains, traps and so on. Just this part of the publication makes it a very useful thing to own and use. 

But its just half of what the set contains. 


The second half of the set contains all of the dungeon rooms and chambers. These are extremely varied and the quality of the design and printing still holds up today, especially when you consider so many people use printers and photocopiers to get hold of out of print materials easily. Just casting your eye over many of these designs gets my creative flair racing and you can devise a wealth of intriguing scenarios for players in minutes. 

My son, who is five, found the Dungeon Floor plan set utterly fascinating and spent some time exploring each of the rooms. Without me needing to explain how the set worked, he constructed his own dungeon using the linking strips to make corridors. Bad monsters lived there, he told me with authority. It's that easy to use.


I struggled to get the whole set into a single frame and this is as close as I could get! As you will have seen, this is a fantastic resource and well worth tracking down if you can, or indeed digging out of your archive if you have one buried away. I have seen people make use of the tiles from Advanced Heroquest and Warhammer Quest at Oldhammer events, but I feel that this floor plan set is superior to both of those due to the sheer variation. And apart from a few duff corridor sections in the grey there is little to complain about really. 

Time to build a dungeon!

Orlygg

Oldhammer Bookclub: Re-Reading Brian Craig's Plague Daemon

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For those of you who have not yet heard, we are continuing Brain Craig's Orfeo trilogy as part of the Oldhammer Bookclub. After the success of the first novel, we decided to continue through the sequence and finish Orfeo's tale. 

Now Plague Daemon was originally advertised as Ystareth, so suffered a name change somewhere along the way. The internal illustrations also changed tack, with character portraits replacing scenes from the story inside the book. I only discovered this when I got my hands on a first edition a few years back. My first encounter with the story was the Boxtree Edition in about 1999 - when I found a copy of the book in a library sale. 

Here's the front cover (below) to that edition if you are going to hunt for a copy yourself. 


Beware of the Black Library reprints as they were edited and as an Oldhammerer you may well prefer the tale as Brain Craig originally intended it. Chaos remains the central theme and this story is a little more action packed than Zaragoz was.

I hope you can join us! 


Shall we leave it until the end of September to get hold of the book and read through it?

Wachturm Weg: A Warhammer Third Edition Skirmish Battle Report Part One

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I have some very good news. My dear friend, Dan, has reappeared from the depths of the maelstrom and he assures me that his famous Heroquest collection is still very much in existence. You know, the near mint set given to him by a work colleague who thought he might like it. Follow the link to find out more about that haul! 

Anyway, with his return I planned a suitable Oldhammer style game as I doubted he'd had much time to throw dice about a table in the two years since I last saw him. We are lucky with our house, as we have a very sunny conservatory off the kitchen that I use for my hobby activities. Setting up the table I created for the McDeath game at the Foundry, I utilised some repaired Warhammer Townscape buildings I put together for an old Realm of Chaos game we played years back. That game was called The Walls of Contagion and was the second ever battle report I included on this blog. It's in three parts and can be found here, here and here.

That game was played over three years ago and the buildings had suffered a little. I rebased them and black lined the white edges left over from scoring the card but didn't get around to painting the sand I'd stuck down. Not that it seemed noticable once the models were set up on the table. 


Once Dan was settled, I passed him his brief and armylist. I'll include it here so you get a flavour on what he had to work with. The game began with this missive: 

"You are Sir Danek Wilheim, Lord of the Landloseritter of Flusstadt, and commander of a group of foot knights. You have been sent up river by the local Duke to clear out a group of irritating bandits who have been preying on local rivercraft. Rumour has it, an important dignitary has had an embarrassing consignment of silken underclothes stolen and will stop at nothing to reacquire them. Your orders are simple; flush out the bandit camp, eliminate their menace and locate the underclothes post haste.

Local Rivermen have reported odd goings on around Wachturm Weg, a derelict watchtower to the north. The area is remote and the maps you could muster back in Flusstadt were poor indeed, so you have little to go on, though there is a sheep farm reported to be based near the remains of the tower.

Perhaps you could start there?"

And his patrol force was made up of the following: 

Sir Danek Wilheim, Lord of the Landloseritter. Level 15

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He is armed with a hand weapon, light armour and a shield. SV 4+

9 Foot Knights

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Your knights are armed with a hand weapon, light armour and a shield. SV 4+

Ludwig Hecke, Wizard Level 15

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SV 6+   Magic Level 2.  Power Level 21.
Spells: Level 1 Battle Magic: Aura of Resistance, Fireball, Immunity to Poison. Level 2 Battle Magic: Mental Duel. Mystic Mist, Smash.

Reaching for the dice, the game was suddenly in hand. Now before I go on to explain what occurred let me briefly explain how I approach games of this type. My role is GM and I hope to create a scenario where the player has more fun than I do. There were several points in the game where I could have attempted an action that could (and I stress could) have ended the game for Dan, but I chose not to as I had created a story I wanted to lead to its conclusion. 

The rules are there purely to facilitate the story. 


It had been a tiresome river journey that had taken most of the morning and all of the previous day. Sir Wilheim's men were irritable as they strode down the gangplank towards the glistening beach, and he could hardly blame them, cooped up as they had been on the prow of the boat that had rushed them through darkness to Wachturm Weg. The tide was out now, but a deep channel had been cut through the sand that allowed the small boat to cruise up to the beach and drop them off. 

"My bowels..." grumbled Ludwig Hecke, a local hedge wizard and authority on the area they had been sent to explore. "They are never sturdy after a river voyage, they gripe you see, they gripe! Must be all that clean air." Rudely, the scruffy fellow pushed past Wilheim and strode through the dunes that lead to the shore line. 

"I thsay," Sir Wilheim called indignantly, "you cannot juthst go around puthsing Knighths of the Realm around you know? There can be conthsequenceths to thsuch behaviour! I'll have you on a boat to Bogenhafen if you continue in thiths manner!

The dishevelled wizard completely ignored the Lord Knight and pushed his way through the long grass that lead to the scrubland beyond. 

"Bloody wizardths!" Sir Wilheim swore to himself as his command straggled towards him. Nine knights from various duchies made up this force, each of them landless and, like him, in dire need of cash. hence missions such as these always fell to them. Recovering potentially embarrassing items from bandits and vagabonds was his daily bread. 

As his men fell into step behind him, Sir Wilheim walked north. He could see little of real interest and nothing threatening at all. Nearby stood a sheep farm with what looked to be a solitary shepherd peering curiously down at his small patrol.  


While to the east, Wilheim's sharp eyes spotted the diminutive form of what appeared to be a gnome fetching apples from a tree. The little fellow was quite unperturbed by their arrival and carried on with his task regardless. 


"Thso," Sir Wilheim said to his men, "thethse are our localths. To whom thshall we thspeak firthst about the whereabouths of these bandiths, eh? Well, the thshepherd is clothsest, thso we thshall begin there. Watch your guard though, for thethse remote placeths often thsee the local inhabitanths more willing to adhere to the orderths of cutthroathts than their own rightful lord."


Sir Wilheim approached the shepherd with the easy authority that comes to those born to command. "I thsay, I thsay," he called pompously, "come here thso I might ask you a few questionths!"

The shepherd glared back at him with a look totally lacking in respect, before grudgingly taking a few paces forwards to meet the knight. 

"Are you aware of any bandit activity in the area? Reporths of stolen cargoeths? Thingths like that?" Sir Wilheim continued, deciding to ignore the disrespectful look that the shepherd was exhibiting and press on with his quest for information. 

"I doe knoo anythen abart anny bandits," the shepherd spat, "but I does knoo its rude ter just walk into someones um an' start barken orders loike yaouw own the place!"

"That may well be the cathse but I shall have to thsearch your property just the thsame." Sir Wilheim demanded, getting a feeling that this difficult individual was hiding something, and in his line of investigation, suspicious usually meant guilty. 

"I suggest yaouw all bugger off or I'll set me sons on yaouw!" The shepherd barked back. 


And without another word, he strode around the corner of the building and in through the doorway concealed at the back of the house. The sound of bolts being thrown across study wood followed shortly. 


"Right men," Sir Wilheim managed, trying to rescue as much of his lordly dignity as he could,"I'll have that door down now!"

Three of his burly knights strode forwards with their axes drawn. They were rather experienced at this kind of work and recognised immediately that blades would make slow work on the solid oak beams that confronted them. Dutifully, they passed this observation on to their commander. 

"Damn!" Sir Wilheim swore. "Ludwig... Ludwig... Do you know a thspell that will make thshort thrift of that doorway?" 

"I would, lord," the hedge wizard moaned, grabbing his stomach, "but these bowels of mine have been troubling me since I ate that pickled herring on the boat and I am not sure they'll hold up right and decent if I try with my magicks!

He cough and winced, as if to illustrate the point. 

"Just do it! And you men thsearch the houthse. I'll take the rethst of you over to that gnome character and see what he haths to thsay for himthself. Thsomeone muthst know thsomething about the local bandiths and I'd bet my blade that thethse foolths are in deep. Let'ths go!"

Behind the door the sounds of scraping furniture could be heard. Along with metallic clinks that could easily be weapons and armour being prepared. 


With that, Sir Wilheim marched along the path with three of his knights towards the tiny fellow working the fruit tree.

"One of thethse dayths I'll get the damn rethspect I am owed!" He muttered with frustration under his breath. 


As they approached the tiny humanoid, the gnome carefully climbed down from his ladder and picked up a small, but rather dangerous looking crossbow. Unbeknown to SirWilheim, this gnome wasn't just a humble apple picker. He was Little Ron, the infamous Gnome thief and he had explicit instructions what to do if such an incident like this occurred. 

So as the knights advanced, he carefully cocked his weapon. 


"It's often watery you know, watery! And that is on a good day! Any type of seed or cereal causes havoc with them, you see? I barely have time to get to the outhouse before its gushing out of me... and the smell! 

Ludwig continued in this vein until he reached the door, explaining that fish also cause problems for his digestive system in bad weather, then he lightly tapped one of the broad planks that made up the doorway with a filthy finger.

BOOM!

The door exploded backwards into a thousand tiny fragments. Black smoke swirled like dragon's tails. Somewhere inside the building a piercing whistle sounded...


And as if they had been waiting for that shrill call, two figures burst from the unguarded rear door and dashed around the corner of the house. Bob Lambshank, the halfling cook, came first (encouraged by the potential threat to his larder) while Otto the Zani drew his two blades behind him. 



With the door blown off its hinges, Sir Wilheim's knights rushed into the room with practiced efficiency. Spreading out, they engaged the bandits racing down the stairs. Sir Blau lead them into the melee, and was not surprised to see the fat, corpulent shepherd egging on the group of assailants before them. Despite the dance of daggers being played out around him, Sir Blau could make out their foes quite clearly despite the smoke. A wild bandit with long hair, dressed in the Albion fashion swung a sleek sword at one of his comrades while a savage looking half orc slashed wildly with a gigantic mace. 


Meanwhile, the two remaining knights out in the farmyard raced to reach the rear of the building, unsettling the sheep and casing them to buck at the fence of the pen that held them fast. 


Brock Fett smiled with satisfaction. These arrogant fools had thought to blast them to the gods with magic, yet he had been swift enough to order his followers upstairs. He has been ready for this day for years, as all bandits and robbers are, and his men were well versed in what to do if they were attacked. Axehavoc, his half-orc bodyguard, swung wildly with his mace and landed a crashing blow upon the shield of one of the knights, sending him staggering backwards. Brock smiled again, he may look slovenly, but he was a master swordsman, and these knights looked to be lacking in their trade!


Outside Lambshank and Otto clashed with the knights in the farmyard, but blades had hardly bounced from the early parries when the sheep broke free in a panic. Leaping wildly over the fence that trapped them, four of the smelly animals careered into the fighting men...


Sending them all crashing to the floor...


Alerted by the shrill whitsle, Little Ron let loose a bolt from his crossbow, but the projectile snickered into a nearby bush and vanished. Sir Wilheim charged forwards with his axe raised but the small gnome simply turned, made a few hurried signs with his fingers and walked off towards the distant tower. 

Sir Wilheim dashed after him, perplexed by the little creature's strange behaviour, and ran straight into a magical barrier that stopped him and his men, dead! They couldn't cross the invisible line to reach the watchtower! 

Smiling slyly, the gnome slipped away to do the Master's bidding...


The orc lay dying, his blue-black blood spreading like a gruesome stain across the flagstones. The Albion bandit struggled to stem the flow of blood that seeped from a severe cut along his neck, within moments he knew he'd be dead. Their boss, Brock Fett, stood between them as the flithy looking wizard who'd blasted the door off its hinges pointed forth his finger and let loose a fireball at the gurning bandit chief. 

Better to die in battle than burn like a pyre, the Albion thought as he died. A fire ball, all green fizz and anger, raced across the cramped space and collided with Brock. Incredibly, its terrible fire did little to harm the bandit and he emerged from the magic infused smoke with hardly a scratch.


Hardly believing his luck, Brock turned and fled as the knights and Ludwig were momentarily astonished by this miraculous escape. He darted through the undamaged rear door and out into the garden. 


One of the knight's axes split the halfing's shoulder in two, and the pitiful creature fell screaming to the floor. Otto caught sight of his leader fleeing into the garden and attempted to break off the fight with the remaining knight as his colleague finished off the squealing hobbit. Blood splattered across the bags of wool that lay abandoned in the burnt grass. 

Still dazed by the incredible luck of the bandit leader, another knight stepped out into the light of the farm yard and made his way along the space between the building and the hedge - he would bring that fat fool down. 


Moving with surprising speed for a man of his age with a nagging internal complaint, Ludwig sped into the garden. Brock dithered, and decided that fighting hand to hand with the wizard was preferable to taking a second fireball in the chest. Turning, he landed a brutal blow on the wizards arm that wounded the spellcaster slightly. As the older man collapsed, Brock landed a hefty kick in his victim's ribs knocking the sense of the wizard's mind. 


Frustrated by the magical barrier, and concerned by the sounds of battle behind him, Sir Wilheim left his men to try and find a gap in the magical wall. From where he was standing he could make out the brightly coloured surcoats worn by his men as they rushed about the farm. Faint smoke still rose from the area of the front door. A sudden scream rang out...


And was silenced by a sword as Otto had his head sliced from his shoulders. His killer calmly cleaned his blade on the stinking furs he'd worn about his person while his colleagues searched the farm building for any sign of the stolen undergarments. Despite uncovering a great deal of stolen goods, there was no immediate sign of what they were really here for. 


As the wizard staggered back to his feet, he caught sight of Brock leaping over the hedge. Though Ludwig didn't know it yet, the fat bandit was making the same quick signs with his hands as the gnome had done minutes previously. Passing through the magical barrier, Brock made his way towards the looming shape of the watchtower on the hill. 

His master would have questions...

To be concluded....

If you're interested, here are the character stats that I devised for the baddies in the game. As you can see, only Brock Fett was a real threat to Dan's forces, being a Level 10 hero. Still, once in contact with another player things didn't go as I thought, with Dan sending his prime fighter. Sir Wilheim, off wandering the trackways rather than dealing with the bandits. 

It didn't change the result much, bar Ludwig taking two wounds from Brock in the fight in the garden as the knights were more than a match for a bunch of bandits. Dan's dice rolling was poor, especially with his fireball spells (which he loves using) and it was his higher SV really got him through the fight at the farm house, rather than the improved weapon skill.

I always planned for him to be able to deal with the bandits with little trouble and included a little puzzle for him to solve in the magical barrier. 

The Villains

Brock Fett, Bandit Chief, Level 10
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Hand Weapon SV 5+

Axehavoc, Half Orc Bodyguard
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Hand Weapon Light Armour SV 5+

The Two Brigands, Otto and Donald.
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Hand Weapons, Light Armour SV 5+

Bob Lambshank, Halfling Cook
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Hand Weapon Light Armour SV 5+

Little Ron, Gnome Thief
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Hand Weapon Light Armour SV 5+

Wachturm Weg: A Warhammer Third Edition Skirmish Battle Report Part Two

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And we return to Wachturm Weg and this, the second part of the battle report of my latest Third Edition game. If you missed the first bit of the narrative it can be found here

After clearing the farm building of bandits and failing to find the sensitive undergarments, Dan gathered his troops near the magic barrier. The two surviving inhabitants (the gnome, Little Ron, and Brock Fett) had legged it to the Watchtower and were now hidden from view. All he had to do now was cross the barrier. But how?


"Uthse your thsmathsh thspell upon it!" Sir Wilheim ordered. "If we can bring thiths barrier down quickly thothse thscumbagths from the farm won't have the time to regroup and counter attack!"

"The vibration from the ether when I cast that particular spell really affects my digestion," Ludwig grumbled, "and with bowels like mine that last thing you want to to is antagonise the juices of the stomach."

"Juthst get on with it, man!" Sir Wilheim howled in anger. 

Reluctantly, the hedge wizard strode forwards and tapped the barrier gently. Nothing happened. He realised quite quickly their mistake, for such spells are designed to shatter simple inanimate objects and not complicated magic walls. Ludwig summoned up his energies once again and cast a simple fireball spell at the barrier, but that did nothing but absorb further power into whatever magic lay behind this. 

From deep inside his robes a strangled gurgling could be heard and Ludwig winced. 


"What's this sire?" One of the knights asked, after discovering a strange formation of bones and mosses within a clay pot. 

"The key to this wall," Ludwig called excitedly, his bowel movements forgotten momentarily, "I order you to break it - such an action should destroy this barrier and let us through. 

"Not me," the knight protested, dropping the skull onto the grass, "I'll be frazzled or have by soul blasted to a thousand pieces. Everyone knows that tinkering with magic only leads of painful oblivion!"

"By all the Godths, why muthst I work with thsuch incompetentths? Its juthst a thskull and thsome dried mothsseths cobbled together by thsome rancid hedge wizard like Ludwig! Give it here..." Sir Wilheim snatched up the odd creation and broke it to pieces, a strange blue jewel fell from the jaw. "Thiths ithsn't the dark creation of a necromancer, or machinations of chaoths - its a thsimple thspell eathsily broken and will bring no harm to anyone at all. Now follow your orderths and move, even an imbecile like you thshould have noticed that the barrier is now down!"

And with the tirade over, a single fireball flew from the watchtower's window and incinerated Sir Wilheim in seconds. His blackened body collapsed in a heavy pile of broken mail and burnt cloth. A hideous smell filled the air, like a poorly cooked barbeque dinner. 


The remaining knights barely had time to react to the sudden demise of their leader when the door of the watchtower burst open and two hideous 'things' emerged from the blackness within. The first was human sized and moved with an awkward gait, while its body with fantastically muscled its face appeared to have been peeled clean of skin. And only its grinning skull was left to glare balefully at the knights.

Its companion was even more grotesque, if such a thing was possible. It was had once been a dwarf, judging by the beard, but that was all that was left of it now. The exposed skin had been turned green by some strange corruption, the left arm was twisted into some tentacle and an unnatural tail sprouted from its rear end and swayed in the air like a snake. 

Both mutants, for mutants they were, wasted no time in attacking. The former dwarf charged Ludwig while Skullface (as he was known) collided with Sir Bleu, smashing down with its crude club. 


"Chaos!" Screamed a knight. But Sir Bleu, who had taken over command since Wilhelm' death, overcame his fear and darted forwards in a desperate counter attack. Spurred on by his example, all but two of the remaining knights overcame their fear too and darted forwards. 

"We outnumber them," Sir Bleu rallied his men, "and they'll fall easily. Strike! Strike! Strike!" 


Though the dwarf looked hideous, its was clear to the men who fought him that its mind had been blasted by the mutation ravaged upon its body. The moronic look in its eyes barely changed as he was cut down; green blood seeping into the grass in a curious stain. Skullface fought better and managed to parry the blows directed at him. One blade struck his muscled skin but bounced off as it made of stone. 


The door of the watchtower burst open again and two more figures stepped out into the melee. Both were humanoid and though marked by chaos, seemed less mutated that those who came first. The two thugs looked more than competent fighters and dashed forwards in eager haste. 

Cutting savagely with a curved sword, the green skinned thug cut down a knight, the force of the blow bursting the links of the chainmail and nearly severing the unfortunate's arm. His companion roared wildly, and darted forwards in support of Skullface. 

Overcoming their fear, the two knights that had held back found their courage and waded in to the combat. One knight, clad in yellow and red, cut down the thug who had raced to support Skullface. 


For the third time in as many minutes, the door to the watchtower opened and Brock and Little Ron emerged into the daylight. The gnome ran around the edge of the tower and pulled at the cord of his crossbow, cocking the weapon. Brock stepped forwards and deftly cut down a green surcoated knight, his blade piercing the mail beneath the cloth and splitting the man's belly open. Grinning viciously, he kicked the body down the hill and eyed his next target.


Little Ron took aim at a knight and loosed a bolt. Its pointed head was deflected by a shield and, frustrated, he bent down once more to cock the weapon. With a brutal hack, the blue-skinned thug cut down another knight, this time caving in his forehead so the poor man's brains splattered across the grass. Holding his shield in the air he let of a howl of delight, calling on the dark gods he had sold his soul to to watch him in this moment of triumph. 

Brock stepped down towards a fresh target, but Ludwig blasted him to pieces with a fireball spell. 


For a final time, the watchtower door opened and a red jacketed beastman emerged, charging with delight into the knight who had just killed the orange skinned thug. Though fearsome, the creature was slow and the knight easily parried his attacks. 


Skullface fell, his cranium shattered by a sword edge. The knights who had been fighting him surged forwards like a crest of a wave, spreading out to join the fight against the blue-skinned thug, the beastman and Little Ron. 


With the tide of the battle turning, the remaining thug was felled with multiple hack and slash wounds. 


Outclassed, Little Ron was stabbed to death without releasing the bolt he had just loaded. His vanquisher ending his life with brutal skill. 


Now only the beastman fought on. The standard bearer dashed for the watchtower's door, and grabbing the handle found the entrance to be unlocked. He made to dart inside the blackness but another gigantic fireball struck him in the body. Flames caught hold of him in an instant, and he collapsed to the floor in rolling agony. 


Wounded and gasping, the beastman let out an awful bray and fell to the vengeful blades of the remaining knights. As its limp body rolled down the incline the battle was at its end. 


The surviving knights stood in silence, their armour and weapons thick with blood, not all of it red or at all natural. Ludwig emerged from the bushes, fussing with his robes, asking "Did I miss much?" 


Ludwig, hurried the surviving knights clear of the door before approaching it carefully. Closing his eyes, he seemed to concentrate on the wood of the entrance for s few seconds, before declaring the area to be safe. 

"The smell of blood always brings out my irritable bowel," he said, "I can feel my lunch positively blocking up my guts. I'll be a long time in the privy once we clear this place."

The surviving knights just grimaced as he lead them inside the tower. 


Inside, they found nothing. Just an empty space full of filth and decay. Discarded bones, not all of them animal, lay mouldering on the floor. A set of rickerty steps lead upwards. 

"Blast!" Ludwig complained, "no crapper!" 


Organising themselves, the knights ascended the stairway. The steps lead them up to the top story and what met them their terrified the lead knight. A chaos sorcerer, his face a frightful mess of bone and fang. Green poison dripped from its mandibles and a blue tongue, tipped with a snapping face of its own, slid into the dank air. 

So this was the evil behind the place, Ludwig thought. No doubt forcing the local bandits to do his bidding. Well no longer!


The leading knight couldn't control his fear, and tried to flee back towards the steps. He collided with his colleague and threatened to knock him back down the steps. Pushing wildly, the eyes that stared through the slits of his helmet betrayed a madness to far gone to remedy here. His lack of control put them all at risk, and the knight who faced him cut him down with an enraged blow!

How dare he risk their lives with his weakness!


The chaos thing was pleased to see its enemies destroy each other, and stepping forwards raised a crooked finger...

"I'llll pulllll youuuu aparttt!" The creature slobbered.


Tearing the traitorous knight into pieces with the force of its will, the chaos sorcerer smiled again, his snaked headed tongue whirling in the air, revelling in the scent of death. 


"Go forwards," Ludwig ordered the black knight, "avoid it's tongue... Go while it's weak from the spell!"


Dashing past the sorcerer, the knight swerved to avoid the lashing tongue. Ducking under a blow from the strange club the creature of chaos wielded, he darted against the nearest wall. Ludwig raised his own hand and directed it towards their enemy. 

"Pull my finger!" He shouted, and unleashed a fireball straight at the sorcerer. The holy fire burnt through the bone-like armour that served as the creature's skin and the power of the spell splintered it's body in two. The force of the impact slammed the sorcerer back again the wall, its robes now all singed and gathered up around the loins. 

"The undergarments!" The black knight called out. "The sorcerer was wearing them!"


Trudging through the grass, the surviving knights followed Ludwig. Sir Bleu shook his head again, trying to restore order to his quaking limbs. Chaos! Here in the Empire? And common men willing to work for such a creature? Was there any hope for the world?

"What do we do know?" He asked, hoping that Ludwig would have some scrap of wisdom to help settle his shattered mind. 

"Find a shitehouse," was the wizard's response, "I need to lay a brown onion that would startle a follower of the dark gods."

The End

WFRP'd: Out of the Garden or Roleplaying Gnomes

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Writing about Little Ron, my unfortunate Gnome crossbowman, recently reminded me of the part the more unusual races once played in Warhammer. Gnomes, pygmies, fimir, zoats... Sure, they had no armies as such, but they added a flavour to the game that later editions lacked, and a wild unpredictablilty of what you actually might have to face if you play a properly GMed game of Third Edition. 

Delving into the past background of the game reminded me of my WFRP'd project. It has a similar mission statement to Acceptable in the '80s, as it is essentially a history of Warhammer Fantasy Roleplay, with added thoughts about how the huge source of material produced for the game might be applied to Oldhammer. 

So dusting off the WFRP rulebook I delved deep into the next article, one that concerns the previously mentioned Gnomes. Its called 'Out of the Garden' (a quip perhaps to the greenfingered?) and was written by Phil Gallagher and originally published in WD 86.

You may be aware that Citadel produced a number of figures at that time and Graeme Davis has gone on the record to state that he attempted to include all the races that had figures available in the WRFP rulebook. Background material was slight, as I found when I painted a gnome for my Warhammer Bestiary painting challenge- which I must get back to one day! So this article gives us much more information about the Gnomes. 

Reading the first page gives us the usual excuse of variation within the Warhammer World for the player to create their own background,using what is provided as a template. What is interesting to a scenario writer (like me) are the references to gnome pedlars and engineers, with the latter being the perfect way of slipping a gnome into a game. Give him cannon to command or a bridge to destroy!


The second page continues with the in-jokes that made Warhammer so different to Dungeons and Dragons in the 1980s, with mention of the gnomes' love of fishing, and of course the dreadful 'metro-gnome' joke. Humour aside, it does provide us with some useful information about where gnomes live, so if you do have a handful of minis kicking about in your collection its fairly easy to create a setting in which to use them. 


The article goes on to describe the then new Gnome Jester career option. And provides yet more scope to include them in your Oldhammer games, perhaps part of some 'gnobleman's' (get it?) retinue, or as a character within a village or remote inn. 


The third page chronicles the the gnome deity, Ringil, the god of smithying and practical jokes. My eye was immediately drawn to the note about the trials that members of the religion must undergo if they offend the teaching of Ringil, namely the application of some bizarre practical joke! What a fascinating secret mission for a player in a larger game who has a gnome character, eh? 

Now that's an idea I will most definitely develop in the near future!

If you want to know more about Gnomes in Warhammer then perhaps you should pop over to Where the Sea Pours Out and have a read of Richard Irvine's academic piece about them. Graeme Davis also wrote a short piece on their history here.

It was nice 'gnoming' you!

Orlygg

McDeath: The Three Murderers aka Paulus, Chico and Stefan

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Three ne'er do wells: from left to right; Paulus, Chico and Stefan. Oh, and Ratter too! 
I just managed to snap this shot of my final batch of miniatures for the summer holiday 2015. It's been a brilliant six weeks but now is the time to concede the fact that I must return to a teacher's grind. Having been moved year groups (and key stages) over the holidays I don't really know what to expect. 

As you know, I am attempting to recreate the Glen Woe game next in my McDeath project and as part of that game I need three murderers. I pondered which models to use for a while, but in the end opted for these lovely Citadel militia, two of which have been re-released by the Wargames Foundry now. 

With just today left of the hols, I decided to spend what little time I had left blogging and painting - hence an increase in posts today. The Chico model (centre) was mostly finished, and needed just the chainmail drybrushing. The Stefan model was tided up and the lines on the hose carefully added, but Paulus and Ratter were painted in full today. 

I love Ratter. He is part of one of the old villagers sets, and though not unreleased or even limited in production seems to fetch a high price online. Rather ironic considering his tiny size. I painted him up like the English Bull Terrier he so obviously is. 

If the names sound familiar, that is because they are. These boys are my mini tributes to three Oldhammerers who have done an incredible amount for the community, particularly on Facebook, and I felt that they needed to be immortalised. If you have ever bought or sold on the Oldhammer Trading Company successfully, it was down to the hard work of these guys. 

I salute you all! 

Speaking of these great men of Oldhammer. We have decided between us to do our version of a great Games Workshop classic - namely 'The Tale of Four (Oldhammer) Gamers' in which we will have about eleven months to collect, paint and build a 1000pt Third Edition army to face-off with come BOYL 2016.

Chico has even created a banner to use!



So look out for my introductory post about that soon!

Orlygg


A Tale of Four (Oldhammer) Gamers: Part One

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Some of you may well remember with fondness the seminal 'Tale of Four Gamers' series published in White Dwarf some years previously. I cannot quite remember when, and I am sure there are readers out there better informed on this period, exactly these went out, but I do recall some rather poor later attempts to create the same magic, when prices of miniatures were far higher and the word limit in the magazine was far, far lower!

Well, four of us Oldhammer old timers have got together in an attempt to do something similar on the blogosphere, with the intention of meeting up at next year's Oldhammer Weekend for a four way 'clash of the titans' between the forces we create. 

My fellow conspirators are: Chico Danks (Oldhammer on a Budget), Steve Casey (Eldritch Epistles) and Warlord Paul (The Black Hole). 

Now the rules are very, very simple. They have to be, as I am taking part! The force you build must not exceed 1000pts and you need to write about your endeavours at least ONCE a month, attempting to spend (roughly) one hundred points every 30 odd days. The ruleset we selected was (of course) Warhammer Third Edition and its associated supplements.

Initially, I thought of doing an Orc and Goblin force, as it would tie in quite nicely for the miniatures that I am putting together for Glen Woe, but the idea of being stuck painting the same types of models for weeks on end put me off that track. I need to have variation in my painting life (which is why I have so enjoyed doing McDeath) otherwise things grind to a halt.

My next thought was a Tzeentch force. This blog was born out of my desire to create a large Third Edition army for all four powers, and I have a Khorne and Slaanesh aplenty, so attempting an additional chaos power seemed obvious. After getting hold of the Lost and the Damned and flicking through its blasphemous pages, I realised that my hefty collection of lead better represented the forces of Nurgle. There was also create variation of model types in this list.

So Nurgle it is.

Reading through the armylist led me towards this rather random tool. It's a D1000 chart to create an instant champion of Nurgle, and should provide a quick, and easy, way of creating the leader of my army. As with all things chaotic, some rolls would be far better than others, but I am committed to sticking to what the dice gods allow and doing any necessary conversion work. The cost for each champion is 100pts.

I have included the chart (it's three pages long) below. Right, let's roll...




So I rolled 15. Not particularly high considering the possibilities, but there you go. I haven't checked what that means yet and I am feeling curiously nervous as I reach across the table and pick up the book... 

I get...

Human: Brightly patterned skin (squares), Scaly Skin (+1SV) and causes Fear. 

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
4
4
4
1
4
2
7
7
7
7




Not too bad I suppose, but hardly the stuff of legends is he? But it's a starting point. His two attributes will be fairly simple to paint directly onto the skin too, though I am not sure about applying squares to the skin - but we shall see. 

Onto the equipment then.


Our Nurgle champion is most definitely NOT a wizard, so no familiar seems justified, nor is he powerful enough to be granted a palanquin surely? Again, I will let the whims of the dice gods decide what his mount is to be by rolling on the chart above. Each roll is going to cost me 25pts.

I get 74. So its a chaos steed. I don't have access to an Army Standard as this character is the general but I shall pick up my FREE Death Head of Nurgle and Staff of Nurgle here. 


Next up are the gifts, again these are FREE, and I managed a respectable 5 on my D6. So 5 gifts my human shall receive. Again, I am nervous... 

23 = Palanquin of Nurgle!
89 = Rune of Nurgle
96 = Daemonic Name
62 = Plague = Crook Bone S-1 T-1 (great!)
07 = Daemon Weapon = Bound Plaguebearer

A pretty good start, but I am frustrated by the loss of strength and toughness, meaning my stats are even more basic now. Hardly a great champion, eh? But with the addition of the Palanquin, I at least can pass the chaos steed to an underlining who actually can do some serious fighting!

No need for a weapon as he has the daemon blade instead. So on to armour, which costs 25pts a roll. Let's see what he gets on a D100. Well, with a 63 it's chaos armour, which I am pleased about as he only has a single wound and poor fighting skills. So he has a saving throw of a 4+.

So we have:

Nurgle Champion of Chaos    150pts

Human: Brightly patterned skin (squares), Scaly Skin (+1SV) and causes Fear. 

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
4
3
3
1
4
2
7
7
7
7




Palanquin of Nurgle,  Rune of Nurgle, Daemonic Name, Plague (Crook Bone) and a Daemon Weapon (Bound Plaguebearer). 

Right then, by the end of September I need to have completed this champion model to meet my required output for the month. 

I better get started!

Orlygg

Oldhammer Bookclub: Characters from Zaragoz devised for Warhammer Fantasy Roleplay

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Hello all. Blog posts are a bit thin on the ground in early September here at the Realm of Chaos 80s. I have gone back to school after the long summer break and things are very intensive. Long days, but I am really enjoying teaching Year 2 (that is 5 and 6 year olds) again after my previous stint with the older children.

Following on from the last post concerning Warhammer Fantasy Roleplay comes this, thanks to Mr. Kevin Green, who provided details about where in the White Dwarf archive further references can be found about Zaragoz. 

The article comes from an irregular series which was, to all terms and purposes, the final load of WFRP material published in the magazine. They used characters from the GW Books line and gave them a roleplaying twist so they could be used in your own adventures. The article we are looking at here appeared in issue 119 of WD and detailed the four 'main' characters of Zaragoz (an interestingly, three of the characters we discussed as part of bookclub) namely, Orfeo, Estevan Sceberra, Semjaza and Arcangelo. 



I reckon it would be pretty simple to convert these stats to Warhammer Third Edition and actually have these characters take part in scenarios of my own devising. Orfeo, the well travelled troubadour, and Semjaza the wizard are probably best game-wise but what of suitable models in the Citadel range?

If you have any ideas - let me know!

Orlygg

A Tale of Four Oldhammer Gamers: Week 2

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Good morning all (well, it is as I type) and apologies for the lack of posts recently, but it's been back to school with a resounding workload increase. Subsequently I haven't done much since that last post in this series beyond clean up a few models. As you can see in the picture, I have my palanquin stripped and ready for painting. 

And what a task that was!

When I bought the model a few years back it looked undercoated in white. I am not sure what was used but it took repeated soakings in Dettol and frantic scrubbings to get the pieces clean and ready. It's a beautiful, beautiful model packed with detail and I didn't want anything looking clogged and untidy. 

Then my daughter, who is three, decided to paint the palanquin herself when I was at school, wrecking every one of my paint brushes and covering the nurglings in more glop. So it was off to eBay to buy a fresh set of brushes and a return to the Dettol for the model. 

Not a great start!

As you can see, there are also a couple of skeletons I picked up recently which will make there way (hopefully) into the army at some point as plague skeletons. 


Plan to approach painting the model in three stages. First, the nurglings, then the seat itself followed by the champion and his banners. If you look closely at the banners you can see that they are still a bit clogged with white paint! What ever the idiot who owned the model before me did, its very hard to undo! 

I hope to start the nurglings today and get them finished by the end of the weekend. You may well have noticed that Chico has already completed work on some of his pieces for this project, so follow the link if you haven't seen his latest update. 

Orlygg. 

Seeing the wood for the trees

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Bah! It has been a few poor weeks of Oldhammer for me. A mixture of going back to school, family weddings and other unavoidable events has meant that I have done little but undercoat my nurlglings in white, basecoat them and brush over a depth wash. A poor show indeed. And with the coming week looking no better I was in a glum place indeed yesterday, trapped as I was away from home.

I was away with the family in North Essex. I took with me (as a last minute occupier) my Warhammer Third Edition rulebook, with the intention of flicking through it during the dull moments in the hotel room. The image above always impresses me during moments like these. The famous photographs of the 'The Duke's' terrain circa 1987 can stir the soul of even the most jaded wargamer and put all of our feeble efforts to shame even with the wealth of modern modelling technology at our disposal. 

It is my dream to do something like this one day, on the same scale, as I have said before. The buildings are obviously versions of the Townscape buildings, though I am not sure if these are well doctored card versions or carefully made balsawood and card replicas. Does anyone know? What ever they are, they fit together very nicely and produce a gaming space that looks like a real place. Not silly random hills, or skulls, or rivers of blood here. Just a thing of beauty. 

The trees always fascinated me. I can remember looking at them back in the 1980s and wondering how the Duke made them. My father was a railway modeller and I was used to the idea of making everything from scratch because that is what he did. I was also no stranger aged 10 to the dreaded 'Railway Exhibition', where I was exposed to a great many layouts with all manner of trees. 

I never saw any as great as the Duke's though. 

I can also remember trying to recreate something similar to what we can see in the picture with sticks and moss from the woods. They looked great, at least to my young eyes, but my mother wasn't best pleased when she saw all the dirt and twigs that came into the house alongside my brilliant new forests. 

So they went in the bin. 

I have toyed with making trees of my own, and they have appeared in many of the photographs I have taken of my own models. These I constructed form my son's old milk bottle brushes, and they were simply cut to shape, sprayed black and coated in PVA. A quick dip in the flock and they were away. 


And here they are in this old photograph from a few years back. They are quite effective, and they are really rather cheap to make when you think about it - not that I would want to make many of them though, as they are rather dull to construct. I forgot to mention the trunks - I added greenstuff to them and modelled on some bark effects in case you were wondering. 

Still, they are not a patch on the Duke's. 


Let's not forget that Games Workshop produced their own trees too. As you can see above, it was in the familiar guise of the plastic kit. I think these were probably the last thing I ever bought from them before I went retro. They were well sculpted I suppose, with a useful base which allowed you to remove the tress if you so wished. But the leaves looked flat and naff, and if you wanted a larger patch of forest on your table you' have to fork out a fair bit of cash and paint the same three trunks a fair bit. But that's modelling I guess. 

Whatever. They were okay, but they weren't a patch on the Duke's. 

I was left to wonder, as I often do, of the day I'd be able to have the space and time to build a mighty table of my own as I wandered around the town we were visiting. I had a bit of time off, so I had taken the kids down from where we were staying and out to the shops. The event not being 'my family' as such, I was pleased to have a little time to myself. I noticed one of those junk/antiques shops that every old market town in England seems to have, and ushered the children inside. They are usually worth a few minutes distraction and you can occasionally find cheap books or toys that interest the children. 

Catching my eye amongst the bric-a-brac was a glass display packed full of agricultural toys. Tractors, combine harvesters, cows, farmers, fences and so on. And there, alongside a giant plastic 1970s barn were the Duke's trees! 


So I bought them.


I had no idea that they were commercially available and were, in fact, toys. They were produced by Britain's and are quite collectible among fans of the brand. So collectible that the shop owner wanted £20 for each tree. A quick glance on eBay's sold listings proved the shopkeeper correct, only that seemed to be for the mint boxed versions and the two I found in the shop didn't have boxes. Nor were they complete, and one was damaged. In the end, I managed to haggle him down to £15 for the pair and very pleased was I too. The trouble was, they stank. Musty is not the word and the wife was moaning in the car all they way home today about their smell. I have since washed them up in warm water and washing up liquid and they seem more pleasant to be around. 

Laying the parts out to dry, I was amazed by the detail and variation the models provide. For example, there are seven different types of branch that can be attached in various ways to the trunk and a large number of different foliage pieces. I have spread them out for you to see above you. 


I am really pleased to have found these, especially as eBay seems a pricy place to acquire these excellent models. They are quite the best tree kit models I have ever seen, and when you consider that they were probably designed and produced in the 1970s its even more astonishing. They are brilliant. What is more, the shop keeper threw in some other bits from other Britain's trees for free when I explained to him what they were for. 

It seemed, that he had been a Warhammer player back in the 1980s. A small world indeed. 

Now all that I need to do is find the time to construct these properly (using glue) and get them painted to a decent standard. They are huge when put together and easily tower over my tallest models, just like an oak tree should. I heartily recommend chasing a few of these down if you have the coin. One thing bugs me though. No matter how well I put them together or how well I paint them...

They won't be as good as the Duke's. 

Orlygg.

A Tale of Four Oldhammer Gamers Week 3

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It certainly was an interesting week. You see, the wife only went and fell over and fractured her elbow causing quite a palaver in the process... Nurgle must be pleased with the subsequent suffering she endured as I managed to find some time yesterday to get some paint on this month's project: the classic Nurgle Palanquin. 

If you are late to the party, you may not know that alongside some esteemed fellows of the Oldhammer Community (okay, not that esteemed) we are attempting our version of the iconic 'Tale of Four Gamers' that appeared in White Dwarf many years ago (and was actually worth reading, I might add). My partners in grime are; the well groomed and virile Paul Mitchell, at the Black Hole, the bacon-wrapped and hunky Chico, of Oldhammer on a Budget, and the quiet one (read, most likely to be a strange deviant when the truth comes out) Mr Steve, aka The Citadel Collector, aka bridgendsteve aka whatever alias he has chosen this week to cover his tracks, Casey of Eldritch Epistles. 

As you can see, I have managed to get the first part of my painting project completed - the nurglings. And boy was this a tough task. There are all manner of yucky little creatures piled up on top of each other here and approaching such a mass of daemonic flesh was daunting indeed. I opted to continue with my speed painting technique and chose to keep the colour of the daemons the same. This would save time and allow me to get the base completed by the end of this weekend. 

I based the squabbling buggers with goblin green and then washed over the lot with a dark green/black ink wash. Once dry, I created a base colour by mixing goblin green together with the green ink and coated all of the nurglings as best I could. I used Foundry's Boneyard light shade to create the highlights by gradually adding the colour to the original mix. 

It took ages to paint them all I can tell you!

Once I was happy with the green, I moved on to painting the eyes. Red was the obvious choice (as it contrasts nicely with green) and I used a dark red to dot out the eyeballs in the eyes of those daemons who seemed to have them. Over the top of this, I attempted a brighter red dot which I highlighted with pure yellow. The effect is quite pleasing I think - and makes the nurglings look like they have burning coal like eyes! I finished off the little details quite quickly - with purple for lips and intestines and yellowy white for the horns. 


Looking at the next part of the model - the chair itself - it was clear that I would need to finish off the base before I continued. I'd imagine that sanding and painting the base would be rather difficult with the complete model put together. I opted for brown over my usual green to create a distinct colour difference between the nurglings and the ground. 

The poles that the daemons hold aloft are still WIP by the way, and they shall be worked up as I paint the chair. I plan to stick down the next part of the model to continue working on it shortly, but with a huge pile of school work to do today I fear it will have to wait until next week. Still, I am confident I can get the model complete before the end of the month. 

Until next time, 

Orlygg.

Fancy owning a Tony Ackland original?

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Tony Ackland has long been associated with the Oldhammer Community. He has been interviewed twice (here and here) for this blog, contributed to countless discussions through social media and even gone as far as travel the near length of England to attend third Oldhammer Weekend

After so much interest in his portfolio, Tony has decided to put some of his original art up for sale. As you will know, the other Tony (he who is known as Hough) did much the same in past years and many enthusiasts were delighted to own a piece of Citadel history. 

Nothing is for sale yet, but I have offered space on this blog to Tony to create a little gallery of his work on sale with details of cost and billing. 

As soon as I hear more expect to see more information here. Until then, why not enjoy a few lovely images from his extensive collection. 





Ten Things Only An '80s Warhammer Enthusiast Would Understand

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Does clickbait annoy you too? I am sure we have all fallen in the trap of moving that cursor over that rather intriguing statement or unusual photograph; I know I have. They seem to begin with stuff like: 'She thought she was going to the cinema but what her boyfriend did next blew her mind!' You click the link, and there he is with a large (not regular) box of popcorn! What a risk taker!

My wife is keen to install some kind of filter on the computer to stop pop-up rubbish like this annoying her (she always falls for them you see) and when I have completed this missive, she plans to install Windows 10 - which may or may not have the tools to do so. But at the moment I have some quiet time this Sunday afternoon so I felt like creating some clickbait of my own, Oldhammer style. 

You often see those '10 things that only a child growing up in the 90s would understand' style posts kicking about. A lot of them are awfully poor, but one of two have amused me a little and I thought to do an '80s Warhammer one. 

Hence this post. 

So in no particular order, here we have 'Ten Things Only An '80s Warhammer Enthusiast Would Understand'. Hopefully, you can appreciate them all!


1. You got really excited by the number of blister packs that hung on the walls of GW


In the days before corporate packaging and bland plastic models there was a wealth of wargaming miniatures hanging from rather wobbly pegs suspended from the wall. Hundreds and hundreds in fact and they didn't all have the same tedious card designs either. Orcs and Goblins came in luminous green, Chaos are a rather sickly red and green and so on. You could easily push your way through the throng of gamers to locate the range you were after, though with the rarity of actual catalogues, you never really knew what you might find. 

2. The name of this particular paint made you chuckle.


We all did it. We all stood around the paint section in the stores of old sniggering about the name of this paint. It's very name was encouragement enough to buy it with the pocket money you had to burn. Using it, you would commit painting atrocities on your miniatures when you got home (as using the colour was rather difficult) but you could smirk at the memory while doing so. 

3. Fraser Gray was an enigma! How did he paint that well? With enamels?


He produced miniatures that were truly awe inspiring with that stinky paint your dad used to paint trains and Napoleonics with. You, by comparison, created appalling splodges of colour with the modern acrylic paints. A pattern that has yet to change. 

4. You were unbelievably jealous when photographs like this appeared in White Dwarf.


Bastard! Bastard! Bastard! Why was it that the caption writer made the suffering worse with the phrase 'just some of '?

5. You happily gave these away free to a friend when you switched to Blood Bowl!


Yeah, of course you can have these old books now that I have swapped to the third edition of Blood Bowl. I won't be needing them again. Will I regret it in years to come? Of course I will! 

6. You cut up cereal packets in an attempt to build a model house


Inspired by seminal articles like this, you hastily hack up a couple of cereal packets and attempt to glue them together with PVA. The resulting soggy mess looks nothing like the picture in the article, so you chuck away your efforts and buy Warhammer Townscape instead. Then you buy another copy of Warhammer Townscape as your first attempt to build the watermill involves cutting through most of the book, spilling copydex over the remaining pages and sticking the wrong wall to the wrong roof. 

Happy days.

7. You spent ages looking at the names and photographs of the Citadel crew. 


Another month, another run down of the personalities that made up your favourite magazine. You wish they were your friends, even though the photographs of Bryan always scared you a bit. Actually, you wished you were one of them and got to play games all day long. Because that is all that they did, yes?

8.  You ruined countless plastic figures using poly-cement to stick them together.


Superglue too expensive? No need to worry, as good old Humbrol polystyrene cement is here to stay. You have just bought Skeleton Army, have you? That's a great box set with so many options. You carefully cut all the delicate pieces from the sprue in preparation, then you get sticking. Fifteen minutes later, all of your new undead troops look like they have severe influenza, with long trails of a mucus like substance oozing from beneath their heads and arms. It also took hours for this glue to dry properly, which gave the limbs and skulls of your skeletons plenty of time to slowly move out of position. I don't know how many skeleton armies I saw that looked to be doing the funky chicken, but I lost count at ten.  

9. Rang up Fist without your parents knowing and got bollocked for the phone bill!


Good old Robin. Yeah, his parents let you do whatever you like around their house. They even swear and tell rude jokes when you kids are in the room. Role models! They won't mind if you encourage Robin to ring the number just after lunch and play through a couple of hours of this! He might win a real gold coin!

I heard he is still paying off that phone bill. 

10. You lorded it up with your many sided dice over enormous tables

You felt all 'grown up' and 'sophisticated' because you rolled endlessly on innumerable tables such as this. Hang about, you still do!!

Can you think of any other to add to the list?

A Tale of Four Oldhammer Gamers: Week Four

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Trust me to choose something really challenging to begin with, eh? And 'challenging' is perhaps understating the Palanquin of Nurgle now that I think about it. The photograph above shows you how far I have got with it at the time of writing, and with Chico ringing in and showing off his completed hobgoblin templedog and rider, my first month is doomed to disaster. There is simply no way that this model is going to be finished by the end of September. 

But that wasn't for trying. 


The last time I posted about this palanquin I had just finished off the nurgling base - which took a full weekend! I have spent the little time that I have had in the last week to tinker away at the throne itself. I wanted to go for something opulent, so chose purple as the colour scheme for the padding on the chair and worked out from there. I used the excellent Foundry paint triad for the carved bone supports and orange for the tassels that hang from underneath the seat itself. 

Wanting to continue with the filthy/ornate look, I chose a night sky effect to paint onto the side panels of the throne, and used a nice sickly yellow to represent the stars and moons. 


Those three faces that leer so wonderfully from the back of the palanquin deserved to be properly painted. I felt that standard Nurgle 'grimdark' wasn't where I wanted to go with this model, nor the army that will form around it. Inspired by the very luminous colour choices on chaos miniatures in Bryan's collection, I decided to have a go at something similar. 


I toyed with a few ideas about the final design, and in the end went for red to match with the face above. I have just started to work on the gold edging and need to begin highlighting the base and wash you can see here. I won't go too bright, and hope a more grimy gold can be achieved with a little time invested but that won't be until next weekend as school life beckons once more. 

Still, it's October next month and that means a half-term. So hopefully, I can get two hundred points complete next month, as well as getting this classic Citadel miniature finished. 

We will speak again next weekend. 

Be sure to follow the journeys of my Brothers in Oldhammer; Paul, Steve and Chico - they sound like an alternative universe Beatles - as they complete their first month's work. 

Orlygg

Oldhammer at the Wargames Foundry: Night of the Living Dead III October 31st

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Hello once again to you, my dear reader. I find myself having to apologise once more for a lack of posts of late but things have changed at work and, for the moment, I seem to have less free time than ever. In addition, all work on Oldhammer related projects has ceased and my workbench has slowly built up a layer of junk - most of which has been placed their by the wife for me to sort out. 

I plan to begin tidying up shortly after posting this missive. 

Though I am not able to do much Oldhammering at the moment, my mind is always wistfully contemplating what projects to work on next. One very welcome thought is thus - I shall soon be back in Newark at the Wargames Foundry playing classic Warhammer with some mighty fine fellows. 

My friend, and Games Master extraordinaire, Paul Mitchell (aka Warlord Paul), will be running a Halloween themed game for us involving gnomes of some description. 

Here is the pre-game guidance:

Warlord Paul Presents (in association with Richard Irvine): Chapter Three of The Albion Adventures.

News has spread of weird goings on in the Gnomish mining village of Thingwall. YOU are an adventurer, called upon to aid the little people in their hour of need. But all is not as it seems...

An adventure for small bands of warriors (3-5 models) using the Warhammer 3rd edition rules.

As I understand it, many of the usual Oldhammer enthusiasts will be attending, names that readers of this blog will no doubt recognise, such as; Richard 'Where the Sea Pours' Irvine, Steve 'Eldritch Epistles' Casey,Steve 'Somewhere the tea's getting cold' Beales, the venerable Tony 'Shadowkings' Yates and many others. 

I have heard dark rumours that the thrice damned Wayne England may also be visiting Foundry on that day. 

Of course, YOU are very much welcome to attend to! This is no private event and if you are in the area and fancy popping down to Foundry on the 31st of October this month, then please do. If you have classic GW games of your own (or something entirely different) then pop down too, as the place has a lovely atmosphere and we'd all be very pleased to meet you. 

Night of the Living Dead III
Saturday 31st October

Gaming Starts: 10:00am

Foundry Address
The Carriage Court
Stoke Hall
Church Lane
East Stoke
Newark
Notts
NG235Q

So I only have the palanquin to finish, select a second miniature for The Tale of Four Oldhammer Gamers AND create a new mini-warband in a few weeks!!

Thank goodness for half-terms!


The White Dwarf 100 Free Poster

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I had quite a lucky find the other day. It is this - the free poster given away in White Dwarf 100. I have long owned the issue, collected over ten years ago when McDeath could be bought for the price of a bus ticket (joke), but the poster was always missing. 

Quite by accident, I managed to find a near mint copy and have just had the pleasure of looking at it properly in daylight. As Howard Carter might have said if he was into 1980s metal wargaming figures, it is full of 'wonderful things'. 

I took the liberty of taking a few snaps of the poster and a couple of close ups of things that picqued my interest. Now, I am no expert of White Dwarf magazines but I know a fair bit. Some of the minis on offer on the poster were previously published in the magazine. Some of the miniatures shown are very famous, even today, such as the grey eldar who appeared in the Combat Cards Space War deck. 

Others are not so well known, and it was towards those that I moved, camera in hand. 


This first photograph contains six chaos dwarfs painted by the great Fraser Gray and are totally new to me. I cannot recall seeing these painted models elsewhere before and so it was a real pleasure to see them. The naked dwarf with the tentacle arm is just incredible! How did he do work of this standard with enamels!?


There is more of Fraser's incredible work elsewhere on the poster, including this fabulous orc with the equally fabulous painted 'ogre face' shield. Though it was the undead skeleton/wraith thing that caught my eye initially. I don't recall seeing the model before and the combination of the orangey red rags and bright greens punk hair is as madly '80s as it can get, and really sums up the 'in-house' painting style during this period. 


Sure, some of the models here are very well known, and it is always nice to see the unreleased Combat Card dwarf wizard again. My eye was drawn to the zombie and the chaos sorcerer (based for Rogue Trader) as I cannot recall seeing either  painted models before. Very good work on both. 


As for the poster? Well, it is going to hang above my painting area as inspiration for a while. I am aware that the conservatory with all its sunlight isn't probably the best place to keep it in the long term, but it is there for now. 

Now, here is a question to consider. What OTHER posters did GW and White Dwarf put out in the 1980s. I am certain that there is a Warhammer Third Edition one, as I have seen one or two for sale, but beyond that I cannot be certain. 

Do any of you readers know?

Orlygg

An 'Eavy Metal Die-hard: An interview with Tim Prow

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A close up detail of a Space Hulk diorama Tim began in the late '80s. It is still not finished!
If you were anything like me, the day that White Dwarf was published in the 1980s was like D-Day. The preparations had been completed, the task force (well, my bike) was prepped and ready and the ammunition loaded (okay, my pocket money was safely in my wallet) and ready to go. I am sure that you had your own route to travel. My journey was to the rather unsavoury newsagents not far from my house. The one that doubled as a video shop, sold penny sweets and cassette tape computer games. My friend Ben said that the infamous doorway (blocked with those plastic dangling strips shops used to boast back then) housed a 'porn alcove' but I was never brave enough to slip through and goggle at the racks of Razzle and Mayfair. 

Not that I had any need, as I had White Dwarf. 

The magazine felt different back then. It was more adult and grown up, with hyper-violent artwork and gurning photographs of the motorcycling (and spectacularly leatherclad) staff. The shelving in the newsagents also suggested who it was 'for' - in the eyes of the suspicious old lady who ran that place anyway. For White Dwarf inhabited the singular 'middle shelf' alongside such grown up publications as Judge Dredd, the Punisher and Gardener's Weekly.

It felt great buying a copy. Despite the owner's misgivings, no doubt inspired by the diatribe of the Daily Mail, that the magazine wasn't suitable for a young 'un like me - money would change hands and that delightful ride home would ensure. With my copy dangling from my handle bars in its plastic bag, I'd make the journey home all the while wondering what mind-blowing images, miniatures and ideas I would find within. 

THAT idea would buzz around your head. What must it be like to work there? What must it be like to be a Games Workshopper?

Well, the subject of this latest interview knows the answer to that question, and a fair more besides, as he was once just like us. A common fan of old school Citadel. Only, he made that awesome transition - and got to ACTUALLY work there. To contribute to that wonderful period in British fantasy gaming. 

Tim Prow. 
I love the art. It looks modern but has obvious links back to the Golden Age - those icons for each of the factions are brilliant!
And now, Mr Prow is at it again. Only going and getting a group of highly talented miniature professional together to work on a rather interesting project. Diehard Miniatures - an Oldhammer inspired range launching via Kickstarter.
And the Kickstarter is now LIVE!


In celelbration of this, I tracked Tim down to the fetid gym where he resides and forced him to document the story of his time at GW, his subsequent international career in miniature design and, of course, his plans for Diehard Miniatures.

RoC80s: So how did all begin for you Tim? Fantasy gaming? Games Workshop? If I remember correctly, you were employed as an apprentice painter. How did it all come about?


TP: I think in much the same way as many others back in the day. I must have been around 13 years old, a friend had gotten a couple of figures from the local GW store in town (the old golden dragon, and some fighters, I seem to remember). That is where it all started. I still have the first figure I ever painted, a dwarf fighter with a round shield and raised sword. Good old Humbrol paints! Think I was more into the collecting at first, but I did play Warhammer Fantasy Battle and WFRP. Oh, not forgetting the Fighting Fantasy books! When I was about 15, I went to GW and painted during my Christmas school holidays for a week or so - a great honour and eye opener for sure and I still have the letter from John Blanche asking me to come in! I worked in the same room as Colin Dixon, Dave Andrews, Sid and Tony Ackland (think there was more guys there, but I cannot remember their names). I used to hang out with Phil Lewis upstairs in the photography room. He really nice bloke. I painted an early Eldar command group and some chaos thugs, they were not that good a paint job but it was the early years. Back then, you were allowed to smoke at work and the room was full of cigarette smoke, I can remember coming home smelling like a chimney! After that I kept in touch with GW. I left school at 16, had a couple of jobs, and at the age of 17 managed to get a full time job with GW as a figure painter. I was taken on for the kingly sum of £4000 a year! The figure painting room was the same, but in those two years the people had changed - now GW had Mike McVey, Ivan Bartlet, Dale Hurst and Andy Craig. Phil Lewis and Dave Andrews were in the adjoining room, and Kev Adams off in the alcove room.

A shot of some of the old school Citadel models that reside in Tim's collection.
RoC80s: What were the first few projects that you remember working on?


TP: Well it was a long time back, and I blame eating green stuff on my dodgy memory now. From what I can remember I was too late to work on the first book for Realms of Chaos, but I managed to contribute to the second book. A lot of the Nurgle stuff was from my private collection. We’d play test in our lunch breaks with small warbands, I remember coming across Adrian Smith's forces on one such break (let’s just say Nurgle was not watching over his chosen that day) I can also recall the first lot of Ork books for Rogue Trader/Warhammer 40,000. I loved that stuff, and ended up painting a lot of Orks for those early books.


RoC80s: How was the studio set up and run? Could you just pick models and get on or were you directed?

TP: It depended. Some paint jobs were looser than others but anything new that had to have a strict paint scheme would go through with either Jez (if it was Eldar/marines related) or Alan Merritt. Occasionally, we also had our say on the development of colour schemes so it could be symbiotic too. Once the colour scheme had been set, we were free to do the figure in our own way and use our own imagination. Later on in the 90s, the colour schemes got stricter but then you always had your own time to paint a figure how you liked if you wished. I still have a large collection of my own stuff from the time, many of which have 'unofficial' colour schemes.

A closer shot of that gorgeous Eldar titan.
RoC80s: What was the working atmosphere like among the 'Eavy Metal painters?


TP: I think for the most part it was a happy crew. While we worked at Enfield Chambers we had our own section away from the rest of the company, so we could work how we liked, listen to what we like, and have a laugh without the bosses hearing what we said. A lot of the time you’d have people like John Blanche coming over to work in our room as it was a better atmosphere. As the youngest, I’d get what was given to me but as time went on I’d was more able to choose what I painted. I remember thinking how honoured I was to paint the Eldar Reapers after Mike had done the first figure from each of the (then new) range Jez had done. To be thought good enough to follow the technique of Mike was pretty cool. I went on to do a set of Scorpions and I think some Banshees as well.

RoC80s: How did the team influence and support each other? Was there any other particular painter or painters who inspired you the most?


TP: We all had our separate way of doing things. I think as I was young and ready to soak up ideas and techniques I was best placed to learn and develop. Others were set in their ways or were happy to do what they were told. Ivan was very earthy and natural in his painting, Dale had a similar approach but added more colour in there. Dale was also colour blind (not something he mentioned while applying for the job) and I can remember all his paint lids had the colours written on them. Andy liked his bright colours, but it was Mike that influenced me the most, his use of colour and his natural blending was never equalled.



RoC80s: You attended Games Day as part of the 'Eavy Metal display team, as well as a punter. Any juicy memories of those events?


TP: I remember attending the factory open days before I believe there was a Games day or Golden Demon I just remember them being very happy days. We really worked hard putting up the stands and sorting all the display cases. The countdown to opening the doors, and the sudden rush of people entering. It was a mad day for sure. And nothing amazed me more than the enthusiasm of the crowd, to talk and show them techniques, and to see them appreciate it was the ultimate reward. We’d always have a laugh signing autographs, making our signatures more and more outrageous (and taking the piss out of the fancy signatures of the higher ups). People would rip down sign boards and get them signed!

RoC80s: Life as an 'Eavy Metal painter in the '80s seems very Rock 'n' Roll at times! Any wild stories to share?


TP: I think because I was so young at the time and the fact I joined at the end of the 80’s most of the ‘Roll’ had left, still plenty of ‘Rock’ though. I remember getting back stage passes to see Megadeth from Gary Sharp Young, I also met them at a press only function in London, I was over the moon By the time we moved to Castle Boulevard the company was becoming a lot more strict. Dale, Ivan, and Phil were gone, leaving only myself and Mike. All the painted figures had been given to Bryan as part of the deal when he sold the company, so we had a hell of a job repopulating the shelves with painted stuff.

Dark Angel diorama close up. 
RoC80s: You've mention painters like Ivan Bartlett and Dale Hurst several times now. These are people of great interest to us, anything further you can share about them?

TP: They were great characters and we used to game at their apartment - mostly using Rolemaster rules in the Warhammer world They were really fun nights. I once made the mistake of challenging them to a drinking competition…. not the smartest moves as they were, let's say, well built for drinking! I ended up on the last bus home and all I can remember is waking up at the bus station in Alfreton (a town I’d never been to) and my dad was not pleased to have to come pick me up! Did I ever mention I was young and naive?

RoC80s: How did GW change and develop during you time there?


TP: I was lucky in a way, I got to see the changes but didn’t end up seeing the final fall. I started in 1989 and we were still in Enfield Chambers, A very cool rabbit warren of a building. I worked with people I looked up to and thought myself very lucky. Once Byran Ansell had sold the company things began to change. Soon after Dale, Ivan and Phil were ‘let go’, and it all started feeling a lot more restrictive and corporate. The move to Castle Boulevard was another sign. We now worked in an open plan office with Rick Priestley and Alan Merrit sat within controlling distance Don’t get me wrong, it was still a fun time to be there and we were producing so many cool games at the time. I was able to play test many of those great titles during my lunch break too. We took on several new painters, and a new 'Eavy Metal crew formed.

Tim Prow on tour. Love the shorts but what on earth was the toilet roll for?
RoC80s: What can you recall about the 'Eavy Metal tours you used to do?


TP: I think I got to see more of the UK than I had so far in my teens. It was a bit daunting for me at first, but then I really got into it. I regularly did the Nottingham shop, but remember doing Luton, Hammersmith, Plymouth, Manchester, and Glasgow (and I am sure there were more). I remember the Glasgow one vividly as it started off with the train breaking down and being stuck in God knows where before finally arriving late to the station. The ext day, I got to the shop okay, but one of the first guys to ask me a question, well I had no idea what he was saying! I recognise most accents, but this one was beyond even me. I asked him to repeat himself several times with no luck, and in the end I just gave him an answer I thought he’d want.

More from Tim's collection.
RoC80s: Apart from Mike McVey, you seem to be the only original 'Eavy Metal painter still in business. How did you make the transition from painting to sculpting?



TP: I think like most people who dabble, it all started with wanting to convert figures. With our ability to get figures by the weight price we had no end of opportunity to mess around to our heart's content. From converting and filling gaps, it was a short jump to sculpting heads, items or figures. Kev White and I started to sculpt in our lunch breaks and we were helped by the sculptors. With the advice we gleamed sitting by their desks watching how they did stuff, we were able to progress quite quickly. Rick Priestley was very gracious, and let us have castings of these first attempts. We learnt what would cast and got to see what worked and what didn’t on the sculpt once in metal. But I couldn't really go anywhere despite developing these skills. It was made clear that GW didn't have the resources to take either Kev or myself on as sculptors, and I’d hit the very low pay ceiling for a painter, so it seemed if I wanted to take this further as a career I’d have to move on! During a week off, I sculpted my first test piece for Heartbreaker Miniatures. By the time I was back at work I knew I was ready to leave. Rick asked what I’d do once I'd left and I said 'sculpt', I remember him saying somethig like ‘it’s a cottage industry out there, you won’t make as much as you did for us’. Well the first year of self-employed sculpting I made twice as much as I had as a GW painter I think these words were the best spur I ever could have had in starting up and making a go of it! So I'd like to thank Rick Priestley for giving me my determination to prove I could make a success of it. So I moved on to Heartbreaker Miniatures. Phil Lewis had been there for just over a year I think. Bob Watts gave me a trial piece to work on, and by the end of the week he offered me a job working freelance for Heartbreaker. The old team was back, Phil Lewis, Chaz Elliott, me and soon after, Kev Adams joined us. Heartbreaker produced figures for many different companies during the 90s, but the main one was Target Games sculpting Mutant Chronicles. Paul Bonner had left GW and was producing brilliant artwork (as ever) too. 

By 2000 I was going through a divorce, I was offered a full time job at Ral Partha by my very good friend, Kevin Bledsoe. He had previously worked with Bob, and when Bob moved to Ral Partha, Kev came with him. It was the obvious choice for someone suddenly free of all attachments, so I took up the offer and America was a great ride, I loved every minute of being there! I started in Cincinnati with Partha, but after just 6 months they were bought out by Wizkids. I was working with Dave Summers, Jeff Grace, Steve Saunders, and Jeff Wilhelm. Really nice crew of guys with great talent. There was a lot of skills and techniques being passed back and forth, it was an amazing melting pot. 
Later in 2001 during GenCon, Jordan Weisman asked Jeff Grace and myself to come join them in Seattle, and the adventure continued A new team was formed, one of which was Brian Dugas. I was there till the end of 2003, before returning to the UK. The company had been taken over, and as much as the new parent company says they are a family company and look after their employees… well they didn't! It was, however, a blessing in disguise as I got to spend the last month or so with my father before he died in Nottingham.
Since then, I restarted my freelance career and have been a freelance ever since. I could reel off possibly 40 or 50 companies I’ve worked for (I really need to go back through my books and find out!). Most recently I’ve worked on stuff for Mantic, Mierce, Fenris Games, Reaper Miniatures, Avatars of War. I’ve also worked on many Kickstarters, I’ve worked on Marvel and DC collectable magazines, and even a short stint at Pinewood Studios!

The chaotic faction from Diehard Miniatures - including the Son of Slomn in the centre. 
RoC80s: So we are right up to the present day and with your new project. And an Oldhammer inspired one to boot! Why Diehard Miniatures?


TP: Why not?

I think it is an idea that has been bandied around for a while now. We sculptors sometimes chat about getting a company together and working as a collective. Ideas bounce around, nothing gets done, and we go off on our own ways. It wasn’t until around this time last year that something came together and stuck. The idea that we could cut the middleman out as it were, and be that much closer to the customer was very appealing. Together we have control over what we do and where we go, giving us a flexibility and strength not many companies have. The initial idea was to sculpt just a handful of figures and float a KickStarter and just see where it went. From there, the project has grown into 9 factions, 6 pieces each, ending with dragons and giants! We do love a challenge

Eru-Kin miniatures from the Diehard kickstarter. Painted by Mr Prow if I recall correctly. 

The team that’s come together fits surprisingly well, and despite being in three different time zones, it works. Apart from myself, we have Chaz Elliott on the Isle of Lewis - renowned from the GW glory days, Drew Williams is based in San Francisco and is a very natural talent and with great knowledge. Finally, our linchpin is Richard Luong in Texas. His art has surprised us all with its ability to merge the 'Oldhammer' style we were after with a new updated look. With our Oldhammer inspired guidance in the art briefs, Rich has given us delightful concepts to work from. We've all picked races that we are passionate about too.

Undead faction Diehard miniatures. I love that skeleton model. 
My first choice was the Eru-Kin. As some of my earliest collection were Space Frogs and I loved those figures. No-one has really ever taken took those figures much farther. My goal is to take the Eru-Kin where their ancestors should have gone; I’ve lots of ideas for these guys! Undead and Chaos I also love to sculpt for the project, as if I’m ever given a choice or asked to sculpt them I smile. Hopefully if we do well, I’d like to see the next project as a Sci-Fi one - can you imagine Eru-Kin in full power armour?

Here is a useful comparison shot between a period '80s Citadel miniature orc and a Diehard equivalent. 
I have written about Diehard Miniatures before here at Realm of Chaos 80s and if you are interested in reading my thoughts on the subject just click this handy link here for all that I shave shared. If you have enjoyed this interview and appreciate the Diehard models that you have seen then please do support Tim's project. 

Just click the link below to pledge a few quid and make this range a possibility. 


Before I go, I would just like to thank Tim from his time on this as it can take a while to extract these memories from warp shattered minds such as his.  Always end on a song they say, well I am going to ignore that advice and end with a video inside. Enjoy!

Orlygg



McDeath: Is this the world's worst recast?

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As many readers will know, I have been (slowly) re-creating the McDeath scenario using many of the original models. We even managed to play through the first game of the scenario several times in August at the third annual Oldhammer Weekend at the Wargames Foundry. 

Getting to that point was a real challenge, partly due to the scale of the project. I am just one man, with limited time, who needs to paint hundreds of models, build scenery and create custom tables for each part of the narrative. The other great hurdle of the project was getting hold of the models themselves. Not only are some of them quite rare, they are also highly desirable and have very high price tags - think £100+ for McDeath and Lady McDeath each!

My quest through the fathoms of collectingMcDeath have hit some real lows and reached some wonderful highs. The generosity of some Oldhammerers has been remarkable - especially my friend, Steve Casey, who supplied McDeath himself. But the dodgy dealing and dubious miniatures that I saw for sale on that journey shocked me. 

Though nothing I saw shocked me as much as the above listing I found on eBay this morning. Just look at that image boys and girls! Isn't this the worst 'recast' you have ever seen? If indeed it IS a recast as its SO bad it might even be a sculpted copy.

Here is what McDeath SHOULD look like! 


And I am afraid that the rear view of the model is even worse than the front! Just have a look below if you don't believe me. What makes matters worse - its up for sale for an astonishing £150!!!!!! The seller is called 'deiv-zalg' and has zero feedback. Make of that what you will! 






The White Dwarf 95 Flexi-Disc

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There are a great number of ways to collect classic Games Workshop stuff. For starters you could just amass unpainted lead figures and keep them in bags in your house - not even worrying about cleaning, basing or painting them. Some people go further - such as my friend Stuart - and collect as many of those miniatures as they can mint in the blister packaging. 

Then, of course, there are the publications themselves. The 'literature of Warhammer' if you like. For most, I would imagine this would involve chasing down real copies of all of the hardback rulebooks and supplements that Games Workshop published in whatever period excites you the most. You could go further and collect the magazines, flyers and novels too. 

Like any range of collectibles there is that small subsection of the more unusual things to locate for your archive. Copies of Black Sun, or the Dwarf Flasher or one of those amusing GW staff Christmas cards that you occasionally see. Quite the strangest has to be the Flexi-Disc from White Dwarf 95!


It's arrival between the pages of the World's Greatest Roleplaying magazine was hardly unexpected. As you will have seen above, the issue was advertised before hand with a supporting release date - which is something rather unusual for White Dwarf at this time. 

But trying to find a copy of the magazine with the Flexi-Disc intact is becoming a bit of a challenge now. I was lucky. I bought mine in the years before there being an 'Oldhammer' and nothing could be found on the subject of older Citadel products online beyond a couple of White Dwarf archives and a Wikipedia entry or two. I had just got back into gaming with then forth edition of Warhammer 40,000. I had done Warhammer to death in the previous decades and fancied having a go at something a bit different. I read widely, absorbed the then new 40k novels and absorbed all I could about this newer universe. 

But there was something lacking. Even in the silver age of Phil Sawyer's White Dwarf and so I slipped online during my lunch breaks at an NQT and decided to buy up old White Dwarfs I enjoyed as a youngster. Not knowing where to start, I chose issue 90 and proceeded, in order, to buy and read each issue as a supplement to my 40k gaming and collecting. 

My first true issue of the magazine was WD 108, so I was keen to explore the eighteen months or so of GW I had missed before finding the hobby in 1988. It was quite the journey. The magazine was very different from what I remembered and starkly so when compared to the magazine I was buying off the shelf at W H Smiths. 

The Flexi-Disc add certainly took me by surprise when I first saw it. This was SO far away from the GW I knew - one that would happily go toe to toe with the greasy thrashers that made up the ranks of Heavy Metal fanatics it was quite refreshing. 


And here is my copy. There is a wonderful article all about how the disc came to be on the inside of White Dwarf. If you are interested - have a look here at my Warhammer Rocks article I did some years back. In short, it seems to have been all Bryan Ansell's fault, as according to the article he decreed one day that it would be a great idea to have a giveaway disc in the magazine. A chance meeting with John Blanche at a Slayer gig, saw Sabbat being offered the chance to record a song inspired by the developing Warhammer Mythos. 

That song was to be 'Blood for the Blood God'. 


If you are lucky enough to have a copy of this magazine, or can find one today with the disc intact, then you are holding an unusual piece of Warhammer history. If you look above, you can see that the disc itself is even marked by the symbols of Chaos and Khorne. Nice! 

Of course, you could be cynical here and question why the disc was done in the first place. After all, its shares space in a magazine that sees the launch of Warhammer Third Edition too. A game that had been incredibly successful for Citadel, and one that would go on to conquer the world. Was the plan to draw in those crazed metallers once more? It's certainly clear that there was once a very strong link between Heavy Metal music and roleplaying/fantasy wargaming. They were, believe it or not, the target market for the games and magazine - little Timmy was nowhere in sight. 

Still, its an enduring and intriguing footnote in the history of Warhammer and one that many people are unaware of perhaps due to the far better known 'Realm of Chaos' album by Bolt Thrower


And if you are interested in what the song sounds like then give this YouTube link a click. Some fan of the song has put together a video using various images (some of them of our period of interest) and supplies the lyrics too. 

All together now... Blood for the Blood God!

Orlygg. 

'Oldhammer Day' Ireland Event 21st November in Kildare

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Good news for the Irish! Piers Brand and company have only gone and organised an Oldhammer Day in Ireland. With a large number of Oldhammerers in residence there, I expect a number of you will rejoice at this news, if you didn't know already. 

The event is a single day of informal action at the http://www.thehobbyden.com/ in Kildare. Just click the link for full details of the address. 

There are already a fair few games planned for the day including; a 40k Bar Room Brawl, a skaven versus dwarf saga and the Battle of Ashak Rise. Hopefully, there will be much more to come on the day too. 

There is a Facebook Group to join for further details. The link is here

I am looking forwards to the photographs . 


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